🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #81
    Anyone had any luck finding weapon or inventory files?? I'd like to accomplish the following:
    1. Make ammo capacity for the sniper rifles larger. It's ridiculous that you can carry hundreds of rounds for a MS16 (M14) yet only 30 for the Dragunov, despite the fact they weigh practically the SAME in real life. (Never mind the fact that you have generic "assault rifle ammo", despite the guns having 3 different calibers between them)
    2. Fix bullet vanishing. Bullets seem to vanish before 300 meters, which is absurd when you have rifles like the sniper rifles, in addition to the m14 analogue (MS16) which pack killing power at 600 meters and beyond. The assault rifles, as far as I can tell, have a pathetic range of around 100 meters. As someone who has fired a variety of rifles on a 500 yard range, this is irritating.
    3. Fix range damage reduction. There seems to be a really extreme drop off in damage over a certain distance, which is correct for submachine guns, pistols, and especially shotguns, but absurd for rifles.
    4. Bullet-sponge animals. WTF, how many grams of lead can a bear or tiger take through the head? Apparently the fur of these animals is where the Far Cry 2 mercenaries got their bulletproof T-shirts from. If they were this hard to kill in real life, human hunters wouldn't have pushed most of them close to extinction with much less powerful weapons than assault rifles and sniper rifles..
    5. Tone down the vest damage reduction. Sorry, no body armor in the world can take a dragunov round to the same place several times in a row, and keep its wearer on his feet.
    Share this post

  2. #82
    Keep on doing what you´re doing guys! Your work is very much appreciated.
    Share this post

  3. #83
    Mods already?? hell yeah!
    Share this post

  4. #84
    Originally Posted by S.T.A.R.A.C. Go to original post
    Why?

    I have unpacked "fc3_main" file without crash. It's 5.4gb large.
    I'm saying you shouldn't repack it. Modified files should go in patch.fat/dat.

    Originally Posted by ChiConspiracy Go to original post
    Anyone had any luck finding weapon or inventory files??
    Weapon / inventory definitions are in binary object files (*.fcb) and as such are not easily editable until the ConvertObjectBinary tool is done.
    Share this post

  5. #85

    Mod Idea

    Guys/Gals, I just had an awesome mod idea!

    You know how in MP and Co-op whenever you hit the enemy, kill the enemy or make a head shot you get these colourful "ticks" over your crosshair that indicate that you've scored a hit? Does anyone of you think it's possible to add that jazz to the Singleplayer?

    I would really love to have this feature in the Single Player and I would totally make a video about your work helping you promote and present it

    So, whadaya say?
    Share this post

  6. #86
    This thread is probably not the appropriate place to drop your mod ideas in, and will only clutter this thread up.
    Share this post

  7. #87
    Originally Posted by Leechmonger Go to original post
    Weapon / inventory definitions are in binary object files (*.fcb) and as such are not easily editable until the ConvertObjectBinary tool is done.
    Meaning clip sizes & damage values?
    Share this post

  8. #88
    Originally Posted by Viragoxv535 Go to original post
    Great guys!! Is it possible a mod to rise the weather sound effects volume a little more? Lightning, rain, wind.....
    This is actually a good one.
    Share this post

  9. #89
    Originally Posted by Leechmonger Go to original post
    Do you have the stack trace for that crash?

    Also, you should never ever ever ever try to repack anything other than patch.fat/dat.
    Yeah, I finally realized you could recreate the directory structure in the patch file instead of rebuilding the whole thing.

    I didn't grab the trace but I do still have the cmd window open, and I can see the error "Unhandled Exception: OutOfMemoryException." Only when using -c, worked fine without it. I already deleted the files from the fc3_main after my project failed (my 50% opacity minimaps project lagged the game horribly, unfortunately). If I do anything with it again I'll make sure to grab it.

    For anyone who's curious, I attempted to create a 40% opacity minimap. I used the batch converter program from earlier in the thread, created an automated batch process in Photoshop to add an alpha layer at 40% opacity to every file that makes up the world map (about 500), and then wrote a quick program to batch copy the XBT headers back into the files. While it did work it created such a horrible performance issue that it wasn't worth it (from 80 fps to 20fps on a 680).
    Share this post

  10. #90
    Was able to extract all sound and score from the game.


    Using the .DAT/FAT extractor tool, I put the Sound.dat and sound.fat into a test directory, ripped all sound .SBAO files (these are just oggvorbis files)

    Using the tool I earlier specified, Oggdecv1.9.7, I was able to wildcard the conversion just using a the * wildcard for all .sbao files in that directory which defaults their conversion to uncompressed .WAV files.


    and they all play perfectly, even the soundtrack parts there were not included with Deluxe Edition =D


    proof:

    Share this post