Well, i'm new to the game, and there's one thing i'm really trying to figure out, is there a trading system in the game?
I mean, this is a "Trading" Card Game right? Or just a Card game? Well if it's not in the game, wouldn't it improve the game? A trading system would get the players to buy more seals, and while adding new interactions between players, it would rise the community and keeping it alive.
Best Regards.
Well, then you can say this is another "soon-dead" game, i was going trough the forum, and saw many complains, from tournament stuff, no newbie help (something about not many ways to get new decks functional), some cards being to much imbalanced, i had no such complains myself, but i'm wondering how can i progress in the game, do i keep playing tournaments games? After the campaign is that the game has to offer? Is the infernal pit really worth it? And, if it's a Collectible Card Game, why do we get duplicates? For example duplicate heroes, of course we need duplicate creatures and spells, but heroes?
I'm not trying to complain, but somethings doesn't make sense, and i'm wondering if the system in work can entice new players to the game, the game has a lot of potencial, and i'm having fun playing it, but i'm afraid it will come a time when it will become dull.
It's funny how when someone says "I'm not trying to complain", you know that's exactly what they're doing.
Good questions indeed.Originally Posted by brunosum Go to original post
The best we can hope for is Aza passing on the message (as he does) - and the devs willing to listen.
Lots of the stuff isn't as bad as it seems though![]()
@leonid It's funny how this is a forum, something used for discussion (what i'm doing) but people come to bash anyways.
I'll try to clarify my point, like i said there is nothing to attract people into the game, in the beggining of the game, u got the campaign that get's you gold and seals, then u can just play tournaments (notice that, i dont think this is a bad thing), what i'm trying to say is, it's cool that the stuff isn't free (its a collectible card game), but playing with the same stuff just because you cant afford to spend money on the game, will drive away players (and again, it's not my case). At this point, people will play the hour of campaing, some tournament games, and that's it, they will just quit, what i'm trying to say is, the game lacks something, some interaction between players maybe? A guild system, a trading system? Something to keep the players in the game. Or maybe it's just me, in that case, don't mind me .