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  1. #11
    neokinesis's Avatar Far Cry 3 Elite Member
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    Originally Posted by TheRealDrewdelz Go to original post
    Or destroyed building leftovers that are just wall framing/exposed 2x4s, ect.
    I like the building frames thing and even tried to do something like that at first but the draw distance wasn't sufficient for what I wanted to do. I have however learned of many other items that I could use to do it now that I have spend a tons more time in the editor.
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  2. #12
    neokinesis's Avatar Far Cry 3 Elite Member
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    Originally Posted by DarkRashoumon Go to original post
    This looks amazing, Im a noob map builder and this is just awe inspiring.
    The style looks similar to what I am trying to create on my Fallout inspired map, ( Dark, low vegetation, high detail, custom housing )
    If you have the time I would love some constructive feedback on it, and hear what you think ( its still in development, so not published but its online on xbox )
    BoZ Tribal Fallout
    I will look at the map if you'ld really like.

    Originally Posted by DarkRashoumon Go to original post
    Anyway thanks for the inspirational maps!
    As long as descriptions of player fun can keep coming, I can get a good idea of what everyone enjoys doing! Thank you!
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  3. #13
    johnbeton1985's Avatar Junior Member
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    From what I can see on the pics and the vids (can't play your map since i'm on PS3) it looks very realistic and huge, but I think it's like the guy above said, too complex and chaotic for a game mode like Team Deathmatch. Ofcourse I can't know for sure, since this opinion is only based on the pictures i see. Looks very nice though!
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  4. #14
    Leadstorm76's Avatar Senior Member
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    All in all it's not that big from what i remember maybe one and a half grids. The over all design of it makes it look pretty vast bit no, probably because there's no vehicles. The original OA was three times as big from what i remember.
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  5. #15
    johnbeton1985's Avatar Junior Member
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    Oh, might I add. The landscaping (background) is nothing less than amazing! It's one of the important things that make maps look good, and one of the things that's missing in most user-made maps.
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  6. #16
    neokinesis's Avatar Far Cry 3 Elite Member
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    Originally Posted by johnbeton1985 Go to original post
    Looks very nice though!
    You never know, it might popup on the PS3...

    Also, thank you! I spent a lot of time making it immersive.

    Originally Posted by Leadstorm76 Go to original post
    All in all it's not that big from what i remember maybe one and a half grids. The over all design of it makes it look pretty vast bit no, probably because there's no vehicles. The original OA was three times as big from what i remember.
    The level is still large but the area between objectives is much smaller than the original OA. Also the spawns help keep the game near the base of Pride Rock where the Power Plant is so it comes together well. I think the maps playable area occupies about 3 total grids, but the surrounding areas of detail extend beyond that pretty far since you can climb towers and look out into the distance.

    The original OA was HUGE! like 8-9 grids.

    Originally Posted by johnbeton1985 Go to original post
    Oh, might I add. The landscaping (background) is nothing less than amazing! It's one of the important things that make maps look good, and one of the things that's missing in most user-made maps.
    thank you! I mentioned why above, and I also like to use forced perspective to build miniatures along the horizon line to make the world feel even larger. I didn't do that on this one but Powder Keg for FC2, and Launch Code (which isn't released yet) use this technique.

    I keep trying to enter these maps into competitions early hoping that some of the technique will rub off on the community. It is still early in the games life cycle and I would love to get players and mappers thinking about the Full Service of a map. It needs to have something for everyone. This also includes small customs, layout, and polish of course.

    You are all too kind!
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  7. #17
    neokinesis's Avatar Far Cry 3 Elite Member
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    I received a message today that there was another video of Oil Arsenic II made.

    This one is very short, sweet, and showcases lots of the map. Very well put together!

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  8. #18
    neokinesis's Avatar Far Cry 3 Elite Member
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    Holy Cow! Oil Arsenic II is being considered for GOLD!

    If you like the map, get over to the GOLD VOTE THREAD before the 28th and give me a vote.
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  9. #19
    DapperHayden007's Avatar Far Cry 3 Elite Member
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    Why not use the Edit Post button? Bumping is not allowed on these forums neo, I know you must know that, if You used the edit post button, I bet you would have 100 posts on this forums.

    Originally Posted by Black_Widow9 Go to original post
    No spamming
    Repeatedly posting the same post or topic in a forum, or across multiple forums, is considered spamming. Such posts will be locked, edited or removed. Intentional off topic or nonsense posting is also likely to be considered spam and will receive the same treatment, especially if this takes an existing thread off topic. This applies to both written text and image posting which also includes Meme's.

    If you think of something else you want to add to the thread, please use the Edit ****on rather than making multiple posts in a row as this may also be seen as spamming, whether intentional or not.

    ^^
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  10. #20
    Leadstorm76's Avatar Senior Member
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    Oh god I hope it goes gold, I won't play the gold playlist for a while just because they keep playing afghan winter. I tried playing 3 times and they keep using that same ****ing map yes its a good map but total over kill. I've been having more fun on the silver pllaylist I've played on dapperhaydens over grown today had a blast . Prison riot 1986 was good to a little buggy kept getting stuck on the bottom ladders
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