1. #1231
    Originally Posted by karmakgb Go to original post
    Definitely not. Either something due to 1.04 itself (think I've seen some other similar complaints on the forums) or due to a conflict (though I truly can't imagine how as my mod only changes craftingrecipes.lib and shoppingitems.lib.

    Hope you figure it out.
    Solved it. Stupid me somehow managed to mess up the audio files, in a complete different folder, don't ask how or why, I have no idea, lol.
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  2. #1232
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  3. #1233
    Ceano's Avatar Member
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    In the Matrix
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    Originally Posted by jketiynu Go to original post
    @Ceano: I apologize. I was getting flak earlier for ULC content and I assumed you were about to give me a hard time too.
    Thank you for warning me but I wouldn't worry about it. Sorry again.
    No problem, keep up the good work.
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  4. #1234
    gobrun's Avatar Junior Member
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    Nov 2012
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    This modding community definitely does need a centralised location like a Nexus site. This thread is full of arguing and non-constructive stuff. It's becoming difficult to keep up with new releases and updates to existing releases as well.

    There should at least be a culture of [RELz] threads encouraged so each mod has it's own thread (unless moderators are locking them? Are they?).

    Stuff just gets buried in here.
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  5. #1235
    Originally Posted by gobrun Go to original post
    This modding community definitely does need a centralised location like a Nexus site. This thread is full of arguing and non-constructive stuff. It's becoming difficult to keep up with new releases and updates to existing releases as well.

    There should at least be a culture of [RELz] threads encouraged so each mod has it's own thread (unless moderators are locking them? Are they?).

    Stuff just gets buried in here.
    I don't think the moderators would appreciate more than a few threads related to modding.
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  6. #1236
    gobrun's Avatar Junior Member
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    Well that's Ubisoft for you I guess, console developer** with no modding pedigree.

    Goes to show there definitely needs to be a third party site for this modding community, and modders need to be encouraged to move there and use it.

    This thread is quickly reaching critical mass.

    **(although I guess Bethesda could be accused of that these days)
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  7. #1237
    Hello , today i'm coming with what i call :

    The super file

    What this lonely file can do ?

    Well :

    Disable/Enable Fast Travel ( will be maybe be reactivated during a mission scipt )
    Disable/Enable UnlimitedAmmo
    Disable/Enable Godmode
    Disable/Enable Takedown from front
    Unlock everythings in shops ( but still need money , including signatures weapons ).
    Add player money (only the first time you launch this mod)
    Change the timescale of the game
    Change the number of weapons the player can carry , at anytime and with no weapon belt crafted.
    Unlock Wingsuit
    Unlock and activate every abilities at anytime of the game ( no need to finish first crafting mission like in my first mod ).
    Unlock and activate every crafting


    I used "can" because you can easily modify it youself.

    take a look on changed part of the code ( i added some comments in it to help you ) :

    Code:
    local player = GetLocalPlayerId();
    	self.pawn = self.pawn or GetLocalPlayerId();
    	
    	--Chorizosss note : If you want to activate something , just delete the two "--" in front of it (or delete the complete line)
    	--Keep in mind that some of thoses value may break some mission , you've been warned !
    	
    	--"Cheats" that seems not working
    	
    		OpenWorldSetUnlockAllMenu(true);
    		SetIgnoreSkillLock(true);
    	
    	--"Cheats" that seems working
    		
    		--SetFastTravelEnabled(false);
    		--EnableGodMode(2);
    		--EnableUnlimitedAmmo(true);
    		SetAllowFrontTakedown(true);
    		--SetShopItemsUnlockAll(true);
    		--CAPI_Player.AddPlayerMoney(player, 10000);
    		
    	--Scales how slow/fast time passes within the game. Min value is 0, no max in theory
    	
    		SetTimeScale(1.0)
    	
    	--Give player the amount of weapons slot you want
    	
    		--CAPI_Player.SetNumberOfWeaponSlots(player, 4);
    	
    	--Give the wingsuit
    	
    		CAPI_Player.SetAbilityUpgradable(player, "SP_wingsuit");
    		
