1. #141
    khenaz's Avatar Banned
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    Originally Posted by Captain_Tr1ps Go to original post
    did you check the UNKNOWN FOLDER in sound.dat?

    those are also SBAO files, but not labeled.

    use a *.* to convert them all using that ogg tool at once so you don't have to mess with adding the extension
    yes i converted every single files even if they didn't have any extension , i went through all the dat files even the language ones , i checked everywhere i don't understand where it could be
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  2. #142
    Originally Posted by R.Sporkington Go to original post
    Mission accomplished. Minimap removed entirely, left the health bar at like 20% opacity. Should have turned the text 50% grey (and will before I post the patch.dat/fat files) but here's a shot:


    There are other options available here. For example I could leave some of the icons at any level of opacity even without the big terrain rendering. Or you could put the health bar's opacity back up. Or remove it entirely. The text, as I said, is a mystery to me for now aside from changing its color.

    Here's the basic version. This includes the following changes:
    -Everything is now gone from the minimap. No icons, no terrain rendering, nothing's left. The world map is unchanged.
    -Health bar is about 40% opacity (it's more visible than the screenshot above). Same for the armor bar.
    -The health packs remaining text is no longer white, instead a neutral grey. I couldn't figure out how to make it disappear entirely without introducing a blank font.
    -The distance to waypoint text is unchanged. I couldn't find this in any .FEU file, and even if I did the best I could do is make it a different color.

    https://dl.dropbox.com/u/45455626/FC...ap_40pHBar.zip

    I might make some other variations if anyone's interested. For example I could put some of the icons back, or make a version with no health/armor bars at all. More importantly feel free to use what I did in your own mod. The files to get rid of the terrain rendering are in _UNKNOWN/gfx, there are 12801 of them and they're 1kb each (9kb if you go get them from your own fc3_main.dat). You also want the transparent "unknown" and "underground" minimap textures in ui\singleplayer\textures\hud\minimap (this is also where you find the textures for the fill on the health/armor bars).

    WOW Nice thank you its great!

    If its possible i just need to add at this good mod:

    -> delete flashing items
    -> delete yellow point for objective mission
    -> delete white detection meter

    And it would the better mod for immersive gameplay without broke the game!
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  3. #143
    Anyone know how to edit .lib files?
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  4. #144
    No minimap mod is great!

    further proof:
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  5. #145
    Also I'd really like to express my fear in having that DLC mod, please don't risk the birth of a modding community for stuff like that
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  6. #146
    khenaz's Avatar Banned
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    I also agree that having this here is not right

    modding is the only possible future for this great game , we are here to show the people and Ubisoft what good modding can bring , this kind of post is simply going to ruin everything
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  7. #147
    I want to remove the crosshair, anyone know what file i have to edit?
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  8. #148
    R.Sporkington, really thank you so much!!! The nominimap mod is great! So when can you release a no anything mod, (no health, armor bars, no white spotting indicator, etc), looking forward to your new mod, thank you!!! :-)
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  9. #149
    By the way, I think romving the unlock dlc information in the post is important if we want to keep on modding the game in the official forum
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  10. #150
    ok.

    What i removed:

    -Minimap (still get the blue mission area in the minimap)
    -Enemie tags
    -White Detection Indicator
    -Crosshair
    -Health and Armor Indicator

    DOWNLOAD: http://www.mediafire.com/?huuuw96q9cu9tzd

    Preview:
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