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  1. #11
    So, if you want to make your own version, use the latest version of Gibbed's tools. The relevant part of the files are here (inside craftingrecipe.lib):

    <object name="Requirements">
    <object name="Requirement">
    <field name="shpLootObject" type="UInt16">1485</field>
    <field name="iNeeded" type="Int32">10</field>
    </object>
    <object name="Requirement">
    <field name="shpLootObject" type="UInt16">1000</field>
    <field name="iNeeded" type="Int32">5</field>
    </object>
    <object name="Requirement">
    <field name="shpLootObject" type="UInt16">1001</field>
    <field name="iNeeded" type="Int32">2</field>
    </object>
    <object name="Requirement">
    <field name="shpLootObject" type="UInt16">255</field>
    <field name="iNeeded" type="Int32">0</field>
    </object>

    You MUST have the first and last sections (the other two were added by me). The last must have "Ulnt16" (skin type) at 255 and "Int32" (amount) at 0. Other than that, use these values http://www.modding.fc3wiki.com/CraftData in "Ulnt16" field for different skins/plants. Remove any extra sections. If it is done incorrectly, you will be unable to reconvert to fcb/lib file.

    EDIT: FYI, there is a limit of 4 ingredients that will be displayed in-game for any given crafting recipe.
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  2. #12
    jstq's Avatar Junior Member
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    im converting original 1.03 patch file craftingrecipe and all i get is large xml consist of:
    <field hash="9D8873F8" type="BinHex">476561722F466C616D652074616E6B207361 746368656C206C6172676500</field>
    <field hash="B9295CC7" type="BinHex">8FC4EA3D</field>
    <field hash="D16D191D" type="BinHex">47</field>
    <field hash="BB4F90D2" type="BinHex">559C0100</field>
    <field hash="EB90B51B" type="BinHex">02000000</field>
    <field hash="A35E1E87" type="BinHex">00</field>
    <field hash="2C20AE3C" type="BinHex">399C0100</field>
    <field hash="41A44710" type="BinHex">02</field>
    <field hash="8EDEAFF7" type="BinHex">13</field>
    <field hash="4EFFBF1D" type="BinHex">00</field>
    <field hash="C246D853" type="BinHex">1B8091C801070000</field>
    <field hash="CB12BB7B" type="BinHex">4979C72C06070000</field>
    <field hash="40534DBD" type="BinHex">CDCCCC3D0AD723BDEC51B83E</field>
    <field hash="7831DC52" type="BinHex">33331BC10000A8C1666638C2</field>
    <field hash="325FA8B9" type="BinHex">00</field>
    <field hash="56D09D73" type="BinHex">00</field>
    <field hash="B0818F94" type="BinHex">290A91C801070000</field>
    <field hash="C344DFA4" type="BinHex">9A99993E</field>
    <field hash="F63FF451" type="BinHex">CDCC4C3D</field>
    <object hash="CA7A83A2">
    <field hash="BC35D67A" type="BinHex">CDCC4CBF00000000CDCCCC3E</field>
    <field hash="8038E923" type="BinHex">CDCCCC3E00000000CDCC4C3E</field>
    </object>
    <object hash="61450310">
    <field hash="7AE21500" type="BinHex">60A50127</field>
    <field hash="7EC38518" type="BinHex">C0A50127</field>
    <field hash="CE9CAEB4" type="BinHex">20A60127</field>
    <field hash="55A43F64" type="BinHex">80A60127</field>
    <object hash="5BBB0D62">
    <object hash="5B2BE317">
    <field hash="5927C62A" type="BinHex">00000000</field>
    </object>
    </object>
    </object>
    <object hash="688F7A52">
    <object hash="5DA3DA87">
    <field hash="D045FEC0" type="BinHex">0705</field>
    <field hash="F6B11B07" type="BinHex">08000000</field>
    </object>
    <object hash="5DA3DA87">
    <field hash="D045FEC0" type="BinHex">6A05</field>
    <field hash="F6B11B07" type="BinHex">06000000</field>
    </object>
    <object hash="5DA3DA87">
    <field hash="D045FEC0" type="BinHex">FF00</field>
    <field hash="F6B11B07" type="BinHex">00000000</field>
    </object>

    last 3 is recipe i guess, last FF00 is 255
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  3. #13
    I see. I'm still using 1.02, to be honest. These other patches seem like more trouble than they're worth. I have no idea what to do with that file except wait for future versions of Gibbed's tools.
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  4. #14
    jstq's Avatar Junior Member
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    can you give me 1.02 original or modded xml file, not binary? i can mod binary but it will take very long time...
    1.02 file is compatible with 1.03
    Also, about balance in your mod:
    Syringe -> Each upgrade requires 2 red and 2 white plants, plus (sm) 4 dingo skins (med) 7 tiger skins (lg) 10 deer skins (exlg) 5 leopard skins and 1 special panther skin
    lagre syringe is WAY easy to get than medium syringe =)
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  5. #15
    Originally Posted by karmakgb Go to original post
    snip
    EDIT: FYI, there is a limit of 4 ingredients that will be displayed in-game for any given crafting recipe.
    Just wanted to say thanks for releasing this. I was hoping the above was not the case as I have already added multiple animals for every item, but have not had time to test over the past few days. I wonder if there may be a way to scroll as most items now have 5 or 6 crafting requirements (your two plants + 3 or 4 other animals).

