I changed my movement controls to TFGH as I always do for FPS games, but the controls for the hang gliders don't transfer over. In fact, only A works for guiding the glider to the left - all other controls don't work at all. I am unable to steer the glider at all.
Does anyone know why the control options are so limited for this game as well as how to fix this? I'm actually shocked by how little care was given to the menu and control configurations.
I am a TFGH user as well and this behavior is unacceptable, even in the handguide/control guide in the menus is says to use the remapped vehicle controls (TFGH) when using gliders, but is simply dosent work.
This was the exact same problem as they had in Far Cry 2, but was patched. I have tried to modify the C:\Users\"UserName"\AppData\Local\My Games\Far Cry 3\InputUserActionMap.xml without success.
This is grasping at straws, but does anybody have FC2 installed and could check the InputUserActionMap.xml (if FC2 even has this) and check if there is a flying/gliding remap section?
Now in FC3 they have for driving remapping:
<ActionMap name="common_driving_remap">
<MassRename MergeKey="remap">
<Rename hexInput="0x646CA0E7:0x856A5AA8" hexToInput="0x646CA0E7:0x1C630B12" />
<Rename hexInput="0x646CA0E7:0x1D41B76" hexToInput="0x646CA0E7:0x1B0ECF0B" />
<Rename hexInput="0x646CA0E7:0x76D32BE0" hexToInput="0x646CA0E7:0xE8B7BE43" />
<Rename hexInput="0x646CA0E7:0x916B06E7" hexToInput="0x646CA0E7:0x98DD4ACC" />
<Rename hexInput="0x646CA0E7:0x98DD4ACC" hexToInput="0x646CA0E7:0x1D41B76" />
<Rename hexInput="0x646CA0E7:0xFBDB2615" hexToInput="0x646CA0E7:0x856A5AA8" />
</MassRename>
</ActionMap>