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  1. #601

    I think that the multiplayer is good for a starter, but

    I do want a few changes made to all of the systems. Since i am a map maker i like to make other peoples gaming experiences amazing, and there are many great features introduced that aren't being used to do that, i don't care about my single player map experience i only care about the multiplayer aspect of it and that is why i think that certain things such as vehicles and animal AI's should be introduced into the online multiplayer, human AI's don't really matter online because you already have opposition but it would have been cool to play a match with AI's in jungles or in their own environment so the players will always feel on edge. Also the most important thing on the planet earth is that we NEED vehicles in multiplayer, i don't know why it was introduced and not viable for online gameplayer, with all due respect that was kind of stupid. I do expect some awesome updates for the game. Another thing i do want to talk about is the DLCs. If there were DLCs for FC3 map editor created i would definitely buy it up to 10.00 (over ten seems a little much.) Ideas might be; more vehicles, more AI models for both corpses and living AI's and even more buildings from previous games too. If these features were introduced i would be one happy person, and i'm sure you guys would make a lot of money. The final thing is the minor problem. In multiplayer fire doesn't seem to spread on consoles, i have no idea if the computer version has this or not but this is probably a big thing for the gameplay on my maps. I would be extremely grateful if any of these features are introduced, i'm sure you guys will take this game to great places.
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  2. #602
    Still Hit detection issues
    Mod 2 for smg's needs a buff. It's not working as intended.
    Players move like heavily armored soldiers. But they're are wearing next to nothing for gear.
    Knife lock on animation is to strong. I can get the from the grave awarded to myself even though I'm clearly dead
    Reduce the time it takes to light a barrell in FireStorm
    Hit registration is not working. You are unaware you are being shot at until the last bullet hits you.
    Proximity mine glitches your weapons. They stay on automatic fire. And will not reset until death. Which comes quick since everyone knows where you are.
    Matchmaking is pairing me(North America) with the UK.
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  3. #603
    Originally Posted by chas90 Go to original post
    Any response from mods/devs regarding the hundreds of comments on lack of vehicles/vehicle-based maps in multiplayer yet?
    So far....here is Ubisoft reaction...!

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  4. #604
    Thanks everyone.

    Originally Posted by chas90 Go to original post
    Any response from mods/devs regarding the hundreds of comments on lack of vehicles/vehicle-based maps in multiplayer yet?
    Not yet, but Vextor posted in another thread that a thread with update and patch info is in the works, so please keep an eye on the sticky posts.

    Originally Posted by farcryfan33 Go to original post
    So far....here is Ubisoft reaction...!


    Not true. Please see above!
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  5. #605
    o0Kman0o's Avatar Member
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    My multiplayer was fine 'till they went down for maintenance... Now every game lags like crazy; people falling from the sky, rough gameplay and being killed by invisible players! kinda annoying!
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  6. #606
    Originally Posted by TheRealDrewdelz Go to original post
    Yup, same problem here. You seem to jump much higher in the editor than in MP, this messed up a lot of my map's areas and I have to redo them. Plus it's hard to check how firing from cover and such is in the editor because it has Singleplayer's cover and blindfire system that acts completely different than in MP.
    Yep more really bad problems!

    Editor should really work same way as the MP. Now it's really hard to check where you can jump and where you can't. Also in editor you can't slide, so you can't check that too. In editor you can't use knife. Are the object physics same in the editor as in the MP?

    Also trees are very glitchy. When you walk towards them new branches popping out from nowhere! And some parts of the trees just disappears. Now you hardly can use these at all.

    Some of the huge objects have a ridiculous bad draw distance.
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  7. #607
    Originally Posted by EvilPixieGrrr Go to original post
    Thanks everyone.



    Not yet, but Vextor posted in another thread that a thread with update and patch info is in the works, so please keep an eye on the sticky posts.



    Not true. Please see above!
    Okay, but you don't even tell us what the maintenance is about? Stop leaving us in the dark about this. If you guys aren't going to fix vehicles and server browser I want to get rid of this game already it's been collecting dust in my room.
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  8. #608
    Originally Posted by EvilPixieGrrr Go to original post
    Thanks everyone.

    Not yet, but Vextor posted in another thread that a thread with update and patch info is in the works, so please keep an eye on the sticky posts.


    Wait... WHAT!? A THREAD with update and patch INFO is IN THE WORKS!? How much work needs to go into a thread with update and info? What about the actual patch/title update itself?
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  9. #609
    Originally Posted by Karmiva Go to original post
    Yep more really bad problems!

    Editor should really work same way as the MP. Now it's really hard to check where you can jump and where you can't. Also in editor you can't slide, so you can't check that too. In editor you can't use knife. Are the object physics same in the editor as in the MP?

    Also trees are very glitchy. When you walk towards them new branches popping out from nowhere! And some parts of the trees just disappears. Now you hardly can use these at all.

    Some of the huge objects have a ridiculous bad draw distance.
    If I remember correctly, this was an issue in FC2 as well. I made a couple of escape maps, and jumps that I could do first time in the editor were failed miserably by me and two friends after an hour of attempts. I guess it means we'll have to save the map and load it up in a private match to test it.
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  10. #610
    Originally Posted by James24993 Go to original post
    If I remember correctly, this was an issue in FC2 as well. I made a couple of escape maps, and jumps that I could do first time in the editor were failed miserably by me and two friends after an hour of attempts. I guess it means we'll have to save the map and load it up in the editor to test it.
    Actually I haven't noticed this in FC2 and I've made a lot of maps both normal and escape maps. If this difference is there it has to be very minimal. Anyway physic problem was in FC2 so I hoped they fix it but instead there is now more problems what comes to differences between the editor and the MP.
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