1. #921
    Ceano's Avatar Member
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    Originally Posted by solecist Go to original post
    sweet jesus, i have finally, after long last, removed the zoom from the bow sights.
    How did you do that?
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  2. #922
    Originally Posted by Ceano Go to original post
    How did you do that?
    Lemme answer:
    WeaponProperties\FC3\BOW.xml

    <field name="fNearFovDegrees" type="Float32">65</field>
    <field name="drivingAndShootingFOVDegrees" type="Float32">65</field>
    ...
    <object name="Marksman">
    <field name="fNearFovDegrees" type="Float32">65</field>
    <field name="fFovDegrees" type="Float32">65</field>
    ....
    <object name="IronSight">
    <field name="fIronsightFOVDegrees" type="Float32">65</field>
    <field name="fIronsightNearFOVDegrees" type="Float32">65</field>
    ...
    same for BOW.citraBossFightBow.xml
    // when
    gadgets\FC3\BOW_SIGHT_CROSSHAIR.xml
    <object name="fovModifiers">
    <field name="fAdditionalNearFOVDegrees" type="Float32">0</field>
    <field name="fAdditionalIronsightFOVDegrees" type="Float32">0</field>
    <field name="fAdditionalIronsightNearFOVDegrees" type="Float32">0</field>
    ...
    same for BOW_SIGHT_PEGS.xml and BOW_SIGHT_REFLEX.xml
    amirite?
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  3. #923
    quite right. i mentioned it on the previous page.
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  4. #924
    Originally Posted by solecist Go to original post
    quite right. i mentioned it on the previous page.
    Good to me. Could you tell me please of how to count bow actual damage? b/c flevel on its "basedamage" block is set to zero. Where should i dig to? =)
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  5. #925
    Anyone find what files and settings altar the amount of ammo you can carry?
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  6. #926
    good question, man! i know that in each of the NPC files the bow is set to do 5x the damage of other weapons, but this could just be related to armor. either way, if you're going to test changing the base damage, it's wroth setting that to "1" just in case. as far as the damage goes, it's in the weapons (NOT weaponproperties) folder under ARROW.xml, and it has a base damage of 125, i believe. i have set it to 100, but this, i think, is still too high. testing lower numbers now.
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  7. #927
    Originally Posted by solecist Go to original post
    good question, man! i know that in each of the NPC files the bow is set to do 5x the damage of other weapons, but this could just be related to armor. either way, if you're going to test changing the base damage, it's wroth setting that to "1" just in case. as far as the damage goes, it's in the weapons (NOT weaponproperties) folder under ARROW.xml, and it has a base damage of 125, i believe. i have set it to 100, but this, i think, is still too high. testing lower numbers now.
    Sure. Seems same way as RPG (RPG-7_Rocket.xml) and GM94 (40mmGrenade.xml). Good to know that i can set the phys amount of arrow. soooo...if my arrow does not kill the target, it will knock down'em!

    Now my next mission is addin some damage to throwing rock. At least to be able to kill a bird or a rat.
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  8. #928
    Ceano's Avatar Member
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    OK i must ask another question about the bow zoom.

    I can't locate these lines...

    <object name="fovModifiers">
    <field name="fAdditionalNearFOVDegrees" type="Float32">0</field>
    <field name="fAdditionalIronsightFOVDegrees" type="Float32">0</field>
    <field name="fAdditionalIronsightNearFOVDegrees" type="Float32">0</field>

    ...in the files...

    BOW_SIGHT_CROSSHAIR.xml
    BOW_SIGHT_PEGS.xml
    BOW_SIGHT_REFLEX.xml

    ...shall i add those?, and if so where?
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  9. #929
    Originally Posted by Ceano Go to original post
    OK i must ask another question about the bow zoom.

    I can't locate these lines...

    <object name="fovModifiers">
    <field name="fAdditionalNearFOVDegrees" type="Float32">0</field>
    <field name="fAdditionalIronsightFOVDegrees" type="Float32">0</field>
    <field name="fAdditionalIronsightNearFOVDegrees" type="Float32">0</field>

    ...in the files...

    BOW_SIGHT_CROSSHAIR.xml
    BOW_SIGHT_PEGS.xml
    BOW_SIGHT_REFLEX.xml

    ...shall i add those?, and if so where?
    NO. You just should update you gibbed tools to last version and double check on string 278@reflex and crosshair and string 203@pegs
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  10. #930
    AI No Lasers

    http://rghost.net/42300112
    For anyone who wants a little extra challenge from NPC's here's a (in RAW form, you'll have to merge it yourself) mod that disables lasers on enemy sniper rifles.
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