yup.Originally Posted by flinginpoo Go to original post
change this
to thisCode:<field name="selCollectibleType" type="Enum">Plant</field>
in the shopping items and you're free to goCode:<field name="selCollectibleType" type="Enum">Invalid</field>
Originally Posted by inakrin Go to original post
I can't see the difference... I'll open up the .lib and see if I can decipher what you mean
ahhh, sorry! Second string is looking likeOriginally Posted by flinginpoo Go to original post
<field name="selCollectibleType" type="Enum">Invalid</field>
Hey, would I be able to get a RAW version of this somewhere?Originally Posted by Uplaysuxor Go to original post
Thanks,
Some modifications can only be activated/deactivated during the first Dennis mission, and whichever changes are made are permanent for the rest of that playthrough. The only known fix (that I'm aware of) is to remove the mod and start a new game.Originally Posted by TGPomy9795 Go to original post
i was about to ask this vary question XDOriginally Posted by flinginpoo Go to original post
i did this and i am not seeing a change at all, maybe ill try a new game as it seems changing these values (prices) can cause the current skins in the inventory to glitch and crash when trying to sell them at times either that or i used unfamiliar numbers somewhere :/ .Originally Posted by inakrin Go to original post
EDIT: nope still no difference with fresh game how about you flinginpoo?. , LOL flinging poo![]()