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  1. #901
    Originally Posted by jketiynu Go to original post
    It says in the readme that you increased the enemy FOV and their detection range. What file did you modify because I did a text-compare between (as an example) the un-modded BaseMerc_FC3.Pirate_Assaulter.xml and yours and I don't see those changes there.
    weapon_npc.xml

    frange
    ftagrange
    ftagtime
    fNearFovDegrees

    btw, your comparing is failed b/c i DID changed some amounts. I'd suggest to use winmerge tool. That thing is able to compare correctly

    Originally Posted by Chorizosss Go to original post
    What is "AI Improvement mod" ? I don't seems to find this mod . Thanks in advance !
    some ai tweaks mostly causing of weapon using.
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  2. #902
    Wher should i unpack files ? wallHack FIX ? THX
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  3. #903
    Originally Posted by Ceano Go to original post
    No version with the radio tower activation for weapons removed?



    There are too many possible combinations of all mods to constantly update them all. I am providing options along the way, but new versions may supercede them. The previous version was 2.01 which used the Hereticus mod, so this is the one being updated now, and it's my personal preference since it doesn't deviate that much from the originally intended weapon progression while providing considerable new flexibility.
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  4. #904
    Ceano's Avatar Member
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    Originally Posted by Uplaysuxor Go to original post
    There are too many possible combinations of all mods to constantly update them all. I am providing options along the way, but new versions may supercede them. The previous version was 2.01 which used the Hereticus mod, so this is the one being updated now, and it's my personal preference since it doesn't deviate that much from the originally intended weapon progression while providing considerable new flexibility.
    But isn't it just to take the file shoppingitems.lib from version 2.00 and replace the one that is in version 2.2?
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  5. #905
    There is any mod to increase the enemy reaspawn or to mantain the red zones when we clean an enemy base? Cuz that would be great, I mean....actually if we clean a base, to unlock side misions, we know also that the zone will be safe, and it means that we don't have random encounters with enemies in this zone, and this part of the map is "dead" in terms of action....
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  6. #906
    Originally Posted by inakrin Go to original post
    weapon_npc.xml

    frange
    ftagrange
    ftagtime
    fNearFovDegrees

    btw, your comparing is failed b/c i DID changed some amounts. I'd suggest to use winmerge tool. That thing is able to compare correctly



    some ai tweaks mostly causing of weapon using.
    My comparing is not failed. I noticed you changed some values, I was only talking about the ones I mentioned though. Anyways thanks for pointing me to the correct file
    *EDIT* I can't find that file. Where is it located?
    *Edit2* I'm an idiot. I was literally looking for a file named weapon_npc.xml :P Thanks again

    @Chorizosss: I just changed the part where it would read (for example on the AK47) iMaxNumAttachments to 3 from 1. It's in the Weapon Properties folder of the unpacked entitylibrary.fcb
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  7. #907
    Originally Posted by jketiynu Go to original post
    My comparing is not failed. I noticed you changed some values, I was only talking about the ones I mentioned though. Anyways thanks for pointing me to the correct file
    *EDIT* I can't find that file. Where is it located?
    rofl* Same there at the weapons' props
    6P9.6P9_NPC.xml
    A2000.A2000_NPC.xml
    AK47.AK47_NPC.xml
    AK47.AK47_NPC.coop.xml
    BZ19.BZ19_NPC.xml
    BZ19.BZ19_NPC.coop.xml
    GM-94.GM-94_NPC.xml
    LPO-50.LPO-50_NPC.xml
    LPO-50.LPO-50_NPC.coop.xml
    M133.M133_NPC.xml
    M133.M133_NPC.coop.xml
    M249.PKM_NPC.xml
    M93.M93_NPC.xml
    MACHETE.MACHETE_NPC.xml
    P416.P416_NPC.xml
    P416.P416_NPC.coop.xml
    PKM.PKM_NPC.xml
    R700.R700_NPC.xml
    R700.R700_NPC.Coop.xml
    R700.R700_NPC.Coop_FPP_Hack.xml
    RPG-7.RPG-7_NPC.xml
    SVD.SVD_NPC.xml
    VZ61.VZ61_NPC.xml
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  8. #908
    Originally Posted by inakrin Go to original post
    rofl* Same there at the weapons' props
    6P9.6P9_NPC.xml
    A2000.A2000_NPC.xml
    AK47.AK47_NPC.xml
    AK47.AK47_NPC.coop.xml
    BZ19.BZ19_NPC.xml
    BZ19.BZ19_NPC.coop.xml
    GM-94.GM-94_NPC.xml
    LPO-50.LPO-50_NPC.xml
    LPO-50.LPO-50_NPC.coop.xml
    M133.M133_NPC.xml
    M133.M133_NPC.coop.xml
    M249.PKM_NPC.xml
    M93.M93_NPC.xml
    MACHETE.MACHETE_NPC.xml
    P416.P416_NPC.xml
    P416.P416_NPC.coop.xml
    PKM.PKM_NPC.xml
    R700.R700_NPC.xml
    R700.R700_NPC.Coop.xml
    R700.R700_NPC.Coop_FPP_Hack.xml
    RPG-7.RPG-7_NPC.xml
    SVD.SVD_NPC.xml
    VZ61.VZ61_NPC.xml
    Yeah I know, see my last edit. I'm a real idiot sometimes, lol :P
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  9. #909
    Originally Posted by inakrin Go to original post
    Mixmod v.06a by zlobs


    based on Rick's weapon addon and Inakrin's Mod Poor Basturd

    http://rghost.ru/42275443
    Added raw version for the good!
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  10. #910
    Has anyone figured out a way to get the Texture Pack mod working with DX11? It always crashes for me on a save load with DX11. Any solutions?
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