    Guess I'll post back results.
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  6. #16
    Glad to make it. I think it's likely that you could put 10 types of ingredients in and they will be required for crafting without showing up in the recipe. Obviously, that would be unacceptable for public release but that's just speculation. Happy testing!
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  7. #17
    jstq's Avatar Junior Member
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    what is it: TX_CraftingSyringe_NoFallDamage ?
    and whats recipe for extra large weapon holster? 5green leafs, 2red leafs, and 10 unknown skins
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  8. #18
    That's a recipe in-game which allows you to leap from any height for a certain amount of time and take no damage.
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  9. #19
    Thoughts on this possible change? Haven't made it yet.


    Holsters -> Each upgrade requires 5 green and 2 red plants, plus (sm) 5 crocodile leathers and 5 goat skins (med) 7 bear skins and 3 boar skins (lg) 9 tiger skins and 1 shark skin. Yeah, so not a walk in the park anymore.

    Wallet -> Each upgrade requires 7 yellow plants, plus (sm) 4 leopard skins and 2 shark skins (med) 5 crocodile leathers and 3 pig skins (lg) 6 shark skins and 4 tiger skins (exlg) 6 buffalo hides and 1 special buffalo hide

    Loot -> Each upgrade requires 3 yellow and 2 green plants, plus (sm) 6 deer skins and 2 goat skins (med) 8 komodo skins and 2 goat skins (lg) 10 shark skins and 2 goat skins (exlg) 5 bear skins and 1 special bear skin

    Syringe -> Each upgrade requires 2 red and 2 white plants, plus (sm) 3 dingo skins and 2 dog skins (med) 5 tiger skins and 2 tapir skins (lg) 7 deer skins and 2 shark skins (exlg) 5 leopard skins and 1 special panther skin

    Ammo -> Each upgrade requires 4 green and 3 white plants, plus (sm) 3 boar skins and 3 pig skins (med) 4 cassowary skins and 4 komodo skins (lg) 5 buffalo hides and 5 tapir hides (exlg) 5 tiger skins and 1 special tiger skin

    Explosives -> Each upgrade requires 3 blue and 3 white plants, plus (sm) 2 pig skins, 2 turtle shells (med) 4 dingo skins, 2 turtle shells (lg) 6 buffalo skins, 2 turtle shells (exlg) 6 turtle shells and 1 special tapir skin

    Flame tank -> Each upgrade requires 6 blue plants. plus (sm) 4 goat skins (med) 6 tapir skins (lg) 8 komodo skins (exlg) 4 cassowary skins and 1 special cassowary skin

    Throwables - Each upgrade requires 3 green and 4 red plants, plus (sm) 5 dog skins (med) 6 boar skins (lg) 7 cassowary skins (exlg) 6 komodo skins and 1 special komodo skin

    Rocket -> Each upgrade requires 4 blue and 2 red plants, plus (sm) 3 pig skins and 2 dog skins (med) 4 dingo skins and 3 turtle shells (lg) 5 bear skins and 4 goat skins (exlg) 5 crocodile leathers and 1 special crocodile leather

    Arrow Quiver -> Each upgrade requires 4 white plants, plus (sm) 2 goat skins and 2 deer skins (med) 3 cassowary skins and 3 deer skins (lg) 4 leopard skins and 4 deer skins (exlg) 5 shark skins and 1 special shark skin
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  10. #20
    jstq's Avatar Junior Member
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    what i am doing now:
    ammo: 2purp 2buff 5boar 1bear -> 4purp 6buff 5kom 1sh-> 6purp 6buff 6croc 4sh ->1unq buff 8croc 6purp 6sh

    arrow: 2wh 6goat 6deer 2kom -> 4wh 4ding 8pig 1croc-> 6wh 6leop 4croc 5boar ->1unq leop 8wh 8leop 5deer

    explosives: 2ylw 2bear 8goat 2cass ->4ylw 4cass 6tiger 4dog ->6ylw 8cass 4tiger 4tap -> 1unq cass 8ylw 6leop 4tort

    flame: 2blue 1croc 2kom 4goat ->4blue 4tort 6kom 6goat ->6blue 6tort 8sh 8kom -> 1unq sh 8croc 8blue 10kom

    holsters: 2purp 2bear 4ding 2tap-> 4purp 6bear 2sh 8deer-> 6purp 8bear 8dog 4buff -> 1unq bear 8purp 6bear 8ding

    loot : 2grn 8deer 4dog 2kom -> 4grn 4bear 4kom 6tap-> 6grn 8pig 4tig 4tort -> 1unq tap 8tig 6boar 6dog

    rocket: 2grn 8tap 4pig 4ding -> 4grn 8ding 6cass 1leop ->6grn 6tiger 8cass 2leop -> 1unq tig 8grn 6ding 4tort

    syringe: 2ylw 4buff 8boar 1sh -> 4ylw 4sh 6goat 2boar ->6ylw 6tort 4buff 8tig -> 1unq kom 8ylw 6leop 4buff

    throwables: 2wh 8tap 4dog 2boar -> 4wh 6tap 2tig 2dog -> 6wh 6leop 8tap 2sh -> 8wh 10tig 8leop 6tap

    wallets : 2wh 8pig 2bear 3dog -> 4wh 6pig 4cass 6goat ->6wh 4tig 6sh 8bear -> 1unq croc 8wh 8boar 8deer
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