This would be amazing... but might be too difficult to achieve with the methods we have so farOriginally Posted by Asskicker500 Go to original post![]()
hii razor, same to meOriginally Posted by razorfinnish Go to original post![]()
Excellent work, guys!
Is there a possibility for creating a higher resolution textures pack for the game? The default ones are good, but there are still many low res textures. If someone re-did the textures of this game like MalDo HD did for Crysis 2, then this could end up being one of the best looking games to date.
i really wonder if there is a way to edit the spawn system so there are still pirates in conquered areas. this is probably either very hard or impossible with hex editing, but its what i wish for the most, and i've seen enough thread about others that wish for that as well.
if anything - i'd increase the popularity of pirates. not decrease them. just for fun. i love the firefights in this game!
if you ask me - no way in hell. there needs to be a model of the gun with that attachment. it's not a seperate model of an attachment that just appears on the gun. it's a different gun model with the attachment attached. if there is no model of a deagle with a silencer, for example, than you cant mod it in.Originally Posted by Improvizor Go to original post
Yes. I find myself hesistating to kill pirates because I'm afraid of ending up with no more resistance. I wouldn't mind if there was twice as many pirates in every firefight.Originally Posted by adarwinter Go to original post
There's a silenced 1911 available somehow. It's a special unlockable version of it. It was also a silenced 1911 they showed off in the E3 2011 live gameplay footage.Originally Posted by Improvizor Go to original post
Oh good, these forums are going to use the really stupid name I put in on Uplay back when I assumed it would never be seen by another person. Anyway...
I've been trying to kill just the static components of the UI and had only partial luck so far. By static I mean anything that stays on the screen at all times during gameplay (the minimap and health bar mostly... ammo only appears when the game thinks you're in combat). I'm not really looking for immersion so much as plasma burn in protection -- these 100% opacity screen elements in bright colors are a concern on a relatively new plasma display.
Not being able to figure out how to actually disable these elements I went to trying to blank out their graphics, unfortunately so far that only got me to:
I also believe I can get rid of the remaining bits of health bar and the armor bar (no armor in the pic but it would be there) by blanking out the alpha channels in the solid colors used for fill. That just leaves me with the text and the large bright circle, which still concerns me from a burn-in perspective. Unfortunately my understanding is that this part of the map is dynamically generated based on the height map so there's no image editing that can get rid of it.
Anyone have any clues? Just being able to turn off pieces of the UI would be optimal, or even finding a way to trick it into rendering all of the terrain with colors that have a 0 alpha would work.
PS: Anyone wondering how you get these files back to XBT, open the original XBT file in a hex editor to find out what mode to save your DDS in (DXT5 for most it seems). Then copy the header from the original (everything before the text "DDS") and paste that in at the start of your new DDS file. Finally rename your DDS file whatever.xbt and you should be done.