1. #711
    Originally Posted by Uplaysuxor Go to original post
    So long as we're editing the dlls anyway for numerous other mods, one more edit doesn't make a difference. And it's easier/less confusing for users to have less files to replace. Also, modding any new file automatically reverts any other changes, so for instance if the gamer made some changes to PawnPlayer.xml himself, he'd have to do them again in the modded file.
    um, it's in entitylibrary.fcb. no more or less files to replace.
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  2. #712
    Haoose_GP's Avatar Member
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    Gibbed Tools Dunia 2 GUI
    Version: 1.03
    Autor: Haoose
    Added DLL Patcher (Remove objective reminders, Turn Off White Stealth Indicators, Remove Wallhack, Stop object blinking)
    Rename Gibbed.Dunia2.ConvertBinaryObject
    Updated Gibbed Tools Dunia 2 by Rick - r97-b62
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  3. #713
    Originally Posted by solecist Go to original post
    thought i'd let you know that this is also a setting in PawnPlayer.xml. meaning you can modify this without editing the dll, which is always preferred.
    Great , i didn't know that , were is located that file ?
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  4. #714
    <object name="PopupReminder">
    <field name="fSkillPointReminderTimer" type="Float32">99999</field>
    <field name="fObjectiveReminderTimer" type="Float32">99999</field>
    </object>

    normally it's set to 100. note that the player\MainCharacter folder has only a couple of other files that need this change, too. bonus: removal of the skill point reminder as well.
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  5. #715
    I'm using the 1.5 compilation mod pack with the upped weapon prices/availability added in. But I still want the stealth indicators. Can anyone tell me which file I need to edit to get them back? I found a .dll edit, but this compilation doesn't have a .dll to remove the effect, so one of the internal files were edited instead.

    Thanks! These were the mods in the pack:

    Unlocked 2nd island weapons by teknogek1300
    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    Wallhack removal by KyodanXD (UPDATED to include animal tagging)
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  6. #716
    Originally Posted by Uplaysuxor Go to original post

    If you want to play the game with weapon progression as intended, why did you even use a mod that expressly unlocks 2nd island weapons? :facepalm:

    I think he maybe want something like my mod : hereticus weapons mod 1 ( listed on the first page ) that unlock weapons from 2nd island BUT you still need to buy it . ( it's not for free ).
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  7. #717
    Originally Posted by solecist Go to original post
    <object name="PopupReminder">
    <field name="fSkillPointReminderTimer" type="Float32">99999</field>
    <field name="fObjectiveReminderTimer" type="Float32">99999</field>
    </object>

    normally it's set to 100. note that the player\MainCharacter folder has only a couple of other files that need this change, too. bonus: removal of the skill point reminder as well.
    Big thanks to you but where is located the "PawnPlayer.xml" file ? thanks in advance
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  8. #718
    Originally Posted by Vetrix2011 Go to original post
    Gibbed Tools Dunia 2 GUI
    Version: 1.03
    Autor: Haoose
    Added DLL Patcher (Remove objective reminders, Turn Off White Stealth Indicators, Remove Wallhack, Stop object blinking)
    Rename Gibbed.Dunia2.ConvertBinaryObject
    Updated Gibbed Tools Dunia 2 by Rick - r97-b62

    Nice!
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  9. #719
    All right, big update!

    Compilation Mod Ver. 2.01
    Compatible with game patch 1.03




    Hereticus Weapons mod 1 by Chorizosss
    All weapons unlocked from the very begining BUT : You need money to buy weapons or activate radio towers to gain weapons for free like in vanilla game.

    Weapons Ballistics by Fnx.. (UPDATED to v.0.91)
    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    No stealth indicators by ccurtis20
    No objective reminders, including sounds (archived by Chorizosss)
    Wallhack removal by KyodanXD (UPDATED to include animal tagging)


    http://rghost.net/42224434

    Originally Posted by Chorizosss Go to original post
    I think he maybe want something like my mod : hereticus weapons mod 1 ( listed on the first page ) that unlock weapons from 2nd island BUT you still need to buy it . ( it's not for free ).
    Included into the compilation.
    ___________________________________________

    Compilation Mod Ver. 2.0
    Compatible with game patch 1.03




    All weapons unlocked, no free activations AND all prices increased by 70% by karmakgb and Chorizosss
    Weapons Ballistics by Fnx.. (UPDATED to v.0.91)
    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    No stealth indicators by ccurtis20
    No objective reminders, including sounds (archived by Chorizosss)
    Wallhack removal by KyodanXD (UPDATED to include animal tagging)


    http://rghost.net/42223823

    Originally Posted by karmakgb Go to original post
    Here's a version of Hereticus' excellent weapon mod with all weapons unlocked, no free activations AND all prices increased by 70% (give or take a few $$).

    It's the raw file so you can just replace it if you wish to test. Works for me.

    http://rghost.net/42206260
    Included into the compilation.
    ___________________________________________

    This is a significant update, so:

    1. BACKUP the files you're replacing;

    2. BACKUP your save games;

    3. REPORT any bugs if found.
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  10. #720
    Originally Posted by Chorizosss Go to original post
    Big thanks to you but where is located the "PawnPlayer.xml" file ? thanks in advance
    unpack entitylibrary.fcb with the latest tools release. it's in the "player" folder. if you're still using an old method to unpack entitylibrary.fcb (not sure why you would be), all the player settings are bundled in player.xml.
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