    	--Unlock and activate all abilities
    		
    		CAPI_Player.SetAbilityUpgradable(player, "SP_CookThrowables");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ReducedBulletSpreadA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_FastAimedReload");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ReducedBulletSpreadB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ExtendPotionDurationA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ExtendPotionDurationB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SniperHoldBreathA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ShootOnZipline");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ReducedFallDamage");
            CAPI_Player.SetAbilityUpgradable(player, "SP_MountedGunHandling");
            CAPI_Player.SetAbilityUpgradable(player, "SP_DeathFromAboveSingle");
            CAPI_Player.SetAbilityUpgradable(player, "SP_TakedownFromBelowSingle");
            CAPI_Player.SetAbilityUpgradable(player, "SP_DeathFromAboveDouble");
            CAPI_Player.SetAbilityUpgradable(player, "SP_TakedownFromBelowDouble");
            CAPI_Player.SetAbilityUpgradable(player, "SP_PistolMarksmanTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_HoldBreathUnderwater");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SniperHoldBreathB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LongerSprintBurst");
    
            CAPI_Player.SetAbilityUpgradable(player, "SP_Takedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseManualHealA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotC");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseManualHealB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotD");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseRegenA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseMedkitHealA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseMedkitHealB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ArmorDefense");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseRegenB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ExplosionDamageResist");
            CAPI_Player.SetAbilityUpgradable(player, "SP_FireDamageResist");
            CAPI_Player.SetAbilityUpgradable(player, "SP_VehicleExtraHealth");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ChainTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_GrenadeTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_HeavyUnitTakedown");
    
            CAPI_Player.SetAbilityUpgradable(player, "SP_Slide");
            CAPI_Player.SetAbilityUpgradable(player, "SP_DragBackTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SprintReload");
            CAPI_Player.SetAbilityUpgradable(player, "SP_QuickReloadA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_FasterWeaponHandling");
            CAPI_Player.SetAbilityUpgradable(player, "SP_QuickReloadB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_BetterBowHandling");
            CAPI_Player.SetAbilityUpgradable(player, "SP_FasterBowDraw");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SwimSprint");
            CAPI_Player.SetAbilityUpgradable(player, "SP_CrouchRun");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SilentRun");
            CAPI_Player.SetAbilityUpgradable(player, "SP_TakedownKnifeThrow");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LootTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LootDoublePlant");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LootDoubleAnimal");
            CAPI_Player.SetAbilityUpgradable(player, "SP_MeleeResist");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LootDoubleCash");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseLootSalePrice");
    		
    	--Unlock all recipes and fullfill them
    	
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Weapon holster 2");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Weapon holster 3");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Weapon holster 4");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Ammo pouch small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Ammo pouch med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Ammo pouch large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Throwables satchel small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Throwables satchel med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Throwables satchel large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Throwables satchel extra large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Explosives satchel small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Explosives satchel med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Explosives satchel large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Explosives satchel extra large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Rocket satchel small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Rocket satchel med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Rocket satchel large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Flame tank satchel small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Flame tank satchel med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Flame tank satchel large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Flame tank satchel extra large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Arrow quiver small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Arrow quiver med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Arrow quiver large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Arrow quiver extra large");
    
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Syringe bag small");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Syringe bag med");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Syringe bag large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Syringe bag extra large");
    
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Wallet small");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Wallet med");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Wallet large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Wallet extra large");
    
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Loot pouch small");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Loot pouch med");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Loot pouch large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Loot pouch extra large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Med kit small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Temphealthboost");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Animal repellant");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Wildlife vision");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Prevent flee");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Animaldamage");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Enemy vision");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Detect explosive chemicals");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Fireproof");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Super bullet spread reduction");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Never drown");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Super sprint burst");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Super swim speed");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Plantvision");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Invincible");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Onehitkill");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Nofalldamage");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Arrow tips/Fire tip");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Arrow tips/Explosive tip");
    		
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Weapon holster 2",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Weapon holster 3",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Weapon holster 4",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Ammo pouch small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Ammo pouch med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Ammo pouch large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Ammo pouch extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Throwables satchel small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Throwables satchel med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Throwables satchel large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Throwables satchel extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Explosives satchel small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Explosives satchel med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Explosives satchel large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Explosives satchel extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Rocket satchel small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Rocket satchel med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Rocket satchel large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Rocket satchel extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Flame tank satchel small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Flame tank satchel med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Flame tank satchel large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Flame tank satchel extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Arrow quiver small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Arrow quiver med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Arrow quiver large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Arrow quiver extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Syringe bag small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Syringe bag med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Syringe bag large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Syringe bag extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Wallet small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Wallet med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Wallet large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Wallet extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Loot pouch small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Loot pouch med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Loot pouch large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Loot pouch extra large",1);
    
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Arrow tips/Fire tip",5);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Arrow tips/Explosive tip",5);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Med kit small",5);
            
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Animal repellant",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Wildlife vision",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Prevent flee",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Never drown",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Super sprint burst",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Super swim speed",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Super bullet spread reduction",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Enemy vision",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Detect explosive chemicals",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Fireproof",1);
    You can download the raw file here :

    https://hotfile.com/dl/185684643/675...le_V1.rar.html

    And yes i added this code in the lockedcontentcheck.lua ... i swear i tested many other file and this one seems to be the only one that can handle properly thoses commands.
    But the file here don't unlock any DLC content if you didn't baught it .

