Good mod dude
Do you think that could be posible to make a MOD for the respawn of the game? I mean....when you conquer a enemy base, you unlock the side missions and fast travel to this zone, BUT, the patrols and enemies of the zone disappear, and the zone is "dead" in the terms of "armed combats".....if we could make that when you conquest a base, the side quest and fast travel remains, but ALSO the patrols and enemies of the zone, .it could be great.
Thanks everyone involved in the first mods, especially Haoose that's a terrific start being able to turn off those stupid derpy icons.
Does anyone have any idea how to stop all the plants from flashing? So dumb, they're easily recognisable as plants you can harvest why the hell do they need to flash as well???
Good job!
Any chance you could give a little detail on how to do this? Or just publish the .dat file with this change? Because this freaking red giant sight is pure BS. Well, like the other UI elements made for TVs standing in 5 meters from players =/Originally Posted by khenaz Go to original post
You path too longOriginally Posted by S.T.A.R.A.C. Go to original post
Example:
Unpack to C:\Unpack\
http://forums.ubi.com/showthread.php...er-sights-mod?Originally Posted by xabkish Go to original post