I really like the setting of the first map and it is nice to see you have put in some vertical gameplay. The only thing I could see that really stands out is some positioning of some of the larger objects, the massive road surfaces or containers often look like they're floating or standing in unrealistic angles for their weight. Apart from the that great work!
The second map is a good attempt to create a city environment, the assets don't support it but if it is fun you can forget that.
Keep up the good work.
Thanks for the comment. The position of the objects to which you refer is a compromise between realism and its use as a hedge or transit accessible area.
True, the assets do not provide many options. It was a study of posiblilidades and variety of buildings that allows the map editor. My main goal was to avoid everything seem cement, all gray. It does not help that most assets have deteriorated appearance.