1. #261
    The best thing with Leechmongers attachement mod is that it once the weapon is equipped you can replace the modded patch files with others or the original.
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  2. #262
    Haoose_GP's Avatar Member
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    Originally Posted by sherrymalhi Go to original post
    newbie here !!! how to use this tool ??? i open Gibbed.Dunia2.Unpack.exe , it just show a cmd for a millisecond and then just disappear !!
    Is a console utility. Use the command line.
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  3. #263

    Compilation mod done

    Thanks for all the awesome modding work, guys!

    Now here's the mega-compilation some have been craving:

    Compilation Mod Ver. 2.0
    Compatible with game patch 1.03




    All weapons unlocked, no free activations AND all prices increased by 70% by karmakgb and Hereticus
    (replaces Unlocked 2nd island weapons by teknogek1300)
    Weapons Ballistics by Fnx.. (UPDATED to v.0.91)

    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    No stealth indicators by ccurtis20
    No objective reminders, including sounds (archived by Chorizosss)
    Wallhack removal by KyodanXD (UPDATED to include animal tagging)


    http://rghost.net/42223823

    This is a significant update, so:

    1. BACKUP the files you're replacing;

    2. BACKUP your save games;

    3. REPORT any bugs if found.


    Compilation Update for Patch 1.03

    No Wallhack by KyodanXD (UPDATED to include animal tagging)
    No object blinking by tom.solo
    No stealth indicators by ccurtis20
    No objective reminders, including sounds (archived by Chorizosss)


    http://rghost.net/42222383

    Version 1.6:


    Weapons Ballistics by Fnx..
    Unlocked 2nd island weapons by teknogek1300
    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    Wallhack removal by KyodanXD (UPDATED to include animal tagging)


    http://rghost.net/42197973

    Version 1.5:

    Unlocked 2nd island weapons by teknogek1300
    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    Wallhack removal by KyodanXD (UPDATED to include animal tagging)


    http://rghost.net/42177882

    Version 1.4:

    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    Wallhack removal by KyodanXD


    http://rghost.net/42133851

    Version 1.3:
    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo


    http://rghost.net/42133199

    Version 1.2:
    Better Sights 1.2 by Khenaz + Beverhund HUD mod compilation + Leechmongers attachement mod + KyodanXD Objective icon removal


    http://rghost.net/42133873

    Better Sights 1.2 by Khenaz + Beverhund HUD mod compilation + Leechmongers attachement mod

    http://rghost.net/42104503

    Better Sights 1.2 by Khenaz + Leechmongers attachement mod

    http://rghost.net/42122411

    Beverhund HUD mod compilation + Leechmongers attachement mod

    http://rghost.net/42103705

    Made it for myself, tested it, decided to give back to the community a little. Enjoy!

    P.S. Updated to include proper credits.

    P.P.S. I have to say with all these mods together the game simply ROCKS and is incredibly hard core!
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  4. #264
    fnx..'s Avatar Member
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    can someone please merge scope and attachments mods
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  5. #265
    ok i got it !!! but how to extract entitylibrary.fcb file ?
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  6. #266

    Originally Posted by Leechmonger Go to original post


    Attachments mod,

    Patch download (you probably want this)
    Raw download

    The raw download is for those of you who are using other mods and are skilled enough to rebuild patch.fat/dat yourself.

    This mod was created for patch 1.02, if a newer patch is released, it could break things.
    Nice one bro! Nothing too major right now but STG-90(Assault Rifle), 1887(Shotgun), Skorpion(SMG), U100(LMG) currently only have 1 slot for attachments.


    Thanks for this!!
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  7. #267
    Originally Posted by fnx.. Go to original post
    can someone please merge scope and attachments mods
    DONE!

    http://rghost.net/42122411
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  8. #268
    Originally Posted by Leechmonger Go to original post


    Attachments mod,

    Patch download (you probably want this)
    Raw download


    The raw download is for those of you who are using other mods and are skilled enough to rebuild patch.fat/dat yourself.

    This mod was created for patch 1.02, if a newer patch is released, it could break things.
    Simply amazing thanx dude! can you modders tell me... compared to far cry 2, how easy is this game to mod? same issues or do you have a bit more freedom modding it? I know without a practical MOD TOOL it will be impossible to implement true game changer mods, but what could we accomplish with what we have now?
    A reply would be much appreciated and thanx to all the modders who keep on improving on an already great game!
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  9. #269
    fnx..'s Avatar Member
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    Originally Posted by Uplaysuxor Go to original post
    DONE!

    http://rghost.net/42104503

    It has Reduced HUD as well.
    thank you
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  10. #270
    Originally Posted by DieKirperZA Go to original post
    Simply amazing thanx dude! can you modders tell me... compared to far cry 2, how easy is this game to mod? same issues or do you have a bit more freedom modding it? I know without a practical MOD TOOL it will be impossible to implement true game changer mods, but what could we accomplish with what we have now?
    A reply would be much appreciated and thanx to all the modders who keep on improving on an already great game!
    Same as Far Cry 2 modding: very moddable, including adding entirely new entity definitions (such as weapons, NPCs), though you'd have to reuse models until(if) mesh tools are made.
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