🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #771
    Well hows your game of the yr. Workin out...........hate to say i told you so! Should have listened to your core fans, map editor makes this game it made you better than the rest.im hearing grapevine about fc4 on a 720(next gen) platform? Are you gonna lie to us about that to or would you like to put call of duty/modern warfare /battlefeild out there(and our) misery? What im not hearing is anything good about fc3! Im probly the biggest fan you have anymore so i challenge you to pull your head outta your *** and make a map editor/multiplayer **** the campain mind blowing game we know you can..........yours truly f c doesnt stand for ****ing crapp?
    Share this post

  2. #772
    I've been playing this on Xbox 360, and I would really love to have the option to remove the HUD(like I can on many of my N64 games I still play), or at least the map, also the ability to remove tagging altogether(not just weapon tagging). This is really a great game, and there are many of us that would really like to be more immersed into the gameplay, and hope there is a patch to give us the ability to remove these elements.

    THANKS
    Share this post

  3. #773
    Oh yes, and another thing, if it's possible to be fixed, have the option not for the radio towers to give us free weapons, it just seems too easy, I hope there is a patch coming soon for us. otherwise, this was one of the greatest games I've ever played.
    Share this post

  4. #774
    Dutch-J3ff's Avatar Junior Member
    Join Date
    Jan 2013
    Location
    The Netherlands
    Posts
    2
    Far Cry 3 is a great game, I've really enjoyed this game.
    Share this post

  5. #775
    Butcherbird59's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Brisbane Australia
    Posts
    1,228
    Since lately I am bugged by this error - Try Again is fixing the issue but why is that in the first place? perhaps put a small delay before syncing and the problem goes away

    Share this post

  6. #776
    Does anyone know how to get the 2 loot chest at X:249.9, Y:324.0?? They are inside the cave but there is a huge wall stopping me, nothing to climb and i can't go far under water? I tried driving the jeep looking 4wd in there but it sunk in the water and the wall is to steep anyway, and i can't find another entry.
    Share this post

  7. #777
    Butcherbird59's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Brisbane Australia
    Posts
    1,228
    Originally Posted by CutthroatPenny7 Go to original post
    Does anyone know how to get the 2 loot chest at X:249.9, Y:324.0?? ....
    I believe I know where you are (without seeing a screenshot) and if I am right you're trying to enter that cave from the exit route hence no way up
    Share this post

  8. #778
    Is the entry nearby?
    Share this post

  9. #779
    Butcherbird59's Avatar Senior Member
    Join Date
    Jan 2013
    Location
    Brisbane Australia
    Posts
    1,228
    I can't memorise a certain cave by its coordinates - can you? when we see your screenshot you can post here ....
    Share this post

  10. #780
    Originally Posted by HaraDaya Go to original post
    It's always easier to focus on the negative, it's what stays with me after I'm done playing. I do think you've all set a standard for open-world sandbox games. And it's the kind of game I have a hard time pulling away from. So don't take it as I don't love the game so far. But I'll add to it as I spend more time in the game.

    The negative
    • The interface breaks the immersion. This is the biggest letdown for me so far. Far Cry 2 raised the bar for immersion possible in a FPS. Everything was done by your character. Rarely were you pulled out from his view. Far Cry 3 has proved to me how important that was for the experience.
      • It yanks you out of the jungle immediately whenever you go check the map, crafting, lootsack, things that are done very often. Mostly because of how it pauses the game, mutes all the sounds of the jungle, and plays the same bass-heavy ambient track every time.
      • The interface sounds. The sounds are also too... dominant I guess. Woosh and thump. They also play every time a context sensitive option pops up, such as skinning animals, or looting corpses, this is unnecessary and only adds to the feeling that it's a game, the visual is enough.
      • It feels clunky on the PC. Sometimes you need to click on an option to make it highlight, other times hovering over is enough. Scrolling doesn't always work either.

