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  1. #981
    Originally Posted by solecist Go to original post
    nope, it does not! i made them cost 4 leaves and it just skips it; doesn't make you create the syringe.

    definitely gonna swap my crafting file for yours, though. sounds interesting! thanks. do you mind if i bulk it (with credit) with my upcoming realism mod? might as well ask now.
    Well, hopefully you like the changes. Of course you can use it... I certainly don't own it. In fact, I'm just moving the ball down the field, building on what inakrin already started. Don't need credit (although it's nice), just don't want people claiming my work for their own, that's all.

    Originally Posted by inakrin Go to original post
    Well...nobody's perfect. I can DO mistakes. But what about tutorials...
    Of course... we all make mistakes! Thanks for your work so far though! I'm just trying to help
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  2. #982
    Originally Posted by inakrin Go to original post
    of course it is. Check fc3 library. Is you skilled in script-writing, you can do whatever you'd like to.

    EDIT: And what about me...i changed "machete check" to "handgun check" and now can complete my WANTED quests with my colt911. But this is not fair. I'd like to change this stance - a full reward for machete kill and only half of money for pistol kill. But don't know lua that good.
    Work with repair tool too? Or just weapon class?
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  3. #983
    Originally Posted by tom.solo Go to original post
    Work with repair tool too? Or just weapon class?
    Erm...not sure if repair tool is actually DO some damage
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  4. #984
    Leechmonger made a post a few pages back that implied we'd be able to unlock travel to the second island (maybe all the other islands too?) at any point in the story. Checked and didn't see any follow up to that. Can we do this and, if so, how?
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  5. #985
    Originally Posted by karmakgb Go to original post
    Guess I'm late to the party here (was a huge pain in the *** to make) but here's my version http://rghost.net/42325034

    I DO use "improper" parts. Crocodile leather (and turtle shells) now has/have a use! At least, if you want a certain wallet or a certain holster (I forget which). Also, "leaves" are now required for crafting items. I'm operating under the assumption that Jason is an idiot and is using that word to mean "the entire plant". So in my mind, he's using the vines and stalks of the various plants for use in crafting. There are many more items needed to craft now (didn't even get into using multiple animals for one item... hmmm...) and you need to pay more attention to the world is you want to make use of it. No crashes for me and it's been tested (as far as it can be at this early juncture). Enjoy!

    And here's a companion file that does the following: All weapons unlocked, no free weapons, prices adjusted up or down depending on the quality of the weapon (not easy to obtain), and (here's the fun part) skins/animal parts prices have been significantly increased so that hunting is always viable, almost necessary way to get weapons. http://rghost.net/42325444

    This all might need some adjusting. I'll do it based on my own gameplay but feedback from others can be useful.

    Also, thanks to all the modders who figured out these commands; most of the credit goes to you.

    EDIT: Oh and, by the way, the numbers for blue and white leaves are switched in the wiki. Blue is 1386 and white is 1385. I also forgot to mention that the number of plants to craft syringes have also gone up (for instance, 3 seemed a good number for basic medical syringes). Um... which probably breaks the crafting tutorial, now that I think about it. Stupid mission areas...
    Is it possible to have a list of all the changes you made ? all recipes are unlocked at start ?

    Did you fixed the issue with the medical syringes and the crafting tutorial ?

    Thanks in advance !
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  6. #986
    DO NOT INSTALL "Texture pack" it causes the game to crash on init with 1.03 patch.
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  7. #987
    Um... maybe tomorrow. Sleep calls. Haha.

    As a quick overview, I still have one animal skin type per upgrade but have an upward progression of numbers from small through extra large (sometimes 3/6/9 and sometimes 4/6/8, etc.). In addition, plants of various kinds are required for each upgrade, the same kinds and amounts for all item types (i.e. all rucksacks require 4 white "leaves and 2 blue "leaves and so forth). The extra large items require the special skin, the plants, and a smaller number of regular animal skins. Most of this is completely arbitrary; that's just how crafting is in this game. As long as it gives you more reason to explore... *shrug* I highly recommend something like what I did with the economy as well (not a true complete overhaul but whatever), namely forcing the player to buy everything and then raising the price of skins dramatically. Hunting with a purpose!

    I think I have the changes saved somewhere. Recipes are not unlocked. Solecist says that the tutorial is ok either way but I'll double check tomorrow when I get a chance.
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  8. #988
    Originally Posted by karmakgb Go to original post
    Um... maybe tomorrow. Sleep calls. Haha.

    As a quick overview, I still have one animal skin type per upgrade but have an upward progression of numbers from small through extra large (sometimes 3/6/9 and sometimes 4/6/8, etc.). In addition, plants of various kinds are required for each upgrade, the same kinds and amounts for all item types (i.e. all rucksacks require 4 white "leaves and 2 blue "leaves and so forth). The extra large items require the special skin, the plants, and a smaller number of regular animal skins. Most of this is completely arbitrary; that's just how crafting is in this game. As long as it gives you more reason to explore... *shrug* I highly recommend something like what I did with the economy as well (not a true complete overhaul but whatever), namely forcing the player to buy everything and then raising the price of skins dramatically. Hunting with a purpose!

    I think I have the changes saved somewhere. Recipes are not unlocked. Solecist says that the tutorial is ok either way but I'll double check tomorrow when I get a chance.
    Thanks for everything
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  9. #989
    Originally Posted by Xilium Go to original post
    DO NOT INSTALL "Texture pack" it causes the game to crash on init with 1.03 patch.
    Did you tried in DX9 mode ? Because using textures mods in DX11 may cause the game to crash .
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  10. #990
    Not sure if this in known, but i think i found the command that unlocks the wing suit in:
    \fc3_main\domino\user\fc3\fc3_mainmissions\jas_170 \jas_170_main.jas_170_main.lua

    function export:f_13_Out()
    local l0;
    self = self._graph;
    l0 = Boxes[GetPathID("Domino/System/EnableAbilityUpgrade.lua")];
    l0.pawn = nil;
    l0.Ability = "SP_Wingsuit";
    l0._graph = self;
    l0.Out = self.f_5_Out;
    l0:In();
    end;

    If I'm right could you make a unlock mod for it?
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