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  1. #111
    Haoose_GP's Avatar Member
    Join Date
    Dec 2012
    Location
    Russia [Haoose]
    Posts
    46

    Yeah!

    UnLock all DLC!
    UnLock The Monkey Business, The Lost Expeditions, Lost Experiment
    Before mod:
    http://i49.fastpic.ru/big/2012/1206/...c9183f32fc.jpg
    After mod:
    http://i49.fastpic.ru/big/2012/1206/...33e39f89a0.jpg
    Download:
    ---delete---

    How it's done:
    In fc3_main.dat/fat: domino\system\lockedcontentcheck.lua
    Change these lines:
    Code:
    		if (IsLockedContentUnlocked(self.ContentName)) then
    			outUnlocked(self);
    		else
    			outLocked(self);
    		end
    On these lines:
    Code:
    		if (IsLockedContentUnlocked(self.ContentName)) then
    			outUnlocked(self);
    		else
    			outUnlocked(self);
    		end
    Enjoy!
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  2. #112
    I didn't know we were trying to get modding banned from the official forums.
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  3. #113
    That was not a smart move, *******.
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  4. #114
    Originally Posted by Vetrix2011 Go to original post
    Yeah!

    UnLock all DLC!
    UnLock The Monkey Business, The Lost Expeditions, Lost Experiment
    Before mod:
    http://i49.fastpic.ru/big/2012/1206/...c9183f32fc.jpg
    After mod:
    http://i49.fastpic.ru/big/2012/1206/...33e39f89a0.jpg
    Download:
    --delete--

    How it's done:
    In fc3_main.dat/fat: domino\system\lockedcontentcheck.lua
    Change these lines:
    Code:
            if (IsLockedContentUnlocked(self.ContentName)) then
                outUnlocked(self);
            else
                outLocked(self);
            end
    On these lines:
    Code:
            if (IsLockedContentUnlocked(self.ContentName)) then
                outUnlocked(self);
            else
                outUnlocked(self);
            end
    Enjoy!

    lmao!
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  5. #115
    NinjaOnFire's Avatar Member
    Join Date
    Apr 2012
    Location
    England
    Posts
    483
    I love you guys. Keep up the good work.
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  6. #116
    Originally Posted by Captain_Tr1ps Go to original post
    Was able to extract all sound and score from the game.


    Using the .DAT/FAT extractor tool, I put the Sound.dat and sound.fat into a test directory, ripped all sound .SBAO files (these are just oggvorbis files)

    Using the tool I earlier specified, Oggdecv1.9.7, I was able to wildcard the conversion just using a the * wildcard for all .sbao files in that directory which defaults their conversion to uncompressed .WAV files.


    and they all play perfectly, even the soundtrack parts there were not included with Deluxe Edition =D


    proof:


    How far-fetched would it be, if you or someone compressed all of the 'good' sound files (car radio type stuff) into mp3's and uploaded them or even seeded a torrent?

    all that .dat business is not for me!
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  7. #117
    When I start the tool, it just opens and closes very quickly... How to use this???
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  8. #118
    Is it possible to mod out mission notification popups?
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  9. #119
    Originally Posted by razorfinnish Go to original post
    They do work in the multiplayer, and they work well.

    Awesome can't wait to have this, AI in multiplayer will be awesome to have. Along with vehicles and weapons, Far Cry 3 is getting better and better.
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  10. #120
    Originally Posted by Leechmonger Go to original post
    I'm saying you shouldn't repack it. Modified files should go in patch.fat/dat.

    Weapon / inventory definitions are in binary object files (*.fcb) and as such are not easily editable until the ConvertObjectBinary tool is done.
    Was this in common.dat?
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