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  1. #1
    Far_Cry2_Fan's Avatar Member
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    Since FC4 has been mentioned as "not 4 years away"...

    I have some expectations, your comments (additions, subtrations) are welcome...

    Save Games: Look, on PC, we have the hardware to support any level of saves we want. If the FC3 save system was crippled due to console porting OR even worse, as some sort of "fairness" to the console community, Ubisoft, KNOCK IT OFF!!! People that can play this game at reasonable quality/frame rates on their rigs have generally invested pretty heavily, we expect saved game capabilities commensurate with our rigs. You had it right in FC2, you punished us for being PC gamers with FC3. Knock it off!!!

    Glitches: For quite some time I thought some huge percentage of the glitches I was reading about were guys like the 17 year old self-proclaimed "overclocking expert" just having issues they didn't have a clue on how to fix/troubleshoot, until it finally happened to me: After Vaas kicked my cement block of death into the cenote, I ememerged from the waterfall to take the guard out, and the animation of looking through the waterfall stuck with me fro the rest of that mission. This is a clear example of something wrong IN THE CODE, so Ubi-'s job is to get things like this to happen on their machines, and fix them. Yes, I have 5 playthroughs and it only happened once, but once indicates there is some sort of trigger or fitlering function that isn't quite right.

    "Stuttering animations": Many times, pirates, the gun shop owners, and even plain old townspeople "stutter" into position. It is as though the engine is having a hard time deciding where the character's position truly belows, and animates then bach and forth between two positions (or more?) before it finally settles out. This looks horrible, and since it didn't exist EVER in FC2, it seems most likely it is due to one of the "improvements" in the refurbished engine. Again, this looks HORRIBLE, and should be addressed as a major issue, not just dismissed as "one of those things". Fix it. It's 2013, this should be considered a game-breaker until it is fixed.

    PC requirements: Going forward, you need to publish a more realistic assesment of the qraphics qualities that can be expected with various hardware. PC users are a tough crowd (we usually invest more in just our video card than console owners parents invest in their entire systems. We want the truth, not a obviously flawed stab at what should be the case. Ergo, my GTX580 came up with game selected default setting well above what the card was actually able to deliver. All it took was dialing back Post-FX, but doing so introduced jaggies on "hard" verticals, let's use the flagpole as the Ananiki Oupots as an example. At ultra settings and high Post-FX, the flagpole has no jaggies, and in fact looks to be pretty much "real", essentially perfect. The flag waving in the breeze is truly remarkable if you isolate the view by looking up at it from almost directly below, but if your field of view included much more detail (tree branches, etc...) the stuttering and dropped frames again look horrible.

    For years it was understood that each new game would be pushing the envelope of what current hardware could do. But with FC3, you put, in print for all the world to see, that current non-SLI/crossfire hardware would offer the level of performance required for premium realism and good framerate. In essence, this was a bald-faced lie, very few if any, even those with GTX590's or GTX680 class cards can run this game fully maxed, though you implied they could. The trith actually is, SLI/Crossfire aren't supported very well from what I've read, and no matter what cards you might have in single GPU mode, none of the can truly run on fully maxed settings. This would have been acceptable if you had simply told the truth, and as a follow up, revised the settings and told people what they should set their card to for maximum quality with THEIR hardware.

    Ink Monster? Well, the designers thought they needed some sort of extra glitz. Most players didn't. It's not the difficulty mind you (pretty easy, even the minions for me) it's the thought of an adult gamer sitting there battling a "boss". Ugh. Did I mention adult?

    I've said a lot about my love for FC2. I fully embraced my mission as a mercenary. I understood, being an adult of average intellegence that things could, and would, get repetative. But I liked it. Some hated the respawning outposts, but one of the first hacks out for FC3 was respawning enemy outposts. I don't use hacks, but I find it absolutely LOL humorous that one of the supposedly biggest clomplaints about FC2 was the first to return to FC3 by player demand. The message here is simple, treat it like reality. In an enemy sought to have an outpost in the beginning, it is implied that there is high value. Make them fight to take it back, make them repopulate if left unattended long enough, whatever the case, but if there was an outpost the general idea is it offered enough value to establish, that it should be an ongoing element of gameplay at some level.

    Some hated FC2's malaria, as I've often said, I appreciated it as it payed homage to character maintenence. No one can run around for days and not need to take care of themselves in some way. We're well past the steaming plates of food offered up in Wolfenstein, and FC3 crafting is a reasonable adjunct, but the scent hacks, wall hacks and all of the other impossibilities come very close to ruining the game.

    Don't get me wrong, there are many times where I would have "died" if I didn't know where one of the enemies was, but you know what? If I had the ability to save where I wanted, it wouldn't have been a big deal. Replay 3-5 minutes, knowing the randomness might not put that same enemy at the same place, and just play it until I get through it.

    The language. I'm an adult. If I whack my thumb with a hammer while building or repairing something out in the garage, you can bet a few choice words fly. I'm not proud of it, nor am I emabarassed by it. But the swearing in FC3 is over the top, exacerbated by the lack of variety. If I shoot a pirate, I can expect a few choice words, but at least mix this up a little so the repetition doesn't make it so irritating. The thing that bothers me the most is FC2 was every bit as gritty, the bad guys were every bit as bad, but there wasn't this seeming reliance on cussing. Why did FC3 suddenly have to use this sort of language, and why so much of it? If FC4 follows the same mold, please take the time to increase the variety, or even better, restrict the language to moments where is makes the most sense. Barring that, at least give us the option of a language switch in the control panel. I hate wearing headphones while gaming, I've got over $30K invested in my sound system, and it sounds better than any pair of headhones on planet Earth. Don't make me use headphones to play, especially due to something as adolescent as swearing.

