Just my personal suggestions on some cards I think could use some rebalancing
1: Throne of renewal
Give it the same disadvantage as the Altar of shadows has (it must be the first and only card played in that turn)
2: Prison
Change effect to : YOU and your opponent do not receive resources in your next turns
3 Puppet master:
Make it what it actually is, an ongoing spell that can be dispelled
To prevent more "fortune card" disbalance in the future, a simple card like this could be added:
0 points: discard 2-3 cards from your hand -> target ongoing fortune card is discarded.
But those are only personal opinions.
here could be a few more, or a lot more that could use a boost (Blood caller)
I do not think these cards are overpowered, just abused too often.
p.s.
Everybody's free to comment, purpose other cards that could use some work, and of course your opinions what would be the best way to do so.
2: There's a big thread no more than halfway down page one discussing Prison. Don't need every 10th thread made being someone complaining about Prison.
"4": Since you didn't specify anything else - Tree of Truth already exists. It's pointless making it a 0-cost card, as that would only help against Prison, which would have already eaten your resources for the turn (i.e. you might as well not bother casting this "counter" card).
Well this topic was intended for all proposals for all cards not prison only, it was just one of them. And as I said, I do not think Prison should be banned or anything, it just needs a little polishing. (making it a unique fortune could work aswell)
And about the Tree of Truth, it is a really nice card, but again, it is Haven only. Is Haven the only faction that suffers from the abuse of fortune cards? I think its even the one who suffers the least. And you could add an additional effect to the proposed card giving you resources. Or even go as far as to restart your turn.
Overall thank you for the feedback, It is much appreciated.
THIS3 Puppet master:
Make it what it actually is, an ongoing spell that can be dispelled
its really ridicolous that when i'm playing my nergal full creatures against someone with dark magic i am completely stopped from playing tier 6 creatures because i know the moment i do they will be stealed and i will have to waste a banshee or 4 turns just for kill them
or maybe they should add something like "pay half the resources of the stealed creature"
Same opinion about tweeks, however, i like the idea of more cards in hand. I hope they solve too much success of combo decks different way then limiting hand. If they dont find it then yes even hand limit is an optionOriginally Posted by Thanisse Go to original post
I honestly disagree with everything. Throne needs to be 4 with such a restriction, wich i think is a bit to boring. The prison thing makes the card rly unplayable, and u got quitalot of stuff vs puppet master. But ppl dont play spells atm, so spells are pretty good as long as u dontmeet the combo decks.
@Le.Rancord Well it would actually make Prison very similar to Time jump, which is still a good and played card that can win you a game. There would be some differences like the enemy taking cards, effects being applied or the posibility to counter it (both you and the oponent) with Inheritance. So I personaly do not think Prison would be unusable.
Also, can I ask you a question? What are the "quitalot of stuff" against puppet master? Once your enemy has played it you can only kill your own creature or somehow return it into your hand (How many cards can do this?)
I just personally do not understand why a spell, that has a ongoing effect on the game (takes a creature until it dies or is removed from the game) is not an ongoing one.
because it costs A LOTOriginally Posted by DaveJame Go to original post
it takes a lot of investment to get up to 6 :P
that's why
but I would be ok with it being ongoing , as long as all the silly fortunes get fixed to