I have been playing this game since release. I beat the campaign two days after release, loved it, and I've been playing the multiplayer ever since. I will post my Rig Specs at the bottom. Anyways I have been putting up with the terrible latency issues due to host migration BS, all the people clipping in the air, weapons getting stuck etc etc. I put up with it, but never did I have any sort of FPS issue what so ever. I even put up the SLI crashing to desktop after EACH AND EVERY MATCH. Anyways, I've had no FPS lag so far. Well I downloaded the newest 1.04 patch today and I get this random ****ing gigantic FPS drop when I'm any where near gun shots or explosions. My on screen FPS display from EVGA Precision X was always upwards of around 60-75 no matter what was going on in a multiplayer game. Now when someone shoots it's like back in the day playing Gary's Mod on a single core 2gig of ram machine and spawning in 1000x explosive barrels and shooting them to have them all explode and crash to desktop, except this lag doesn't crash to desktop. I've seen tons of people complaining about this high end rigs with 670GTX's and 680GTX's getting massive FPS lag and just shrugged it off until now. Is anyone else experiencing this issue now after 1.04? Anyone who had no FPS issues now running in to FPS issues?
Rig Specs: i7 2600k @ 4.4ghz, 16gigs RAM, 2x 660 TI's @ 1,200 core clock, 1200W PSU, 240gig SSD, P8P67 Deluxe REV 3.0 Mobo.
I can't think of anything other then something that was changed in the patch that wasn't listed in the patch notes. (I've also tried the newest Nvidia drivers and even reverted to my previous beta drivers and the FPS problem still persists.)
I've also had a FPS drop during combat only. What I've done is to disable the MSAA and V-Sync in game and let the NVidia driver do the work. I enabled the following in the NVidia control panel:
FXAA = on
Antialiasing Mode = Override any application setting
Antialiasing Setting = SLI 64x CSAA
Antialiasing Transparency (This is MSAA as well) = 8x (Supersample)
V-Sync = On
Triple Buffering = On (If you use v-sync you'll need to use triple buffering... so I've read)
Don't know the ATI side but it could help if you enable the same type of settings in the Catalyst driver.
Now the fps drop is gone and the game looks amazing. I can't say how many frames I get as I don't know, all I know is that the game doesn't shutter anymore during combat. Hope this helps someone out.
Rig:
i5 2500 OC 3.9
16Gb Corsair Vengeance RAM
2x MSI 670 GTX
120 Corsair SSD
I see you only have to use FXAA and turn off the above settings for virtually no loss in gfx quality but one hell off a performance boostOriginally Posted by Splash_screen Go to original post
I have the same problem !
Before the 1.04 I played @1680x1050 with Dx11 and some medium and high details.
Now, I have to run it @1024x768 with Dx9 to have a good FPS, when I put my old settings it's just unplayable, it must be @ 10-15fps...
Proc: i7-3615QM @ 2.30GHz
GPU: Geforce GT 650m 1GO
Ram: 8go DDR3L 1600Mhz
OS: Win 7 Bootcamp
Happened on Xbox also. Game had no problems at all till this patch. Now I'm noticing a lot of problems and lag and glitches and sometime now for some reason when I jump off something to deploy wing suit he does a nose dive to the ground. I don't care about glitches just the performance I want fixed. Hope it gets fixed and back to running smooth