1. #311
    Originally Posted by ChiConspiracy Go to original post
    Partial success! I used the MS16 as a test weapon (called MK16 in the entitylibrary/weaponproperties file) and successfully increased the range to 700 meters, and increased the damage. I tested using headshot multiplier as a way to get around the stupid amount of health some of the animals have, so a 10 gram hunk of lead travelling at 2800 meters per second can properly kill that annoying tiger :P Not so successful was my attempt to add breath holding to this particular gun, and attempts to modify the ammo amount carried were unsuccessful as well.
    Very nice!
    Share this post

  2. #312
    Originally Posted by razorfinnish Go to original post
    It most certainly is possible to do.

    In FC2 I could get the SP world load in MP, so I really doubt that FC3 would be any different.
    Will you be working on taking the SP world into Co-op?
    Share this post

  3. #313
    IDefectedI's Avatar Member
    Join Date
    May 2012
    Posts
    497
    Originally Posted by Psycold000 Go to original post
    Zombies would be nice, but you are thinking WAY too far ahead at this point
    For get zombies I hate everything being **** zombies !! (*&(^*&^ ... Why not change it up with this game and add the following


    http://www.youtube.com/watch?v=uR-seVzgVvY

    then

    http://www.youtube.com/watch?v=v5Co3A3fLBo

    Put this into the game Co-op hunt mode with those sound effects !!
    Share this post

  4. #314
    Originally Posted by spush141 Go to original post
    Man, we should ask for proper mod tools. Only way to make this game last for a long time, much like Skyrim.
    Yes because asking worked for every other game without mod tools.
    Share this post

  5. #315
    Originally Posted by Beverhund Go to original post
    Hello there.

    I have made a compilation of some of these mods:
    ·Better Sights Mod by khenaz
    ·Hardcore mod (no icons over enemies' heads etc.) by Haoose
    ·No minimap mod by R. Sporkington

    Also included a .dll that removes the mission reminder popups.


    Edit 2: Uploaded alternative version with the features listed above and no detection indicator, courtesy of samuraiogc123
    Now also includes fc3.dll for dx9 users for no mission reminders and a readme with credits, changed zip format for people having trouble decompressing it
    Link:
    http://www.mediafire.com/download.php?4vdytabevih7jj0

    Screenshot:


    I hope this is okay with the original mod authors, I compiled this for myself and thought I would share =)
    I've added to this mod with the following:


    - Extended Attachments (by Leechmonger)
    - No Objective Arrow
    - No Objective Blip + Icon
    - No Crouch Indicator


    As such:
    https://dl.dropbox.com/u/36039/No%20...B%20Crouch.zip

    ************************************************** **************************************************

    If you know what you're doing and want to add it to your own mod, this is for you:
    https://dl.dropbox.com/u/36039/No%20...ouch%20RAW.zip

    It includes the files for the following:

    - No Objective Arrow
    - No Objective Blip + Icon
    - No Crouch Indicator
    Share this post

  6. #316
    So I'm trying to remove some unrealistic textures/fx from the game how would I go about removing them without having the game throw a fit? I have heard about "empty textures", but not sure how to do this.
    Share this post

  7. #317
    HaraDaya's Avatar Member
    Join Date
    Dec 2012
    Location
    Denmark
    Posts
    50
    Has anyone found out where the game saves your keybinds and such? It was possible in Far Cry 2 to use both keyboard&mouse and a gamepad seamlessly together. I could move with the gamepad and still use the mouse without any problems if I so desired.
    So it must be possible in Far Cry 3 too, being based on the same engine.
    Share this post

  8. #318
    Originally Posted by xtxrecardeeps Go to original post
    So I'm trying to remove some unrealistic textures/fx from the game how would I go about removing them without having the game throw a fit? I have heard about "empty textures", but not sure how to do this.
    Do you know exactly what textures you want to "remove"?
    Share this post

  9. #319
    Originally Posted by COWENS369 Go to original post
    You don't even need a mod for your request. Play the game and get to the second island. Asking us to make a special mod just for you is unreasonable, you pretty much admitted that in the first sentence of your first post.





    Try the file right above it (19).
    But, still, how the hell can you edit stuff with binary like

    <field hash="60534B32" type="BinHex">43616D6572615368616B65416E6450616452 756D626C654576656E7400</field>
    <field hash="B21C6A51" type="BinHex">00</field>
    <field hash="DCC35857" type="BinHex">FFFFFFFFFFFFFFFF</field>
    <field hash="D986CE26" type="BinHex">6E6F65666665637400</field>
    <field hash="C9C04E75" type="BinHex">BD611FDA</field>
    <field hash="6EF63477" type="BinHex">00000000</field>
    <field hash="BD0FB71E" type="BinHex">0000803F</field>
    <field hash="AAF4CD87" type="BinHex">0000803F</field>
    <field hash="D5B224D7" type="BinHex">0000803F</field>
    <field hash="D2699B7A" type="BinHex">01</field>
    the float, or boolean, when there is a params name, ok, but for the binary things ?

    And how do you open the .lib ?

    like generated\databases\generic\shoppingitems.lib ?
    Share this post

  10. #320
    Originally Posted by razorfinnish Go to original post
    It most certainly is possible to do.

    In FC2 I could get the SP world load in MP, so I really doubt that FC3 would be any different.

    If you could do that, then why didn't you release it? Not trying to be rude but something like that would be hugely popular.
    Share this post