1. #1611
    Originally Posted by navyzeal81 Go to original post
    Testing as we speak, Can you post what the silencer range file looks like. I have not modified my silencer file at all.
    Sure. Go to the nomadobjecttemplates\BonusService.xml and find there the silencer string file matches to your weapons. Soooo we need a sniper one.

    Code:
      <field name="text_name" type="String">bonus_upgrade_silencer_sniper</field>
    ....
    dam no word about ranges. So we can say - it does NOT affact any range.
    but if we wish to...add this block under the bonuses line and it will do.
    Code:
      <object name="Bonus">
                      <field name="selAttribute" type="Enum">RangeMultiplier</field>
                      <field name="fValue" type="Float32">-200</field>
                      <field name="iDifficultyLevel" type="Int32">-1</field>
                      <field name="bAllowStacking" type="Boolean">True</field>
                      <field name="bPositive" type="Boolean">True</field>
                      <field name="locidLocName" type="Int32">-1</field>
                      <field name="selValueType" type="Enum">Additive</field>
                      <object name="UIAttribute">
                        <field name="selAttribute" type="Enum">None</field>
                        <field name="Value" type="Float32">0</field>
                      </object>
                    </object>
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  2. #1612
    Originally Posted by inakrin Go to original post
    Sure. Go to the nomadobjecttemplates\BonusService.xml and find there the silencer string file matches to your weapons. Soooo we need a sniper one.

    Code:
      <field name="text_name" type="String">bonus_upgrade_silencer_sniper</field>
    ....
    dam no word about ranges. So we can say - it does NOT affact any range.
    but if we wish to...add this block under the bonuses line and it will do.
    Code:
      <object name="Bonus">
                      <field name="selAttribute" type="Enum">RangeMultiplier</field>
                      <field name="fValue" type="Float32">-200</field>
                      <field name="iDifficultyLevel" type="Int32">-1</field>
                      <field name="bAllowStacking" type="Boolean">True</field>
                      <field name="bPositive" type="Boolean">True</field>
                      <field name="locidLocName" type="Int32">-1</field>
                      <field name="selValueType" type="Enum">Additive</field>
                      <object name="UIAttribute">
                        <field name="selAttribute" type="Enum">None</field>
                        <field name="Value" type="Float32">0</field>
                      </object>
                    </object>

    Thank You for your help. I have figured out what was causing my problem it was this line.
    <field name="fRange" type="Float32">170</field>
    Basically my range settings were working, but if the bullet exceded 170m it would do nothing, so I changed 170 to 1000 and voila it works fine now.
    I actually can hit someone at about 250m away now.
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  3. #1613
    Originally Posted by navyzeal81 Go to original post
    Thank You for your help. I have figured out what was causing my problem it was this line.
    <field name="fRange" type="Float32">170</field>
    Basically my range settings were working, but if the bullet exceded 170m it would do nothing, so I changed 170 to 1000 and voila it works fine now.
    I actually can hit someone at about 250m away now.
    You should also set these lines

    <field name="vectorEffectiveRange" type="Vector2">
    <field name="vectorEffectiveRangeIS" type="Vector2">

    to make sure that your bullet keeps damage at least for a hundred meters.
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  4. #1614
    Yup Did that already.
    Thanks Again.
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  5. #1615
    Is there a reason as to why my Dunia is crashing every time I try to either extract the old entylibrary file or try to merge the file.
    I don't know what could be causing it. Can anyone help???
    EDIT:
    I even downloaded one of the mods and tried extracting that file, it still crashes every time I try to extract the entylibrary.fcb file.
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  6. #1616

    Revert Doctor's house and enterble Citra's temple after story completed

    Unpack patch.dat and find this file:
    Code:
    domino\user\fc3\fc3_master\fc3_master.chapter10.lua
    And search these lines:
    Code:
    l0.Message = "BASE_C3_DOC_HOUSE_Unlock_JAS_230";
    Code:
    l0.Message = "BASE_D5_TEMPLE_Unlock_CIT_END";
    Both change to:
    Code:
    l0.Message = DummyFunction;

    Save and repack patch.dat.
    Now you can go Doctor's house before burning up and Temple's two chests (if you missed in chapter 7) after story completed.

    Note: Temple's main entrance still locked, but you can access from seaside.
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  7. #1617
    Ceano's Avatar Member
    Join Date
    Mar 2006
    Location
    In the Matrix
    Posts
    362

    Welcome to neverland v2 : Pick your choice

    @ Chorizosss

    I'm using this in my own compilation and so far it works just great (GOOD JOB!), about the SD cards...if it is possible why not open up all doors at the safe house locations so we can get the cards, then we also get an challenge to try to sneak in without detection and try to take them
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  8. #1618
    Ceano's Avatar Member
    Join Date
    Mar 2006
    Location
    In the Matrix
    Posts
    362
    About unlock but not activate all skills from start so am i using part of a mod that did that with AbilityService.xml, it unlocks them and so but you still cant chose skills as you want...you still need to activate them in vanilla order (or do you need a certein amount of xp for each skill)?
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  9. #1619
    Originally Posted by Ceano Go to original post
    About unlock but not activate all skills from start so am i using part of a mod that did that with AbilityService.xml, it unlocks them and so but you still cant chose
    skills as you want...you still need to activate them in vanilla order (or do you need a certein amount of xp for each skill)?
    that "order" you're just namig is SKILL TREE. Do you want us to break it off?
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  10. #1620
    Is anyone else having problems with their dunia not compacting or extracting the entylibrary.fcb?
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