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  1. #1
    neokinesis's Avatar Far Cry 3 Elite Member
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    [FC3/360] Wonderland (working title) by neokinesis

    What do these images all have in common?







    They are all inspiration being used for my new map...
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  2. #2
    Leadstorm76's Avatar Senior Member
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    I'm think shrinkage if you fell in.
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  3. #3
    neokinesis's Avatar Far Cry 3 Elite Member
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    Originally Posted by Leadstorm76 Go to original post
    I'm think shrinkage if you fell in.
    That is hilarious!
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  4. #4
    neokinesis's Avatar Far Cry 3 Elite Member
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    Broken Ice and Cliff Face - Terrain Test sort of successful

    Currently only uses one texture, will experiment with more later.

    Sludge and Rooftop Snow - Terrain Test also successful

    yea! you can put snow onthe roof and still use the inside of the building.
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  5. #5
    neokinesis's Avatar Far Cry 3 Elite Member
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    Description:
    There is a scramble to get to safety as a glacial outpost begins drifting out to the open ocean after an ice cliff avalanche.

    Atmosphere:
    Night snow on dead open water.

    Landmarks:
    Ice Crushing Ocean Liner/Submarine
    Antarctic Cliffs
    Scientific Outpost and Supply Center

    Features:
    Seismic activity caused Rifts in Ice
    Shredded and/or collapsed Surveliance Station
    Ziplines and Caves connecting capsizing glaciers
    Sudden loss of life with scramble to Life Boats
    Supplies and Bodies drifting out to open water
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  6. #6
    Neo, mannnn, this looks exciting! The whole theme of the map sounds like it will be amazing and i am sure you will do it justice haha i can't believe i never thought about the snow on the roof trick, very clever
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  7. #7
    neokinesis's Avatar Far Cry 3 Elite Member
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    Originally Posted by fourty3six2011 Go to original post
    Neo, mannnn, this looks exciting! The whole theme of the map sounds like it will be amazing and i am sure you will do it justice haha i can't believe i never thought about the snow on the roof trick, very clever
    It is going to be a challenge because I don't want the ground to be level. I want it to be flat but leaning so I will probably need to do a lot of ramp tool tricks. Since it is pretty ambitious I will be posting updates with my progress.


    Completed Tests:
    + I can make ice cliffs - texture and terrain

    + I can make floating Ice - terrain

    + I can make a frozen surface you can fall under and drown - texture, terrain, and objects

    + I can make sludge - texture

    + I can put snow next to thin flat things - hole tool and objects

    + i can put snow on top of things you can go inside - hole tool and objects.

    + I can simulate steam and atmospheric 'cold' - waterfalls and lights

    + I can make objects which aren't white still feel as though they are made of ice - color theory, time of day, and lighting.
    . Hypothesis - High contrast with neutral grays will produce the best 'snow' look.
    . Application Theory 1 - Changing the water color to black reduces the amount of blue juxtaposed to sand which could make it look more white than yellow.
    . Application Theory 2 - Masking warm colored objects with yellow lights makes the objects true color harder to determine
    OR mixing blue light color onto warm colored items can mute their hue
    . Application Theory 3 - Masking cool colored objects with blue lights will make the objects true color harder to determine
    OR mixing yellow light color onto cool colored items can mute their hue


    Next Tests:
    + Determine which are the best materials based on draw distance and layout location

    + Determine if grab-able debris will work in multiplayer.

    + Can I make a compelling way to go up a cliff face without being too vulnerable?
    . Hypothesis 1 - create cracks in glacier which hide ramps
    . Hypothesis 2 - use grab and climb debris or small ladders in a believable way

    + Can I make an area of interest at a lower elevation which feels safer and more inviting for the players than traversing to higher ground?
    . Hypothesis 1 - Construction Mapping may be needed to offset gameflow
    . Hypothesis 2 - Objective placement may help force gameflow


    TO DOs:
    + Finish ^ Tests

    + Research camps, temporary military bases, cave spelunking, and mountain climbing.

    + Adjust rough layout if climbing is too vulnerable.

    + Place rough materials in areas to test draw distances.

    + Reach out to community for possible Coop Mappers to save time
    - looking for a detail mapper
    - looking for a statue mapper

    + Define if more tests are needed.
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  8. #8
    Well if you ever need help testing anything i can probably help or any help you need really , i could try lol . But this project sounds promising
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  9. #9
    neokinesis's Avatar Far Cry 3 Elite Member
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    Originally Posted by fourty3six2011 Go to original post
    Well if you ever need help testing anything i can probably help or any help you need really , i could try lol . But this project sounds promising
    Sounds good. I could use the feedback!
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  10. #10
    Ol Barakus's Avatar Far Cry 3 Elite Member
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    nice work useing the hole tool!
    i cant grasp it, i only wish they made it round not square...my caves all have "teeth" lol
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