Any progress on this :3?Originally Posted by razorfinnish Go to original post
That doesn't sound good. I bet they'd take this less lightly than people running around with speed hacks in the multiplayer.Originally Posted by Jaca_dh Go to original post
I would personally advise Razor to focus on the singleplayer aspect since the multiplayer aspect of this game is so much of a joke, with all due respect. Best stay out of trouble over something that's not even worth the effort and is ban-risky IMO/TBH.
Kantham, I followed everything written on this thread. I agree on what you have just said but I have to correct you. Use mod editor, and then validate maps with BOTS and vehicles in multiplayer is definitely not risky if the maps are not published. And then simply just load and play private games with friends. If you read the good news about the maps Hacked Team Ubisoft just says not to publish maps and then not find them in the playlist Multiplayer.
Razor looks with great joy, an updated version of this mod with the ability to operate the artificial intelligence in private maps in multiplayer. You're a genius!
Thank =)
I will most likely continue working on it, yes. Also getting the AI work in MP isn't really just changing the services. You need to do some painful map file editing to get it loaded in the co-op itself.
I'm not home for two or three weeks, now, so I can't keep on working while I'm gone, unfortunately. No ETAs, either.
It's cool, I understand.
Could you tell me what tools you used to edit the maps, so I could try and figure it out myself? Is there some sort of map unencrypting tool, or did you just hex edit?
Also, do you know where the built-in coop maps are located? I would imagine all compiled into some data file somewhere, but I can't seem to find it.
Edit: Just found out Dunia has a map unpacker, checking it out.
@razorfinnish I'm trying to figure out how to recompile the map, but I can't seem to figure it out or find any documentation. How do you recompile a map? I've tried various options with pack but the file size is always different.
edit: In the meantime, I am making a "MapPack" project, reverse engineering it from MapUnpack. Right now it looks like none of the serializers are implemented, so I am probably going to have to do that....
Hopefully you speak up with an "Hey, that's already been done!" before I get too deep in.
@ razorfinnish
Thanks for letting us updated on the current situation. Now I can sleep happy knowing that one day I will be able to have this great change can create maps for Coop mode.
I have a question for you.
downloaded the mod, there are 3 folders with no name. in the second folder there are plants (they look the same as the SP in order to climb to up wall).
If at the end of your mod updated you can add the objects of MP (EXAMPLE: jars, bottles, buckets, boxes, etc.. Etc..), But with a small difference. The objects of the single player have the physics, those of MP no.
It 'Possible?
Thank you.
You're the best =))
SORRY FOR MY BAD ENGLISH, I AM ITALIAN