1. #891
    Originally Posted by CelicetheGreat Go to original post
    Really? I'll have to go back and look! I just went and downloaded the most recent compilation though so I guess it's still kinda pertinent. Could you take a look at adding it back in for the latest one?

    http://rghost.net/42224434

    I thought it was just a dll edit too (the curtis one) but I don't use the .dll included with compilation, specifically to avoid having them disabled. So my vanilla dll is the only thing in the folder
    This is the method I used in my compilations to remove the white stealth indicators. To revert the changes you would simply need to locate the relevant string in the DLL and replace it with the original hex string.
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  2. #892
    Originally Posted by PR3V41L Go to original post
    Privateer For First Half Of Game And After Last Mission!

    http://rghost.net/42277240

    Put the files in your data_win32 folder
    This is so getting added to the compilation

    Testing it now. Entitylibrary.fcb has been altered: I wonder whether it will make this incompatible with some other mods.
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  3. #893
    *EDIT*
    I accidentally left out a very important file before. If you downloaded this file before the edit time on this post you'll need to re-download it.


    Here's a new mod for you guys:
    http://rghost.net/42294095


    Features of Option 1:
    *All weapons unlocked at start but you have to pay for them
    *Attachments mod with more attachment slots opened up
    *ULC weapons (R700 Predator and Tribal Knife) unlocked. R700 Predator is $2200 and the Tribal Knife is $800 (default being $0 if you had the ULC)
    *Objective and skill point reminders set to 900 seconds (default for objective reminder had been 90 seconds...)

    Features of Option 2:
    *All features of Option 1 AND all recipes unlocked at start
    Credits:
    Gibbed for Attachments mod
    Chorizosss for Hereticus Weapons mod

    Enjoy
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  4. #894
    Mixmod v.06a by zlobs


    based on Rick's weapon addon and Inakrin's Mod Poor Basturd

    http://rghost.ru/42275443


    A little mix of minor changes and rebalances
    Including: Poor basturd mod+Jungle Daemon mod, Scopes fix, AI improvement mod, ballistix and a bit of my own changes.

    Economic changes (Мод "Нищеброд")
    Reduced on-body loot money amount (NEW GAME required)
    Reduced money reward for road encounter and slaves' rescue from $50 per body to $20
    Increasing cost of all recipes about at 3 times^_^
    all med and high syringe - x3
    all low syringe - to 5, all sack - to 10, all holster - to 10
    all elite gears now cost you of full large gear+quest animal part
    Reallocated all guns' unlock where it's possible. i.e you won't get sg500 until you'll met it ingame
    Increasing all crafted item capabilities via curve: 5-10-15-20 (flame tank and ammo pouch excluded)
    Adeed Tribal Knife to shop (cost 0)
    Slightly rebalanced weapons' and ammo costs to make you feel not so rich boy
    Now kevlar and health synergy will cost you $1000
    Now you should pay for a full modded weapon, not for just mod (mod price+weapons price), i.e, you will buy silensed ak47 for $2150. That will force you to choose wisely of what do you really need.


    etc etc etc very much text (see readme)
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  5. #895
    Originally Posted by inakrin Go to original post
    Mixmod v.06a by zlobs


    based on Rick's weapon addon and Inakrin's Mod Poor Basturd

    http://rghost.ru/42275443


    A little mix of minor changes and rebalances
    Including: Poor basturd mod+Jungle Daemon mod, Scopes fix, AI improvement mod, ballistix and a bit of my own changes.

    ***


    etc etc etc very much text (see readme)
    It says in the readme that you increased the enemy FOV and their detection range. What file did you modify because I did a text-compare between (as an example) the un-modded BaseMerc_FC3.Pirate_Assaulter.xml and yours and I don't see those changes there.
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  6. #896
    Wher should i unpack this files ? THX

    Originally Posted by karmakgb Go to original post
    So here's my fix for wallhacks http://rghost.net/42274381

    It's the player folder inside entitylibrary.fcb. Basically, I changed "fTaggingRange" in each PawnPlayer file from 300 to 0. No more tagging. No more .dll hacks either. No more intermittent wallhacking, although syringes still work. Enjoy!

    Oh and only use this if you want things to be hardcore (no tagging of commanders).

    Also, guess I'll bump my earlier post in case anyone who's interested didn't see it - This file http://rghost.net/42224991 will unlock all weapons from the beginning but the top tier weapons are all at least $6000 and other prices have been tweaked as well (low tiers are quite cheap). It's a better, less heavy-handed version of my original +70% to prices. Some are less, others even more.
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  7. #897
    Originally Posted by inakrin Go to original post
    Mixmod v.06a by zlobs


    based on Rick's weapon addon and Inakrin's Mod Poor Basturd

    http://rghost.ru/42275443


    A little mix of minor changes and rebalances
    Including: Poor basturd mod+Jungle Daemon mod, Scopes fix, AI improvement mod, ballistix and a bit of my own changes.

    Economic changes (Мод "Нищеброд")
    Reduced on-body loot money amount (NEW GAME required)
    Reduced money reward for road encounter and slaves' rescue from $50 per body to $20
    Increasing cost of all recipes about at 3 times^_^
    all med and high syringe - x3
    all low syringe - to 5, all sack - to 10, all holster - to 10
    all elite gears now cost you of full large gear+quest animal part
    Reallocated all guns' unlock where it's possible. i.e you won't get sg500 until you'll met it ingame
    Increasing all crafted item capabilities via curve: 5-10-15-20 (flame tank and ammo pouch excluded)
    Adeed Tribal Knife to shop (cost 0)
    Slightly rebalanced weapons' and ammo costs to make you feel not so rich boy
    Now kevlar and health synergy will cost you $1000
    Now you should pay for a full modded weapon, not for just mod (mod price+weapons price), i.e, you will buy silensed ak47 for $2150. That will force you to choose wisely of what do you really need.


    etc etc etc very much text (see readme)
    What is "AI Improvement mod" ? I don't seems to find this mod . Thanks in advance !
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  8. #898
    Originally Posted by jketiynu Go to original post
    ...
    How did you do to open up more attachement slots for weapons ?
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  9. #899
    Next update is here!

    Compilation Mod Ver. 2.2
    Compatible with game patch 1.03



    Privateer Outfit mod by PR3V41L
    Wingsuit Key remapping fix by Leechmonger
    Hereticus Weapons mod 1 by Chorizosss

    All weapons unlocked from the very begining BUT : You need money to buy weapons or activate radio towers to gain weapons for free like in vanilla game.

    Weapons Ballistics by Fnx.. (UPDATED to v.0.91)
    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    No stealth indicators by ccurtis20
    No objective reminders, including sounds (archived by Chorizosss)
    Wallhack removal by KyodanXD (UPDATED to include animal tagging)


    http://rghost.net/42291710

    Enjoy! And don't forget to:

    1. BACKUP the files you're replacing;

    2. BACKUP your save games;

    3. REPORT any bugs if found.
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  10. #900
    Ceano's Avatar Member
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    @ Uplaysuxor

    No version with the radio tower activation for weapons removed?

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