Yeah.........to bad we can't have animal AI in our custom multiplayer maps...............IF ONLY!!!!!!!!Originally Posted by Mintage53 Go to original post
P.S.----I'll work on "Holes"...it def. needs ladders/stairs in the center....good point.
In case you missed thisOriginally Posted by IIFatalshockII Go to original post![]()
Oh yeah, forgot to reply. Yes! Thats great feedback. I wasn't sure what to do about the middle crater since I can't make it off map limits without closing off the bridge above it too. I've tried to make it a more guaranteed death from the fall but I think all I can do to players who fall off is let them drown themselves. It sounds bad but I figure if they fall off, they were expecting to die anyway. I also think I've done a pretty good job of stopping people falling off so I'm surprised you managed it. Were you kinda balancing on the railing on purpose?Originally Posted by IIFatalshockII Go to original post
Great map. Its been through a few revisions and it shows because its very well put together. There isn't much to say since my feet never got hooked, i never fell down any holes I couldn't get out of or anything. I think you can write this one off as finished. I would want to play a full game of domination on there to check spawn points (since its a very small map) and it looked like B, and C would be very easy to control. C maybe has too strong a sightline onto A, so I would move that into a building or the ship behind it. Those are my only concerns. Well done.Originally Posted by PandaThing Go to original post
Otherwise - its good and I'd like to play it. I've rated it and liked it so hopefully it should start its journey out of bronze soon. Now make something else for us to see.
Thank you Zajemacha, for your lovely feedback.
Based on your suggestion, I've moved the A point onto the boat, and added a ladder from the water because I'm not comfortable with one point of entry. I also moved C away from the edge, so that you cant fire over edge and capture simultaneously.
I have also added a new easy path into both the blue and red spawn, increasing the size of the blue spawn to match the red (in both number of spawns and general size), and I added some extra shared spawns.
i also changed the time of day, and added some minor extra detail.
I've re published, and I will try not to edit this map any more now, unless somebody finds a horrible bug.
Feel free to try the new version (This would be new as of 1AM GMT).