HiOriginally Posted by hammerhorde Go to original post
Not need to select a folder entitylibrary_converted
Just need to select a one file entitylibrary_converted.xml
No, it was a bug (due to the link actually being two "links", one that is displayed and another that is the embedded actual link; one was fixed, the other wasn't).Originally Posted by adarwinter Go to original post
Here's the proper link:
http://rghost.net/42133851
also, in case anybody wants to remove the stealth sounds (i know the dll has been posted, but he didn't explain his methods exactly):
in your dll, search for the text strings sndDetectionUpdate and sndDetected -- replace a letter in each of those two commands. so, sndDetectionUpdatx and sndDetecex. i recommend HXD:
http://mh-nexus.de/en/hxd/
Hello,
I have no idea of how many of you are familar with JUMP MAPS, but there was and still is an active jumper community in FC2. Beside Race Maps Jumping is and was what FC2 seperated the game from basically every other shooter. The things we could do were limitless and some highly gifted map makers did come up with insane maps for people to test their skills and mind. With the new editor we could have so many new options, but i fear we do not!
Unfortunatly the FC3 gameplay will not allow us to jump decent sophisticated and artistic jump maps anymore. The first time i tried FC3 i was seriously in shock and very sad. Who in this world implemented this crappy move and jump system into FC3? Im not bragging about all the other stuff that was said in this thread and many other threads before, i agree with most of it. BUT, how can you seriously deliver movement controls like in FC3?
1. Did you guys realize that even when you hold the run button permantly you will start walking once you stopped moving and then start moving again? I expect to run anytime i hold the run button! This also goes for sliding....after a slide you will start walking and you won't run anymore. This problem is not only critical for jump maps, but the gameplay in general.
2. Having all those scripted movements look nice, no doubt about it, but did you realize that you will basically slide over a stone once you try to jump on it? Who actually tested this kind of crap? Did the test players not realize that people might like to jump on top of the stone (for whatever reason) and dont like some scripted animation how you slide over or around it? This is even critical in the SP...Once you are close to a cliff and you are close to a stone (etc.) you might fall due some scripted event. When i jump, i want total control on where i jump or on what i jump.
There are some other issues regarding the gameplay in general that i will not come up with now, but my question is:
IS IT POSSIBLE TO DELIVER AND IMPLEMENT THE FC2 MOVEMENT CONTROLS INTO FC3? Im sure its almost an impossible act to do, but asking is free. I wouldnt mind if its some patch that can only run on specific servers or under certain rules...shooting on jump maps is forbidden anyway....
To those who have no idea about Jump maps/ puzzle maps or what im talking about and those that are seriously interested on what you can actually do in Far Cry 2, concerning jumping, are free to contact me. I appreciate all your help.
Thanks
Added to the new compilation:Originally Posted by teknogek1300 Go to original post
Version 1.5:
Unlocked 2nd island weapons by teknogek1300
Better Sights 1.2 by Khenaz
Beverhund HUD mod compilation
Leechmongers attachement mod
KyodanXD Objective icon removal
object blinking removal by tom.solo
Wallhack removal by KyodanXD (UPDATED to include animal tagging)
http://rghost.net/42177882
WARNING: Will severely reduce incentive to play as all new weapons are FREE/OWNED![]()
Personally I am torn between desire to use new guns and desire to progress in the game as originally intended. I'd probably prefer if the new weapons were available but at their full price, and not owned straight away.
Send info if any issues encountered.
They can't really forbid us to ;oOriginally Posted by RustyRampRade Go to original post
And the police cant forbid you to shoot a puppy, doesn't mean we should go shoot puppies.Originally Posted by tchNL Go to original post