I really couldn't give a rat's behind about the random crew members on my ship, at least unless my character is actually able to leave the wheel now and then and roam around talking to them.
The problem with pirate games that are supposed to be at least semi-realistic is that in the real world, boat trips used to take a long, long time. Even in a game where time is sped up considerably, you'd still be stuck in the same, dull environment with not much to do but walk up and down the stairs a lot and talk to random people you may or may not care about. We already got a taste of this during Haytham's journey to America. You were free to roam the ship, but there was nothing to do but play board games. Even if you got to upgrade your ship, I still can't imagine it looking all that different from what it's meant to be: a wet, claustrophobic, colorless, nauseatingly swaying piece of wood.
Yeah, this is one things that's worrying me about the potential to free-roam with the ship. Sure you could have random events but if the distances you travel are quite far then i can see them getting tedious. They're gonna have to be a bit more creative when it comes to having stuff to do on/around the ship.Originally Posted by SixKeys Go to original post
Well i think with the ship if you just want to get to land you can use it as fast travel and they've already showed that ships arent the most realistic in the worldOriginally Posted by UrDeviant1 Go to original postand another thing could be if your
board of the big ship using smaller dinghy's or sail boats to get around faster. ( yeah i know not amazingly realistic as well, but c'mon they can be alowed to take some creative freedom|) or hell they might just have a overworld mode like sid miers pirates (do not want)
Honestly, I'm hoping for some sort of Skies of Arcadia feel with the ship if possible.Originally Posted by LoyalACFan Go to original post
I doubt those big set pieces were mandated by the writers. There's been an obvious decision to try to make AC have these big action moments, starting with the Da Vinci machine missions in Brotherhood and really kicking up in Revelations and continuing to AC3. Each game has had different lead writers, so that decision is obviously coming from higher up and impacts gameplay more than the story. I completely agree, and have not liked those moments ever since Revelations. They feel forced, and worse, the gameplay is completely on rails, which keeps me from appreciating those giant set pieces. Fun gameplay is more about the setup, and what kind of toys you have to create chaos in the game and accomplish your goals (see: Dishonored). In Revelations, I kept feeling like I was just there to sort of point Ezio in the right direction during a movie more than have fun in a cool sandbox, and it was not fun. But I seriously doubt that's Darby McDevitt's fault.Originally Posted by TheHumanTowel Go to original post
^^ This. Writers aren't the only ones who have a say in the final plot. Darby has said there were lots of things he wanted to explore in Revelations, like having Altaïr visit Constantinople or showing other scenes from the novel, but due to technical limitations or lack of time it just wasn't possible so he had to write the story in a different way.Originally Posted by twenty_glyphs Go to original post