Yes, because because expecting an "immersive" game where you spend a rather significant amount of time killing people and animals with guns and trying not to be killed by their guns to have realistic GUN physics makes for a silly pursuit... give me a break.Originally Posted by CelicetheGreat Go to original post
If I want a "gamey" experience, I'll grab a Mario or Zelda
It's my right to play Farcry 3 with increased weapon damage, less health, and ZERO hud if I so choose. Considering the number of downloads the various mods on here have accomplished, it seems I'm not alone.
Under the FC3_Animals files, they have 3 hit location multipliers, though they are still in hex, like the buffalo example below:Originally Posted by fnx.. Go to original post
<object name="HitLocationMultipliers">
<object name="HitLocationMultiplier">
<field hash="57CDD6A0" type="BinHex">40000000</field>
<field hash="DBAB2F6A" type="BinHex">01000000</field>
</object>
<object name="HitLocationMultiplier">
<field hash="57CDD6A0" type="BinHex">01000000</field>
<field hash="DBAB2F6A" type="BinHex">01000000</field>
</object>
<object name="HitLocationMultiplier">
<field hash="57CDD6A0" type="BinHex">00000000</field>
<field hash="DBAB2F6A" type="BinHex">01000000</field>
Link is broken. waiting for next update!Originally Posted by Uplaysuxor Go to original post
What's the usual cause of Far Cry throwing an exception and crashing when you've just compiled a new patch .fat/.dat? Struggling to get the game to load with what is a simply alpha channel edited .xbt and recompiled into the current patch. Crashes during loading the current game, not when loading Far Cry.
What's the proper method for editing alpha channel for the minimap elements? It's beginning to annoy me how fussy the game is.
1. Remove xbt header using HxD.
2. Load dds file in DXTBmp, export the alpha channel.
3. Edit in program of choice, save out.
4. Add xbt header back to dds file.
5. Move .xbt file to patch 'to compile' folder along with entire folder structure (starting at \ui).
6. Pack along with current patch into new patch .fat/.dat.
^ That's my process. Where's my error? Graphic app I am using is Gimp because I cba to install PS but if it somehow screws up handling .bmp files then I will avoid it (I know it has issues with alpha channels but since I am editing a layer as an image I thought it would be okay).
Bumping this in the hope that Leechmonger gives us a status update. I was really looking forward to an attachments mod 2.0, I hope it's still in the works.Originally Posted by hammerhorde Go to original post
It is, it's just on the backburner a bit due to work on other things.Originally Posted by jketiynu Go to original post