For the love of fail, really?Originally Posted by irehc.nz Go to original post
Weapon re-balancing for co-op
I am not sure if this is the same case for multiplayer games but in Co-Op, it literally prohibits diversity as,
Assault Rifles - get up to 180 ammo reserve, takes only 2-3 bullets to kill one pirate and most players will always have spare till the next ammo box
suggestion - I think it is fine as it is, caters to both noobs and experts, very well rounded weapons and easily the best pick (not because it's the best, but because others are lacking in advantages)
Submachine guns - only up to 160 ammo, takes more than 5 bullets to kill one pirate, has very high fire rate and even great players will have ammo problems before next ammo box
suggestion - They are fun at close range, but they have the highest ammo consumption rate. The ammo reserve is inconsistent to the tee and should be increased to at least 250-300, this will cater pray-n-spray tactics while it remains powerful for headshots at mid range as well as having enough ammo before the next ammo box.
Shotgun - only up to 40 ammo, slow reload animation, damage is inconsistent at point blank. If you're good at headshots, a rifle or sub will perform much better.
suggestion - specifically for the m133, at point blank torso shot, it should one shot ANY pirates backwards, making them fly a few feet away. Reload speed could use a buff. Increasing damage through mods should improve this gun's mid range capability significantly. Ammo reserve should be up to 50 as consumption rate could be high in some situations where player are restricted to mid range battles.
Snipers - sometimes quite pointless in co-op as the rifles have higher mobility, able to handle close contacts as well as accurate for far range kills.
suggestion - I would say these guns are reserved for the experts and those seeking a challenge, I have seen great players who handle them well and some that are wasting their time. The breath-holding duration should be extended more just like the upgraded version in SP. Ammo reserve should be up to 50 for weaker guns like SVD. Torso shots on both yellow and red pirates for z93 should be insta-kill.
that's all for now, though I think this will fall on deaf ears...
http://forums.ubi.com/showthread.php...-Support-LinksOriginally Posted by Shepard of War Go to original post
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yes capsOriginally Posted by evilpixiegrrr Go to original post
obviously you have never played the game.
So
stfu
GETTING KICKED AND LAGGED AND LOADED AND CRASHED AND "MIGRATED?" BBBLLLAAA LITERALLY 75% OF THE TIME IM ON. YEAH. I WILL TELL YOU PPL TO F.C.K OFF
I want a refund for this game. You have had 2 months to get it right, and there are still critical errors in the game play. You should have BETA tested the multiplayer, you should have BETA tested the Single Player. No, instead you decided to cut costs and skip those critical steps in production and released an untested game at FULL PRICE.
If you dare try to squirm out of your obligation to produce a working video game, I say shame on you. Your going the route of EA. And if you try to feed me some BS about Single Player being BETA tested, well I have 2 words for you buddy, "ROCK/CAMERA"
So, my question in closing is, where can I turn this game in for a FULL REFUND.
HAHAHAHA!!! Forget the game, they can't even get the forum right!Originally Posted by xRaDRoacHx Go to original post
Where you search for a gamemode...Originally Posted by Shepard of War Go to original post
Serious, the choiches they made for the multi-player and editor, you don't do that by accident, nobody is that stupid. They had FC Instincts and FC 2 for example how it should be.Originally Posted by THRIZZLE Go to original post
They made it this way for a reason. They don't make money when people keep on playing, I'd rather pay for example € 5,= per month for online support and have a good online experience.
For example they are bragging about the teamplay in multiplayer, how strange is it that you can't play with party's/teams on a normal way, how stupid is that. Nobody is that stupid. You can't play your own maps, you can add cars and stuff but can't publish it. Common!! Nobody is that stupid.
And the worst thing is... I love the multiplayer, I think its very good! But no Capure the Flag mode? No teamplay(cause you're party is ending up on the other team half the time)? 10 standard maps? The Silver maps are horrible(the ones i've seen)No decent ranking system for player made maps.
No this is not an accident, this is strategy of a big game company. I've waited a couple of years for this game cause I don't like COD, BF and Halo kinda games. I bought new xboxlive and FC 3, was ready to have fun for a couple of months online....Too bad, they got my money and I have to wait for another couple of years, waiting for another FC-style multiplayer. But next time, its gonna be a rent game first....
Just to report on the very serious and impossible to avoid PS3 infinite loading screen bug.
I've decided to do a little test, to show how pathetic trying to play the multiplayer on PS3 is now.
Try 1: Joined Team Deathmatch on Mudslide. Loaded up and played. Host migrated and crashed out of game midway.
Try 2: Attempted to join Firestorm on Beachhead. Got stuck in infinitely loading glitch.
Try 3: Attempted to join Domination on Sub Pen. Got stuck in infinitely loading glitch.
Try 4: Attempted to join Team Deathmatch on Boatyard. Got stuck in infinitely loading glitch.
Try 5: Attempted to join Team Deathmatch on Jungle. Got stuck in inffinitely loading glitch, this time I couldn't exit out to the XMB or turn the PS3 off with the button. Required hard restart and the PS3 had to Restore File System.
Try 6: Joined Team Deathmatch on Jungle. Played through without any problems.
Try 7: Attempted to join Team Deathmatch on Mudslide. Got stuck in infinitely loading glitch.
Try 8: Attempted to join Team Deathmatch on Mudslide (again). Got stuck in infinitely loading glitch.
Try 9: Attempted to join Team Deathmatch on Jungle. Screen said "Synchronizing game state", but got stuck in infinitely loading glitch.
Try 10: Joined Team Deathmatch on Fishing Village. Played through without any problems.
It should be noted that this problem has only been a problem on 1.03, and loaded just fine before.
Ubisoft, by my test there is only a 30% chance, of any given game join, that it will work. All other times I just get stuck in this infinitely loading glitch. This NEEDS TO BE FIXED. This is not an acceptable Multiplayer, it's not "kinda crappy", it's not based on opinion, it's a COLD FACT that it simply DOESN'T WORK. Just. Remove. Patch. 1.03. It didn't fix any of the bugs you claimed it did. At least we could play Multiplayer if you did.
Originally Posted by Generic4me Go to original post
I subscribe to this post. Same thing happened to me all day yesterday. Ubisoft has to fix this problem FAST !!!