    Immersion: I'm sure the HUD, the character position stuttering and all the rest add up to ruin the immersion, there can be no doubt. But never once in FC3 did I have a near full-blown panic attack as I did from time to time in FC2. Sometimes the ememies would sneak up on you, sometimes the malaria would hit at just the wrong time, whatever the case, FC2 could reliably make me jump out of my skin so to speak, whereas I can't remember even one time where FC3 did the same. Well, maybe once. When Jason and Grant are making the break from Vaas' compound, when Grant gets shot, that first time on my first playthrough absolutely got my attention. Other than that, the HUD, hacks and all of the "kiddie-like" stuff in FC3 ruin the immersion. Since when would anyone afraid of getting shot by someone hiding in the woods be out in those same woods taunting their enemy at the top of their lungs. What they would really do is circle around, lay low, and wait to take YOU down with stealth in case you had someone helping you. If they automatically know it's Jason and he must be alone, why is this real?

    FC2's GPS: This was the ideal mapping solution, I fully expected it to become the meme for all FPS games. You can even include FC3's tower unlocking by the premise that what Jason is doing is removing the jammers with one slight deviation, the jammers are jamming GPS signals, done.

    The crafting is actually a pretty good time/skill mechanic, so I'm not so sure this should be getting the poor reviews some are giving it. What is bothersome is the superhuman nature of some of the syringe effects. Basically, I'd prefer to see things stay real. Potions are for kids.

    Tagging: I'd like to see theis dropped completely because immersion requires reality. But after viewing this forum since the game release, its obvious that some players are having difficulties with things that other players didn't even recognize as a problem. So instead of getting rid of all the code for these cheat-hack built in, please take some time to develop a means of turning things off for the rest of us. Call it FC2 mode if you want, everything about FC2's mapping positioning was essentially perfect in my view.

    Menus, UI: OK, somebody wanted to be creative, I get it. The FC2 menu was similarly creative, but again I think FC3's went too far. But if you are going to make a stab at this sort of thing, make it consistent. If I have 96 rucksack items, I should be able to scroll with the mouse wheel. If I scroll past the plant leaves to get to hides I'd like to sell, keep me in the same are, why would I have to scroll again? Single-click sometimes, double click others? C'mon. Really? If I want to sort, how hard would it be to group the Tiger Skins reliably separate from the others? Seems like the sort is hafl implemented, full would be better.

    Many of us have back and forward buttons on our mice. We should be able to use them.

    I'm sure there are more issues, and I'm sure some will want to tear me apart for daring to not care for something they love about FC3, but my goal is to use the frsh backdrop of FC3 and feedback for FC4 so we don't end up with silly things like respawning outposts being the first thing the commmunity puts back in the game.

    DAS
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  2. #2
    It would have made more sense to build upon this game and make expansions for it. We have a huge gameworld with absolutely nothing to do in it once you clear everything. They could have added new islands or new locations on the existing map with new npc`s to start different campaigns. All that quality landmass is kindof just going to waste. Look at what the expansions did for the fallout games. I was kindof hoping for something simaler with this game since it was pretty solid.
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  3. #3
    GhostWind905's Avatar Member
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    I am starting to wonder if FarCry 3 is the Beta for FarCry 4!
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  4. #4
    if fc3 is a prelude to whats ahead then its already doomed. They did a hell of a job in taking 4.5 million customers and stabbing them in the back already, they even lets us keep the knife.
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  5. #5
    Wondering if there will be even a PC version
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  6. #6
    GhostWind905's Avatar Member
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    I thnk I will wait 10 years or more. If not much is going to be different except location and story in FC4, then there will still be no functioning multiplayer, hackers will be the only ones online, Everything we want will be ignored, and UBI's response will be buy FC5 if you want improvements.

    Well, fool me once and shame on U, fool me twice and shame on me!

    FC4? no thanks, I already have FC2 which is fine, and FC3, SP ok, MP which is $h!++y
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  7. #7
    Originally Posted by Ghost_Fart Go to original post
    I FC4? no thanks, I already have FC2 which is fine, and FC3, SP ok, MP which is $h!++y
    +1, Are you still playing FC2, how are the severs.
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  8. #8
    StrayDog_RR's Avatar Senior Member
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    Originally Posted by crassess Go to original post
    +1, Are you still playing FC2, how are the severs.
    Obviously better than FC3... since they are dedis
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  9. #9
    RayCis1953's Avatar Member
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    I'm grateful for the extended comment above on FC3; I totally agree, with some remarks. One of the things that FC1 had, were the movable objects; these hardly exist in FC3 .What should be done here is fuse the Dunia engine that gives us these large open worlds with the Cry engine that enables us to move, place things, and destroy just about everything. Throwing a grenade into a hut destroys it with the Cry engine in Crysis, in FC3 this sadly lacks...When trying to get into Hoyt's office to get to a forgotten loot chest, I can't..I should be able to blast a door with a grenade, things like that...Am still playing FC3, now at 85 hours of gameplay, use the realistic mods, combined with the higher textures, and set to 'false' in gameprofile.xml the postFX quality to get a sharper horizon. Am now hunting the remainder of the loot chests (think some 50 to go or so) still encounter some pirates occasionally. have done most side missions, but skipped the rakyat red stones, they don't belong in this game..
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  10. #10
    Far_Cry2_Fan's Avatar Member
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    RayCis1953:

    On your next playthrough, make sure you do at least 6 challenges, it makes the "Ripper" available for purchase. It is a genuine killing machine, as is the othe signature weapon the "Shredder" which is unlocked for purchase at the 1oth memory card.

    Awesome firepower...

    Challenges are kind of fun in their own right though, lots of killing and mayhem, what's not to like?

    DAS
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