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  1. #91
    khenaz's Avatar Banned
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    Originally Posted by Captain_Tr1ps Go to original post
    Was able to extract all sound and score from the game.


    Using the .DAT/FAT extractor tool, I put the Sound.dat and sound.fat into a test directory, ripped all sound .SBAO files (these are just oggvorbis files)

    Using the tool I earlier specified, Oggdecv1.9.7, I was able to wildcard the conversion just using a the * wildcard for all .sbao files in that directory which defaults their conversion to uncompressed .WAV files.


    and they all play perfectly, even the soundtrack parts there were not included with Deluxe Edition =D
    Found the annoying menu audio in there ?
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  2. #92
    yup. every little action sequence and rift and cutscene audio is in here as well.

    Along with a folder called unknown that is full of some strange stuff as well.

    And full audio tracks for some of the background band music... there is a non-lyrical version of Die antwoords "I think you freaky and I you a lot" as well as the lyrical version, as well as the skrillex music and other stuff

    And the entire deluxe OST content is all there uncompressed.

    lots and lots of music
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  3. #93
    Good job! I tried it but can not figure out how to completely romove the whole minmap. Can someone post one here which is based on the ' Hardcore' mod + ' no minimap'? Thanks in advance!
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  4. #94
    Originally Posted by khenaz Go to original post
    Found the annoying menu audio in there ?
    Maybe THAT could be removed...
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  5. #95
    Originally Posted by ChiConspiracy Go to original post
    Anyone had any luck finding weapon or inventory files?? I'd like to accomplish the following:
    1. Make ammo capacity for the sniper rifles larger. It's ridiculous that you can carry hundreds of rounds for a MS16 (M14) yet only 30 for the Dragunov, despite the fact they weigh practically the SAME in real life. (Never mind the fact that you have generic "assault rifle ammo", despite the guns having 3 different calibers between them)
    2. Fix bullet vanishing. Bullets seem to vanish before 300 meters, which is absurd when you have rifles like the sniper rifles, in addition to the m14 analogue (MS16) which pack killing power at 600 meters and beyond. The assault rifles, as far as I can tell, have a pathetic range of around 100 meters. As someone who has fired a variety of rifles on a 500 yard range, this is irritating.
    3. Fix range damage reduction. There seems to be a really extreme drop off in damage over a certain distance, which is correct for submachine guns, pistols, and especially shotguns, but absurd for rifles.
    4. Bullet-sponge animals. WTF, how many grams of lead can a bear or tiger take through the head? Apparently the fur of these animals is where the Far Cry 2 mercenaries got their bulletproof T-shirts from. If they were this hard to kill in real life, human hunters wouldn't have pushed most of them close to extinction with much less powerful weapons than assault rifles and sniper rifles..
    5. Tone down the vest damage reduction. Sorry, no body armor in the world can take a dragunov round to the same place several times in a row, and keep its wearer on his feet.
    I would love to see all that fixed !

    So having all attachments in SP for each weapons, but i doubt it would be easy to achieve
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  6. #96
    Has anyone figured out how to allow all the stuff in the editor past validation and into multiplayer maps, including vehicles, ai, weapons and animals? This is the main thing i want, more than anything else.
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  7. #97
    Originally Posted by excalibur300 Go to original post
    Has anyone figured out how to allow all the stuff in the editor past validation and into multiplayer maps, including vehicles, ai and animals? This is the main thing i want, more than anything else.
    Vehicles already work without needing editing. AI and animals won't work properly since they are not synced/enabled.
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  8. #98
    huh, vehicles do not work they invalidate the map at least for me unless you know something i don't, and what do you mean ai and animals wont work, im not sure i understand what you mean when you say synced.
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  9. #99
    did any one find the car radio songs i like to replace then
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  10. #100
    adarwinter's Avatar Senior Member
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    Originally Posted by excalibur300 Go to original post
    huh, vehicles do not work they invalidate the map at least for me unless you know something i don't, and what do you mean ai and animals wont work, im not sure i understand what you mean when you say synced.
    if i understand him correctly there must be a code (a complicated one) in the MP code that syncronizes the AI movement and behavior between more than one player over the net. if such a code doesnt exist that its imporssible for two players or more to share AI since one player will not have the same AI data as the other. who knows what will be the result of that. maybe the AI in one's game won't be in the same spot or do the same things as in the other's. maybe the human players WILL be in sync but the AI won't.

    i just want the editor to allow me to play the maps with AI in the game itself. but i doubt even THAT can be done.
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