    Also , you must finish at least the first outpost mission ( the one with dennis ) to unlock this mod.

    Stay tuned because i'm coming back to you with other new things ( that still need some test )
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  8. #1238
    Nobody's interrested Oo?

    Here is The Super File V2.2

    What's new ?

    log 2.2 :
    -Deleted the script of "second island unlock" that can break the game.
    -Added the possibility to have 2 weapons slot from start by unlocking first weapon holster.

    log 2.1 : WinSuit working now !

    A timer that make a check every second :

    -Make the HUD DISAPEAR but only when you're walking , running , swiming , in a vehicle ... and still apear when you crouching or in QTE .
    -Verify that the fast travel is disabled every second.(if you activate this thing).(That prevent a mission to reactive it)


    And every other things already available in the first version :


    Disable/Enable the possibility to have 2 weapons slot from start by unlocking first weapon holster.
    Disable/Enable UnlimitedAmmo
    Disable/Enable Godmode
    Disable/Enable Takedown from front
    Disable/Enable Unlock everythings in shops ( but still need money , including signatures weapons ).
    Disable/Enable Add player money (only the first time you launch this mod)
    Disable/Enable Change the timescale of the game
    Disable/Enable Change the number of weapons the player can carry , at anytime and with no weapon belt crafted.
    Disable/Enable Unlock Wingsuit
    Disable/Enable Unlock and activate every abilities at anytime of the game ( no need to finish first crafting mission like in my first mod ).
    Disable/Enable Unlock and activate every crafting


    https://hotfile.com/dl/186246611/4ff...table.rar.html

    How to install it ? Put it in your patch.dat and patch.fat ! How ? Read the first post .

    Have fun !

    And don't forget to open the file and enable/disable what you want !

    The file here don't unlock any DLC content if you didn't baught it .

    Also , you must finish at least the first outpost mission ( the one with dennis ) to unlock this mod.

    Faq :

    -How to install it ? Put it in your patch.dat and patch.fat ! How ? Read the first post .

    -I likes the idea of unlocking the second island , there is a way to do it safely ?

    jketiynu finded a better way to unlock it.

    Here is the file to unlock the second isand and that appear to be safe :

    https://hotfile.com/dl/186247087/bad...rvice.xml.html

    Inject it in your "generated\nomadobjecttemplates.fcb\PlayerParamsSe rvice.xml"

    This file also enlarge the radius to activate objects.
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  9. #1239
    Guys, all these mods are looking amazing, can I use any of those in co-op or multiplayer mode? and if I will, is there a chance this account will get banned without warning?

    Great mods guys
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  10. #1240

    Originally Posted by Chorizosss Go to original post
    Nobody's interrested Oo?

    Here is the The Super File V2

    What's new ?

    A timer that make a check every second :

    -Make the HUD APPEAR ONLY when you're crouching or in a QTE .
    -Unlock the second island from the begining ! ( This one remain untested , if someone can confirm or not ? )
    -Verify that the fast travel is disabled every second.(if you activate this thing).(That prevent a mission to reactive it)


    And every other things already available in the first version :

    Disable/Enable UnlimitedAmmo
    Disable/Enable Godmode
    Disable/Enable Takedown from front
    Unlock everythings in shops ( but still need money , including signatures weapons ).
    Add player money (only the first time you launch this mod)
    Change the timescale of the game
    Change the number of weapons the player can carry , at anytime and with no weapon belt crafted.
    Unlock Wingsuit
    Unlock and activate every abilities at anytime of the game ( no need to finish first crafting mission like in my first mod ).
    Unlock and activate every crafting


    https://hotfile.com/dl/185704210/ae9...le_V2.rar.html

    Have fun !

    And don't forget to open the file and enable/disable what you want !
    Excellent! Thanks buddy!
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