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  1. #11
    Just a warning.

    I used this mod and it caused my weapons to automatically holster when making any sort of movement. When i did bring up a weapon, it was held pointing at the ground for some reason, and would not fire at all. The worst part is that when i reverted the hex edit, it made no changes in game, and i was stuck not being able to use weapons. Even after overwriting the game files with back up files, the problem did not go away.

    I had no choice but to start a new game.
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  2. #12
    Originally Posted by Tskales Go to original post
    Just a warning.

    I used this mod and it caused my weapons to automatically holster when making any sort of movement. When i did bring up a weapon, it was held pointing at the ground for some reason, and would not fire at all. The worst part is that when i reverted the hex edit, it made no changes in game, and i was stuck not being able to use weapons. Even after overwriting the game files with back up files, the problem did not go away.

    I had no choice but to start a new game.
    Sounds weird, because I finish the whole game with this mod.
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  3. #13
    Does this mod activate for everyone else after performing a stealth kill with the knife? Because it's unplayable for me if that's how it works (often I'll need a weapon out to make another kill right after).
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  4. #14
    This is an incredible mod. I will definitely use this until Ubisoft includes their own holster weapon... if they ever actually do.

    Originally Posted by karmakgb Go to original post
    Does this mod activate for everyone else after performing a stealth kill with the knife? Because it's unplayable for me if that's how it works (often I'll need a weapon out to make another kill right after).
    Start mashing the number key for the weapon you want while doing the kill :P
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  5. #15
    v00d00m4n's Avatar Member
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    I really love how this feature looks. but it seems they disabled it because it was not finished and was buggy.

    few bugs i have with this:

    1) Any mini-game that ilvolves shooting including trials, dont allow me to draw weapon or fire. Selection of weapon, aim and shoot buttons doesnt help. So i stuck with knife with any of such mini games. Same happen even on story mission where some gun given to you (not that one you carrying)
    2) Walking around rocks and getting down looks weird, low height jump looks like real fall from high height with chars "eeeeaah" sounds.

    While i can play with 2, bug 1 makes game really broken in many places. so i have to return to unrealistic default FPS crap ((( Shame Ubi have not finished this and full body awareness, this could have made game much more realistic.

    I really hope that with patch Ubi will fix this and will make proper full body awareness and FOV controls for arms (i mean arms really so close so even high FOV doesnt help me to stop tunnel vision and im still having headache, because my brain feels distance between arms, camer and objects in word and knows that there is something weird with it)
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  6. #16
    Beater1no's Avatar Member
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    Originally Posted by jim2point0 Go to original post
    This is an incredible mod. I will definitely use this until Ubisoft includes their own holster weapon... if they ever actually do.



    Start mashing the number key for the weapon you want while doing the kill :P
    or Q for last used weapon. best way would be if he held the knife.

    sometimes if you run to a cliff but dont jump and just stop before the cliff, he holsters the weapon. thats my only problem.
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  7. #17
    Originally Posted by bebed0r Go to original post
    or Q for last used weapon. best way would be if he held the knife.

    sometimes if you run to a cliff but dont jump and just stop before the cliff, he holsters the weapon. thats my only problem.
    Because FC3 use area and animation triggers too , when - what - will happen with hands anim and current weapon.

    If you encountered any problem in active situation - just revert to original state the .dll and switch back if you finished this part.

    Otherwise in some case this little mod add more realistic feeling - eg. if enemies seriously hit you the weapon holstered automatically (some game use this) .
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  8. #18
    Updated pattern for 1.04 (Seems compatible now lower versions too.)
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  9. #19
    HaraDaya's Avatar Member
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    Had an issue with this today. The boss after you "come back from the dead" can't be defeated with this mod enabled, as it keeps the special bow holstered. That's the only issue I've had so far though.
    Good to see you still updating it, it's much appreciated. To me, it does loads for immersion.
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  10. #20
    Originally Posted by Tskales Go to original post
    Just a warning.

    I used this mod and it caused my weapons to automatically holster when making any sort of movement. When i did bring up a weapon, it was held pointing at the ground for some reason, and would not fire at all. The worst part is that when i reverted the hex edit, it made no changes in game, and i was stuck not being able to use weapons. Even after overwriting the game files with back up files, the problem did not go away.

    I had no choice but to start a new game.
    That's not the mods fault. You were standing in an area where the game automatically holsters your weapon for you, like Amanaki or Citra's Temple. If you'd just walked 50 yards out, you'd have been fine.,
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