http://forums.ubi.com/showthread.php...=1#post8789053
I tried to get this to work, but I have not had any success.
Has anyone managed to successfully change the menu stats for weapons?
Any help would be greatly appreciated.
Edit:
When I try to use the method in the link the stat bars "disappear."
Originally Posted by COWENS369 Go to original postCode:Float - - - - - - - HEX 10.0 - - - - - - - 00 00 20 41 9.0 - - - - - - - 00 00 10 41 8.0 - - - - - - - 00 00 00 41 7.0 - - - - - - - 00 00 E0 40 6.0 - - - - - - - 00 00 C0 40 5.0 - - - - - - - 00 00 A0 40 4.0 - - - - - - - 00 00 80 40 3.0 - - - - - - - 00 00 40 40 2.0 - - - - - - - 00 00 00 40 1.0 - - - - - - - 00 00 80 3F
Hello everybody , here's my first contribution !
Hereticus Weapons mod 1 ( supposed to be used on a 1.02 game )
-------------------------------------
What this mod does :
-All attachments for weapons
-Better sights for weapons
-All weapons unlocked from the very begining BUT :
-You need money to buy weapons or activate radio towers to gain weapons for free like in vanilla game.
https://hotfile.com/dl/183846473/627...ation.rar.html
OR
-You need money to buy weapons or activate the LAST radio tower from the game ( Tower15 ) to gain for free every weapons at once.
https://hotfile.com/dl/183846551/115...ation.rar.html
OR
-You need money to buy weapons and no more activation from radio towers at all <-- my favorite !
https://hotfile.com/dl/183846610/d13...ation.rar.html
-------------------------------------------------
Done by hereticus based on those mods :
Attachement mod + Better sights by Uplaysuxor
Better sights mod v.1.2 by Khenaz
Attachment Mod created by Rick (gibbed)
And also a special thanks to teknogek1300 for his very well explained video.
What did i do ?
I changed this line for each 2nd island weapon :
which desactivate the mission check.<field name="UnlockOnMissionComplete" type="String">(something here)</field>
to
<field name="UnlockOnMissionComplete" type="String"></field>
AND I changed the line
For each weapons in the shoppingitems.lib file<field name="UnlockFromScript" type="String">Tower[number here]</field>
to
<field name="UnlockFromScript" type="String">Tower99</field>
As this tower don't exist , the weapon will never be activated througt towers ! Thats the same way Ubisoft developers used for the signatures weapons.
But beware , if you just delete the >tower[number]< the weapon will be free at the begining of the game.
How do you "convert" those?Originally Posted by tom.solo Go to original post
Is it possible to use values like 9.5, 3.2, 0.1 etc?
Is 10.0 the max value (does that mean the bar will be completely filled in)?
Your question will be ignored here. Post mod request here:Originally Posted by deama12 Go to original post
http://forums.ubi.com/showthread.php...Request-Thread
Would you let me know which files you alterd and what lines to get the no weapons from towers. I am running a mod that does everything else you mentioned except that one option and I`d like to know how it`s done.Originally Posted by Chorizosss Go to original post
I changed this line for each 2nd island weapon :
which desactivate the mission check.<field name="UnlockOnMissionComplete" type="String">(something here)</field>
to
<field name="UnlockOnMissionComplete" type="String"></field>
AND I changed the line
For each weapons in the shoppingitems.lib file<field name="UnlockFromScript" type="String">Tower[number here]</field>
to
<field name="UnlockFromScript" type="String">Tower99</field>
As this tower don't exist , the weapon will never be activated througt towers ! Thats the same way Ubisoft developers used for the signatures weapons.
But beware , if you just delete the >tower[number]< the weapon will be free at the begining of the game.
Sure, these values - not all in .lib/.obj files ! - seems a simple floating numbers in hex presentation, just search google how to convert this or use my little tool: H2CF.Originally Posted by COWENS369 Go to original post
What is the max values? Dunno, try a higher values and go testing...![]()
Thank you, I tried to find a converter but all of them were giving me different results from the conversion table you posted.Originally Posted by tom.solo Go to original post
This tool works great.