1. #431
    fnx..'s Avatar Member
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    Originally Posted by Vetrix2011 Go to original post
    Gibbed Tools Dunia 2 GUI
    Autor: Haoose

    Included Gibbed.Dunia2.Tools (dunia2-r75_b52)
    many thanks

    Originally Posted by GindBluardian Go to original post
    Any chance of making all weapons available in the shop right from the start?
    that would be fantastic
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  2. #432
    Originally Posted by Vetrix2011 Go to original post
    Gibbed Tools Dunia 2 GUI
    Autor: Haoose
    [im]http://savepic.ru/3530756m.jpg[/img]
    Included Gibbed.Dunia2.Tools (dunia2-r75_b52)
    Nice job thanks
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  3. #433
    VaasCARV3R's Avatar Member
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    Originally Posted by razorfinnish Go to original post
    The map size is hardcoded. You can actually increase it, but everything above 512 will not be editable.
    Then f*** up this imitation of Map Editor when everything is limited and s*** you Ubisoft Massive for making this s*** imitation of Map Editor.
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  4. #434
    Haoose_GP's Avatar Member
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    Gibbed Tools Dunia 2 GUI
    Autor: Haoose
    Version: 1.01
    Added converter images: XBT <> DDS
    XBT-files put in IN-folder
    DDS-files will appear in the folder OUT.
    When converting from DDS in XBT: DDS-files and hdt-files put it OUT-folder.
    XBT-files will appear in the folder IN.

    Included Gibbed.Dunia2.Tools (dunia2-r75_b52)
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  5. #435
    Originally Posted by fnx.. Go to original post
    many thanks


    that would be fantastic
    There is a trainer on Gamecopyworld (Fling, I think) that has an option to unlock every weapon at the shop.
    Shame it don't unlock skills/skysuit.
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  6. #436
    Originally Posted by GindBluardian Go to original post
    Any chance of making all weapons available in the shop right from the start?
    There was a way of doing it with farcry 2 to make all the weapons act 1 enabled. If they have the weapons in some kind of setup in the file I`m sure it could be done. Each weapon was tagged as act 0, act 1, and act 2 I think if i remember right. Setting them all to act 0 made the the all the act 1 gun store sell everything in the game at lvl 1. If these weapons are tagged as act 0 and 1 or something simaler then I think it could be done probably. I was going to look into this myself but the new tools aren`t as idiot friendly as the fc2 ones so I haven`t been able to get them to work yet.

    I wanted to try and put a sniper scope on the m14 and see if the attachments were attached by point anchors like they did in crysis. Because if they were then any weapon can have any attachment, they would just need to be tagged as being able to accept any.
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  7. #437
    fnx..'s Avatar Member
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    i can't seem to find weapons configs anywhere,does anyone have idea where they might be? i have everything unpacked
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  8. #438
    Great work guys. The game is so much better without all the idiot proofing and hand holding.

    Another thing to add to the comp would be to remove all the unnecessary sounds like the detection bleep.
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  9. #439
    Originally Posted by fnx.. Go to original post
    i can't seem to find weapons configs anywhere,does anyone have idea where they might be? i have everything unpacked
    Find the file "entitylibrary.fcb" located in:
    data_win32\worlds\fc3_main\worlds\fc3_main\generat ed\


    Use "Gibbed.Dunia2.ConvertObjectBinary.exe" to convert it into xml.
    Then open "19_WeaponProperties.xml"in Notepad++
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  10. #440
    fnx..'s Avatar Member
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    Originally Posted by COWENS369 Go to original post
    Find the file "entitylibrary.fcb" located in:
    data_win32\worlds\fc3_main\worlds\fc3_main\generat ed\


    Use "Gibbed.Dunia2.ConvertObjectBinary.exe" to convert it into xml.
    Then open "19_WeaponProperties.xml"in Notepad++
    right so now i know how to modify range,recoil,damage,etc i still can't find how to unlock all weapons ,i will probably do ballistix mod like i did in stalker
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