    • Too much handholding:
      • Too many popups on screen. Too often. This is really annoying, the game encourages you to explore, but it's like it keeps telling you every 5 minutes that you should go do the story objective, craft this or that, no matter what you're doing.
      • Radio towers revealing everything in the area. Every chest and every relic. It takes out the exploration when you get exact coordinates on every interactable object in the world. Encourage the player to explore, don't spoil the surprise of finding something. A suggestion would be make it so that if you've turned specific legends off on the map screen it also affects the minimap.
      • Flashing objects. Especially the flora, makes it all look too gamey. It's fine for tutorials. But once the player has learned an object can be interacted with, it's not needed anymore. As always, an option to turn it off keeps both audiences happy
      • No option to turn off all the control reminders. Seasoned players won't need all these "press L-ALT to hold breath", "press C to switch to gunner seat" and so on. The less text that's put on screen the better. Use visual ques instead.

    • Day/Night/Weather cycle is way, way too fast. Sometimes I want to sneak around at night. But I can't skip to night, and when it is night, it lasts only what feels like 5 minutes. (Does the time of day and weather actually affect the AI detection and behavior?)
    • Clearing areas of pirates is too easy/fast. Others in this forum have suggested giving the pirates the ability to take back a captured checkpoint once in a while. To keep the player from having all these skills, but no one to use them on later in game. I'd in general like to keep the world occupied by pirates in remote areas. I like that towns and such become friendly once you've cleared the nearby checkpoints.
    • Combat with soldiers is too easy on the PC. Maybe it's some of the weapons that are too accurate. Even 6 pirates are easily dealt with by veteran PC players. It makes the combat feel over with too soon because I can land lethal hits in no time. Perhaps add more pirates everywhere they are.
    • No option to have both keyboard & mouse work seamlessly with a gamepad at the same time. A lot of people like me hate driving vehicles with a keyboard. Many want to pickup their controller when boarding a vehicle. Far Cry 2 had no problem with this, it accepted all inputs available at any time. It enabled me to use the joystick on my Logitech G13 for driving as well as movement. So I got the best of both worlds. I had analog steering, and analog movement, but I retained the pixel precision of mouse aiming. That really adds a lot.
    • Being able to see enemies through solid objects once tagged isn't a skill unlock. Some don't like it and are fine with them showing up on the minimap once tagged.


    The positive
    • The freedom of play and choice. Dynamic world.
    • Beautiful graphics that feels well-optimized. Some sliders for detail fade would be nice though. The way some objects disintegrate as you walk away and approach them is very noticeable when you sit at a desktop monitor
    • The hostile fauna. A nice change from always shooting at other bipeds. Keeps the world hostile. Keeps it fun exploring when you never feel safe.
    • PC port options are very nice. Especially the FOV option is much appreciated.
    • The cover system. Perhaps the best I've tried in a first person shooter. Blindfiring always feels cool.
    • Some cool villains. In particular Vaas and Buck. Cool performances in both body language, and the voice work.
    • Things like zip-lines, death from above take downs.
    • Being able to turn off the radio and headlights in vehicles. Made me very glad. The more choices I have the better. It adds to the immersion.
    • The sliding when you walk on steep surfaces is cool. Every game should do this. In other games it feels artificial and more of an area of denial than realism.
    • The vehicles are really fun to drive. They slide and drift. I haven't played a game with vehicle physics and handling outside of dedicated driving games. (but they could be even better if I could use a gamepad while driving them, and keyboard while on foot!) I do miss the way you could quickly look to the sides or behind you with the mouse buttons though. That was pretty genius in Far Cry 2, it's hard to recenter the view as fast as is needed when you're driving fullspeed.


    I also think it's a shame how the buddy rescue system of Far Cry 2 was completely removed. It kept the story going even when you got yourself into a mess you couldn't get out of alone. Getting dragged out of the combat zone and given a second chance with some backup was a lot better than restoring the latest saved state. And once you've used the buddy rescue, you knew not to take any chances. Far Cry is sort of all about taking those big risks that when successful, makes you feel like an action hero. You're punished severely from failing depending on when your last save was in Far Cry 3.
    NOW AFTER FINISHING Far Cry 3 (55hours) and playing atm Far Cry 2 (30h)
    I ONLY would say the EXACT SAME , please dear DEVS Keep all that in mind, when developing FAR CRY 4 !

    AND please a SP Coop Mode for 2-3 Players , Open World, where friends could hot plugin into your game ... samehow like in Borderland 2 (but only taht someone could join a sp game from a friend, all other wasn't that great)

    THANK YOU AND BEST WISHES for Far Cry 4 !
    Share this post