1. #601
    http://forums.ubi.com/showthread.php...=1#post8789053
    I tried to get this to work, but I have not had any success.

    Has anyone managed to successfully change the menu stats for weapons?

    Any help would be greatly appreciated.


    Edit:
    When I try to use the method in the link the stat bars "disappear."
    Share this post

  2. #602
    Originally Posted by COWENS369 Go to original post
    http://forums.ubi.com/showthread.php...=1#post8789053
    I tried to get this to work, but I have not had any success.
    Code:
    Float - - - - - - - HEX
    10.0 - - - - - - -  00 00 20 41
    9.0  - - - - - - -  00 00 10 41
    8.0  - - - - - - -  00 00 00 41
    7.0  - - - - - - -  00 00 E0 40
    6.0  - - - - - - -  00 00 C0 40
    5.0  - - - - - - -  00 00 A0 40
    4.0  - - - - - - -  00 00 80 40
    3.0  - - - - - - -  00 00 40 40
    2.0  - - - - - - -  00 00 00 40
    1.0  - - - - - - -  00 00 80 3F
    Share this post

  3. #603
    Hello everybody , here's my first contribution !

    Hereticus Weapons mod 1 ( supposed to be used on a 1.02 game )
    -------------------------------------

    What this mod does :

    -All attachments for weapons
    -Better sights for weapons
    -All weapons unlocked from the very begining BUT :

    -You need money to buy weapons or activate radio towers to gain weapons for free like in vanilla game.
    https://hotfile.com/dl/183846473/627...ation.rar.html
    OR
    -You need money to buy weapons or activate the LAST radio tower from the game ( Tower15 ) to gain for free every weapons at once.
    https://hotfile.com/dl/183846551/115...ation.rar.html
    OR
    -You need money to buy weapons and no more activation from radio towers at all <-- my favorite !
    https://hotfile.com/dl/183846610/d13...ation.rar.html


    -------------------------------------------------

    Done by hereticus based on those mods :

    Attachement mod + Better sights by Uplaysuxor

    Better sights mod v.1.2 by Khenaz

    Attachment Mod created by Rick (gibbed)

    And also a special thanks to teknogek1300 for his very well explained video .

    What did i do ?

    I changed this line for each 2nd island weapon :

    <field name="UnlockOnMissionComplete" type="String">(something here)</field>
    to
    <field name="UnlockOnMissionComplete" type="String"></field>
    which desactivate the mission check.

    AND I changed the line

    <field name="UnlockFromScript" type="String">Tower[number here]</field>
    to
    <field name="UnlockFromScript" type="String">Tower99</field>
    For each weapons in the shoppingitems.lib file

    As this tower don't exist , the weapon will never be activated througt towers ! Thats the same way Ubisoft developers used for the signatures weapons.
    But beware , if you just delete the >tower[number]< the weapon will be free at the begining of the game.
    Share this post

  4. #604
    Originally Posted by tom.solo Go to original post
    Code:
    Float - - - - - - - HEX
    10.0 - - - - - - -  00 00 20 41
    9.0  - - - - - - -  00 00 10 41
    8.0  - - - - - - -  00 00 00 41
    7.0  - - - - - - -  00 00 E0 40
    6.0  - - - - - - -  00 00 C0 40
    5.0  - - - - - - -  00 00 A0 40
    4.0  - - - - - - -  00 00 80 40
    3.0  - - - - - - -  00 00 40 40
    2.0  - - - - - - -  00 00 00 40
    1.0  - - - - - - -  00 00 80 3F

    How do you "convert" those?
    Is it possible to use values like 9.5, 3.2, 0.1 etc?
    Is 10.0 the max value (does that mean the bar will be completely filled in)?
    Share this post

  5. #605
    Can someone create a mod that unlocks all the skills so that you don't have to do the main storyline in order to unlock all of them?

    Is it also possible to add new skills? (Doesn't matter if a skill does not add to the tattoo)
    Share this post

  6. #606
    Originally Posted by deama12 Go to original post
    Can someone create a mod that unlocks all the skills so that you don't have to do the main storyline in order to unlock all of them?

    Is it also possible to add new skills? (Doesn't matter if a skill does not add to the tattoo)
    Your question will be ignored here. Post mod request here:
    http://forums.ubi.com/showthread.php...Request-Thread
    Share this post

  7. #607
    Originally Posted by Chorizosss Go to original post
    Hello everybody , here's my first contribution !

    Hereticus Weapons mod 1 ( still in test stage , i need your feed back ! ) ( supposed to be used on a 1.02 game )
    -------------------------------------

    What this mod does :

    -All attachments for weapons
    -Better sights for weapons
    -All weapons unlocked from the very begining BUT :

    -You need money to buy weapons or activate radio towers to gain weapons for free like in vanilla game.
    https://hotfile.com/dl/183846473/627...ation.rar.html
    OR
    -You need money to buy weapons or activate the LAST radio tower from the game ( Tower15 ) to gain for free every weapons at once.
    https://hotfile.com/dl/183846551/115...ation.rar.html
    OR
    -You need money to buy weapons and no more activation from radio towers at all <-- my favorite !
    https://hotfile.com/dl/183846610/d13...ation.rar.html


    -------------------------------------------------

    Done by hereticus based on those mods :

    Attachement mod + Better sights by Uplaysuxor

    Better sights mod v.1.2 by Khenaz

    Attachment Mod created by Rick (gibbed)

    And also a special thanks to teknogek1300 for his very well explained video .
    Would you let me know which files you alterd and what lines to get the no weapons from towers. I am running a mod that does everything else you mentioned except that one option and I`d like to know how it`s done.
    Share this post

  8. #608
    I changed this line for each 2nd island weapon :

    <field name="UnlockOnMissionComplete" type="String">(something here)</field>
    to
    <field name="UnlockOnMissionComplete" type="String"></field>
    which desactivate the mission check.

    AND I changed the line

    <field name="UnlockFromScript" type="String">Tower[number here]</field>
    to
    <field name="UnlockFromScript" type="String">Tower99</field>
    For each weapons in the shoppingitems.lib file

    As this tower don't exist , the weapon will never be activated througt towers ! Thats the same way Ubisoft developers used for the signatures weapons.
    But beware , if you just delete the >tower[number]< the weapon will be free at the begining of the game.
    Share this post

  9. #609
    Originally Posted by COWENS369 Go to original post
    How do you "convert" those?
    Is it possible to use values like 9.5, 3.2, 0.1 etc?
    Is 10.0 the max value (does that mean the bar will be completely filled in)?
    Sure, these values - not all in .lib/.obj files ! - seems a simple floating numbers in hex presentation, just search google how to convert this or use my little tool: H2CF.

    What is the max values? Dunno, try a higher values and go testing...
    Share this post

  10. #610
    Originally Posted by tom.solo Go to original post
    Sure, these values - not all in .lib/.obj files ! - seems a simple floating numbers in hex presentation, just search google how to convert this or use my little tool: H2CF.

    What is the max values? Dunno, try a higher values and go testing...
    Thank you, I tried to find a converter but all of them were giving me different results from the conversion table you posted.
    This tool works great.
    Share this post