1. #1

    Naval Impressions and Hoped-For DLC *SPOILERS*

    Hello everyone,

    First time looking at these forums and first time posting too. As a result, I hope I'm not restating much of what anyone else has said. I see a few people have posted about the naval aspect of AC3, but I hope what I offer is worth coming back to the subject.

    First things first, I have no problem with the graphics, controls, or gameplay mechanics part of the sailing in the game. It all looks great, sounds great, and is easy to get a handle of. Sailing freely feels relaxing, navigating rocks and storms feels nerve-wracking, and fighting feels intense. All of it feels liberating.

    That being said, the mission structure of AC3 naval missions was, for me, amazing at the same time as it was disappointing. In the first mission where you take the Aquila out and go to Martha's Vineyard for the first time, the amount of dialogue and immersion felt so, so awesome. All around you were ships in the harbor of all sizes, sailing around and making you feel connected with the what the term "Age of Sail" really means. Very shortly afterwards, naval missions really took a nosedive.

    Indeed, the only naval missions I really, honestly, truly enjoyed were the first one and the Battle of the Chesapeake, and maybe one or two high seas duke-em-outs. Everything else just became a "go find and kill these bad guys by yourself." The missions were almost carbon copies of each other. Just find it, kill it, and win. In the event that you did have allies, you were more often than not escorting them instead of fighting alongside them, making the missions a hassle and sometimes a real pain if they would sail on into conflict while you were busy fending off other enemies. Additionally, the much hoped-for option of boarding ships was few and far between, always a scripted option, your real objective was chasing someone down instead of joining in a gnarly shipwide fight, and it netted no real gain over simply sinking the ship.

    Indeed, the reasons that I only enjoyed the first mission and the Battle of the Chesapeake were because these flaws were somewhat suspended. In the first mission, as I said, there were tons of ships neutral to you but nonetheless sailing around, adding a real sense of the setting and the world you were being immersed in. In the Chesapeake mission, you had two massive ships to fight alongside. Their deaths are scripted unfortunately, but nonetheless steering through smoke and burning hulls with two massive warships gunning for the enemy just as hard as you was such a kickass feeling.

    So where to go from here? Well truth be told, I was thinking recently about how awesome a naval-based or at least naval-heavy DLC would be. I full-well understand that the majority of the game is centered on the singleplayer and multiplayer land aspect of things, but the naval part of the game just can NOT be neglected. Were there to be a DLC with naval-based changes and additions these would be some of my propositions besides brand new missions:
    1. Ability to defend naval convoys instead of just having them get sunk
    2. Ability to recruit other ships into a fleet or fleets
      1. Recruit ships of different sizes and niches
      2. Hire mercenaries or make allies
      3. Ability to outfit ships
      4. Ability to order allied ships with contextual controls similar to the Assassin Button (left bumper)
    3. On-the-fly ship boardings
      1. Ships would have to be disabled first (destroyed rudder or masts)
      2. Boarders vs Crew ticket type combat for winning the ship
      3. Both ships would still be able to be attacked during boarding
      4. Captured ships could be repaired and/or sold or commandeered for use in player's fleet
    4. Naval combat Animus training
      1. Similar to Animus other trials
      2. Untimed horde mode type gameplay
      3. Ability to set up training conditions (weather, location, enemy number)
      4. Free roam or non-combat option for training on controls and player ability just like A to B races in Animus training
        1. Get here, shoot these targets as fast as possible, then go there, shoot those targets as fast as possible, etc...
    5. New land locations for additional land missions and side-missions
      1. Somewhere in the Caribbean or otherwise south suggested
    Many of these I am adamant about, but one I want to expand on a bit more before signing off is the idea of a horde mode listed under Point 4. In too many naval missions I have been just getting into the combat when I end up killing everything and the mission abruptly ends. Most missions don't take longer than 5 to 7 minutes. I would love, just LOVE, a full-on 20 minute slugfest between a mass of allies and oncoming enemy ships. It would be much better than offing a dozen of those little gunboat *****s, then taking out a couple frigates and MAYBE a man-o-war all by myself before the game shove me back onto land.

    All this being said, all of which I would be happy to elaborate on, I don't claim any intellectual property rights or copyright on these ideas, so if Ubisoft thinks of any of these ideas, I'm not about to say they stole any ideas from me. That would be silly. Anyway I hope this list is worth the time it took for you to read this. Thanks.
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  2. #2
    Abeonis's Avatar Senior Member
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    Originally Posted by Oddsock Go to original post
    All this being said, all of which I would be happy to elaborate on, I don't claim any intellectual property rights or copyright on these ideas, so if Ubisoft thinks of any of these ideas, I'm not about to say they stole any ideas from me. That would be silly. Anyway I hope this list is worth the time it took for you to read this. Thanks.
    When you accept the T&Cs to use these forums (or any forums, really), you sign away any right of ownership to your 'ideas' the second you post them online; easy answer, don't post ideas on the forums (links to other website voicing your ideas, however, is a loophole.)

    That said, I would prefer to see a game focused on naval combat, using the features and mechanics present in ACIII. Maybe a spin off?
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  3. #3
    I agree with everything you said oddsocks. Only thing I would add is maybe you can connect with your friends and sail the seas with them a bit, You shouldn't be doing duel screen or anything I mean from 2 seperate consoles/computers. Or maybe a small addition to multiplayer by adding naval combat on. and Abe, do you honestly think they listen to most of what we say?
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