1. #1351
    SHoPsHa123
    Большое Спасибо !!! Думаю и этого пока хватит ...
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  2. #1352
    Haoose_GP's Avatar Member
    Join Date
    Dec 2012
    Location
    Russia [Haoose]
    Posts
    46
    HILLINWORLD, SHoPsHa123, Вам что, не ясно сказали, нельзя тут спрашивать и давать ссылки на DLC Unlocker. Вы вообще понимаете, что это официальные форумы? Что их читают разработчики игры.
    Вы хотите чтобы эту тему закрыли?
    Идите на русские сайты и просите там. Например на антистарфорсе или вашем любимом плейграунде. А здесь больше не надо таких ссылок и просьб. Потрите ссылки.
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  3. #1353
    Hey, I'm a newb to this modding, so I need some help/advice. I wish to add new items to the game, and have them be listed in the stores and available as loot. I would also like to change the name (and description) of certain items, so that the game could be a bit more accurate. I tried searching this thread, but I've not found anything on how it's done. I've checked the modding wiki, but it didn't seem to explain how to do any of this - if it's at all possible. Additionally, if all of this is possible, I would like to make craftable items (namely the ammo pouch) affect the new items. I know it's possible to create new items, as there is a crafting mod that adds in an extended rocket pack; however, I was unable to figure out how they did it.

    If someone would be willing to explain to me how/if it's possible, I would be incredibly thankful.
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  4. #1354
    Originally Posted by Chorizosss Go to original post
    I uploaded the new version of Super File v2.1 : WingSuit working now !

    http://forums.ubi.com/showthread.php...=1#post8818960

    Nice, this is work for me.!
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  5. #1355
    Swartz mod compilation v1.2
    http://rghost.net/42467994

    (Note to TGPomy9795: The Machete issue should now be fixed)

    Features:

    *All weapons unlocked at start but you have to pay for them (note: towers will still give pop-ups saying you unlocked free weapons but you haven't)

    *Attachments mod with max attachment slots opened up

    *Wingsuit unlocked at start

    *All crafting recipes unlocked at start (note: except "cheating" ones)

    *All skills unlocked at start (Note: You still have to earn them, they're just unlocked)

    *2nd island unlocked at start (tested, works)

    *Modified wallet sizes to carry more money since you can end up with lots of money very easily in the game

    *Modified extra large ammo pouch size ammo amounts, and modified amount of C4/Mines you can carry with various pouches.

    *Prices on almost everything modified. Good guns are now more expensive, some ammo is cheaper and some more expensive, and animal hides are now worthwhile (hunting a bear will net you $120 whereas something like a dog was originally $15 is now only $5)

    *Doubled the range of all guns

    *Slightly increased radius of all explosives including hand grenades (except the AI explosives, they remain the same)

    *Gave all weapons their real-life magazine sizes

    *Standardized damage across calibers (except for sniper rifles and LMG's). The bizon will no longer do so much damage but will instead do the proper damage of a 9x18mm bullet (same damage as the 6P9) [note: Changed these values slightly. Bizon and special variant of P416 do slightly more damge]

    *You can now craft explosive arrows using white leafs (because it sucks having to waste a grenade making them)

    *"Cannon" signature revolver unlocked so you don't have to get it with UPlay points. Unfortunately it's free for some reason and I can't figure out a way around this. It should no longer be free but I need someone to test this.

    *Player sprint speed increased by 15%

    *Laser beams on enemy sniper rifles have been disabled (it made spotting snipers too easy)

    *Better Sights mod included

    *Dereased XP earned from unlocking a tower to 500 and disabling an alarm increased to 200

    *Increased XP needed to reach each level a bit to compensate for all skills being available at start

    *Pistols with the exception of the Desert Eagle and revolvers will now shoot basically as fast as you can pull the trigger

    *Slightly increased the radius where you can interact with objects

    *Made Famas full-auto

    *Decreased recoil of Desert Eagle

    *Fall-damage radius increased slightly. You'll survive slightly steeper falls.

