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  1. #31
    Sorry for my very bad english!

    I love this "no hud" method but i want show my ammo counter...
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  2. #32
    I'm trying to unpack big "fc3_main.dat" file, 3.4gb in size. It unpack about 1.2gb of data and then stop with this error:



    Any idea? Maybe i'm doing something wrong?
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  3. #33
    Good mod dude

    Do you think that could be posible to make a MOD for the respawn of the game? I mean....when you conquer a enemy base, you unlock the side missions and fast travel to this zone, BUT, the patrols and enemies of the zone disappear, and the zone is "dead" in the terms of "armed combats".....if we could make that when you conquest a base, the side quest and fast travel remains, but ALSO the patrols and enemies of the zone, .it could be great.
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  4. #34
    Thanks everyone involved in the first mods, especially Haoose that's a terrific start being able to turn off those stupid derpy icons.

    Does anyone have any idea how to stop all the plants from flashing? So dumb, they're easily recognisable as plants you can harvest why the hell do they need to flash as well???
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  5. #35
    Good job!

    Originally Posted by khenaz Go to original post
    Nevermind got it to work

    New red dot sight , working on all optics


    Any chance you could give a little detail on how to do this? Or just publish the .dat file with this change? Because this freaking red giant sight is pure BS. Well, like the other UI elements made for TVs standing in 5 meters from players =/
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  6. #36
    Anybody figure out how to mod weapon damage or unlock all shop items yet?
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  7. #37
    Haoose_GP's Avatar Member
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    Dec 2012
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    Russia [Haoose]
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    46
    Originally Posted by S.T.A.R.A.C. Go to original post
    I'm trying to unpack big "fc3_main.dat" file, 3.4gb in size. It unpack about 1.2gb of data and then stop with this error:
    http://img141.imageshack.us/img141/8765/fc3p.jpg
    Any idea? Maybe i'm doing something wrong?
    You path too long
    Example:
    Unpack to C:\Unpack\
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  8. #38
    khenaz's Avatar Banned
    Join Date
    Jun 2009
    Location
    Montreal
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    71
    Originally Posted by xabkish Go to original post
    Good job!



    Any chance you could give a little detail on how to do this? Or just publish the .dat file with this change? Because this freaking red giant sight is pure BS. Well, like the other UI elements made for TVs standing in 5 meters from players =/
    http://forums.ubi.com/showthread.php...er-sights-mod?
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  9. #39
    Holy crap WOW! Keep up the amazing work! I love the NoEnemy camera icons. Makes the camera a little less awful to use. I'm still not sure about the perma-visible highlight it gives enemies, but losing the icons is awesome.

    All of you: thanks.
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  10. #40
    really nice mod. excellent work.
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