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  1. #31
    Johnny2 Fingerz
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  2. #32
    Originally Posted by Mintage53 Go to original post

    In terms of the joke comment, I meant this change would add an element of hilarity/ridiculousness to the map. There's a small island separated from the main structure that you must swim too. I'm not being serious if when I say this but if you have someone spawn out there or had a domination/transmission point there, it would be hilarious with all the sharks/alligators in the water.
    .
    Yeah.........to bad we can't have animal AI in our custom multiplayer maps...............IF ONLY!!!!!!!!
    P.S.----I'll work on "Holes"...it def. needs ladders/stairs in the center....good point.
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  3. #33
    IIFatalshockII's Avatar Member
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    Opinion on my newest version of Tribute I'll return the favor, gladly
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  4. #34
    IIFatalshockII's Avatar Member
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    Originally Posted by IIFatalshockII Go to original post
    Zajemacha- Crater Lake

    I just had an absolutely exhilarating time exploring this map. The detail is at times breath-taking, and I can only imagine the efforts made. I simply adored the Flicker light illuminating the Tool sheet. Little things like that put a big grin on my face. I ran into one little niggle while at A. There are some floating rocks in the water you may want to anchor I also found the Designated zones almost restricting at times. There was a big almost tantalising pier at the back that I wanted to dive in and explore, but It wouldn't let me cross the zone. That's a personal niggle though, and shouldn't be changed just because I love to explore. My only real problem came at the end. I was sitting on the bridge railing capturing B, and decided to look down the waterfall at the wonderful detail below. Woops! Fell down. I expected to die, but instead landed in the deep pool. Couldn't get out I'm afraid lol Try as I might. Couldn't do anything but drown myself. Is there anyway you can drag the perimeter limiter across there so you fall out of the battle zone and just die after 10 seconds?

    Other than that it is a superbly executed map and I will DEFINITELY play this competitively
    In case you missed this
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  5. #35
    Originally Posted by IIFatalshockII Go to original post
    In case you missed this
    Oh yeah, forgot to reply. Yes! Thats great feedback. I wasn't sure what to do about the middle crater since I can't make it off map limits without closing off the bridge above it too. I've tried to make it a more guaranteed death from the fall but I think all I can do to players who fall off is let them drown themselves. It sounds bad but I figure if they fall off, they were expecting to die anyway. I also think I've done a pretty good job of stopping people falling off so I'm surprised you managed it. Were you kinda balancing on the railing on purpose?
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  6. #36
    xXxPoopballs I made 2 maps so far

    Scrapyard - A scrapyard has been compared to a CoD map in terms of quality.

    Downpour - The first section of the town of Silent Hill in the game Silent Hill Downpour.
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  7. #37
    IIFatalshockII's Avatar Member
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    Yes, I was having a peek at the detail below the bridge That's fine then, just anchor those rocks and you have a winner
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  8. #38
    Originally Posted by PandaThing Go to original post
    This maps been through a couple of revisions, but I'm pretty happy with it now. The name is courtesy of Explosive BoB.

    And as a note, I have played exactly one game of fire-storm and transmission, so I placed those points by guesswork.


    Gamertag: PandaKing

    Map name: Freebooter Anchorage
    Great map. Its been through a few revisions and it shows because its very well put together. There isn't much to say since my feet never got hooked, i never fell down any holes I couldn't get out of or anything. I think you can write this one off as finished. I would want to play a full game of domination on there to check spawn points (since its a very small map) and it looked like B, and C would be very easy to control. C maybe has too strong a sightline onto A, so I would move that into a building or the ship behind it. Those are my only concerns. Well done.

    Otherwise - its good and I'd like to play it. I've rated it and liked it so hopefully it should start its journey out of bronze soon. Now make something else for us to see.
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  9. #39
    Thank you Zajemacha, for your lovely feedback.

    Based on your suggestion, I've moved the A point onto the boat, and added a ladder from the water because I'm not comfortable with one point of entry. I also moved C away from the edge, so that you cant fire over edge and capture simultaneously.

    I have also added a new easy path into both the blue and red spawn, increasing the size of the blue spawn to match the red (in both number of spawns and general size), and I added some extra shared spawns.

    i also changed the time of day, and added some minor extra detail.

    I've re published, and I will try not to edit this map any more now, unless somebody finds a horrible bug.

    Feel free to try the new version (This would be new as of 1AM GMT).
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  10. #40
    Panda Thing, I checked out Freebooter Anchorage. Excellent work. I would definitely say this is a map worth playing. All paths were unhindered and walkable, and great use of lighting. I didn't see anything oddly floating either, which is pretty common. I dig it.
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