    --
    Credits:

    Gibbed/Rick/Leechmonger for Attachments mod v1.0
    Chorizosss for The Super File V2.1
    Chorizosss for Hereticus Weapons mod v1.0
    khenaz for Better Sights mod
    karmakgb for his prices adjustment mod
    Ryac666 for unlocked skills at start
    zlobs/inarkin for falldamage radius values in Mixmod v.06a
    Special thanks: Gibbed and inarkin for various help
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  6. #1356
    Originally Posted by Vetrix2011 Go to original post
    HILLINWORLD, SHoPsHa123, Вам что, не ясно сказали, нельзя тут спрашивать и давать ссылки на DLC Unlocker. Вы вообще понимаете, что это официальные форумы? Что их читают разработчики игры.
    Вы хотите чтобы эту тему закрыли?
    Идите на русские сайты и просите там. Например на антистарфорсе или вашем любимом плейграунде. А здесь больше не надо таких ссылок и просьб. Потрите ссылки.
    Проси модерство в собственной теме (=

    Originally Posted by Uplaysuxor Go to original post
    A good idea in general, but it can break weapon progression fast, unless the enemies using the better weapons are either on the second island, or particularly tough/hard to find guys.

    But again, in general it's very interesting, since redshirts with AKs get old pretty fast.
    Yeah. i see that too. It's dam boring to face against the army who armed with 3 russian guns. And all 12 hours of the full discovering of the first island - I'm seeing them! In the end, breaking the weapon aquire curve is not that bad since prices in my mod are great enough to make some free weapon gift. At least it'll be better than just got it for free from the towers.
    I was being helpful with a simple suggestion to make the process of replacing files easier even for inexperienced users. Instead of going lolwut, perhaps you should have answered his query yourself?
    No, no-no-no-no-no! I don't have time to answer the same question for the hundredth time. Especially if asker is lazy to read FAQ or watching the explanation video.
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  7. #1357
    Originally Posted by jketiynu Go to original post
    Swartz mod compilation v1.2
    http://rghost.net/42467994
    Hi, After I've unpacked your mod could you tell me where in it I can find the raw files for these part's please?:

    *2nd island unlocked at start

    *Fall-damage radius increased slightly

    *Slightly increased the radius where you can interact with objects

    *Player sprint speed increased by 15%

    *Slightly increased radius of all explosives including hand grenades

    *Doubled the range of all guns

    *All skills unlocked at start

    Thanks
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  8. #1358
    Originally Posted by Uplaysuxor Go to original post
    Due to popular demand, a version with the 70% price increase:

    Compilation Mod Ver. 2.6
    Compatible with game patch 1.04



    Super File V.2 by Chorizoss (total HUD removal, Second island unlock, Wingsuit unlock)
    Privateer Outfit by PR3V41L
    Hereticus Weapons mod 1 by Chorizosss, tweaked by karmakgb
    (all weapons unlocked, no free activations AND all prices increased by 70%)
    Weapons Ballistics by Fnx.. (UPDATED to v.0.91)
    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    No stealth indicators by ccurtis20
    No objective reminders, including sounds (archived by Chorizosss)
    Wallhack removal by KyodanXD (UPDATED to include animal tagging)


    http://rghost.net/42457625

    Don't forget to:

    1. BACKUP the files you're replacing;

    2. BACKUP your save games;

    3. REPORT any bugs if found.

    Just want to know if this one has all skills available for learning (ie: not bound by campaign)?
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  9. #1359
    Originally Posted by AlienBurns Go to original post
    Hi, After I've unpacked your mod could you tell me where in it I can find the raw files for these part's please?:

    *2nd island unlocked at start nomadobjecttemplates/PlayerParamsService.xml

    *Fall-damage radius increased slightly entitylibrary/player/ all the player.xml files

    *Slightly increased the radius where you can interact with objects nomadobjecttemplates/PlayerParamsService.xml

    *Player sprint speed increased by 15% entitylibrary/player/ all the player.xml files

    *Slightly increased radius of all explosives including hand grenades entitylibrary/weapons/fc3/ all explosive related xml files

    *Doubled the range of all guns entitylibrary/weapon properties/fc3/ all the weapon xmls

    *All skills unlocked at start nomadobjecttemplates/AbilityService.xml

    Thanks
    Noted where inside your quote in bold.

    --
    I forget who it was now but someone has PM'd me a few times for a moddified version of my mod. I'm sorry but I no longer have time to customize it.
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  10. #1360
    Originally Posted by jketiynu Go to original post
    Noted where inside your quote in bold.

    --
    I forget who it was now but someone has PM'd me a few times for a moddified version of my mod. I'm sorry but I no longer have time to customize it.
    Thats perfect, thanks very much!!
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