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  1. #691
    SUGGESTION

    on recent change to allow user to reset outposts - it would be much better, challenging, fun, and realistic, if the pirates can retake outposts, while you are off doing something else, or even attack an outpost while you are there. I would love to have this upgrade rather than manually resetting all of them in one shot.
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  2. #692
    new game+ would be awesome or Im the only one who would like that option?
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  3. #693
    Originally Posted by rkarp01 Go to original post
    SUGGESTION

    on recent change to allow user to reset outposts - it would be much better, challenging, fun, and realistic, if the pirates can retake outposts, while you are off doing something else, or even attack an outpost while you are there. I would love to have this upgrade rather than manually resetting all of them in one shot.
    red dead redemption did that with the undead nightmare dlc. if you never played it its basically the campaign but zombies instead of enemies, anyways you save the forts that are under attack and randomly the zombies try to kill everyone in the fort again and you have like 20 minutes or so to get back there and help other wise the fort/town is lost for good
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  4. #694
    I am having a prob.



    I am having a prob. w/fast travel in the 1st. part of the game.Can someone tell how to do the fast travel?

    Thx,
    John
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  5. #695
    Originally Posted by johnniep8 Go to original post
    I am having a prob.



    I am having a prob. w/fast travel in the 1st. part of the game.Can someone tell how to do the fast travel?

    Thx,
    John
    Double click the yellow icon.

    Anyways, here's my suggestion from this thread Replay missions. I would love to see this.
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  6. #696
    I have to say the the game is incredible, and probably one of the best ever made: though I would like to give you some piece of advice, hoping you will consider it:

    Add a specific animation to place the C4 UNDER the vehicle would be very nice, since I don't think that placing explosives simply ON the vehicles themselves makes much sense...
    Add more enemies, since often there are way too few of them
    The optic sight is a total nonsense: it is supposed to be accurate, though it has a huge dot which hide the target you are trying to aquire
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  7. #697
    When Jason was climbing his first radio tower and said "Don't look down," I couldn't take anything in the game seriously. He sky dived 8 times the previous year and he is afraid of a radio tower? Not once did I forget that statement, it was too ridiculous. Also, for some reason, the voices were very faint on my speakers, even when raising the volume.
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  8. #698
    Originally Posted by Aevya Go to original post
    When Jason was climbing his first radio tower and said "Don't look down," I couldn't take anything in the game seriously. He sky dived 8 times the previous year and he is afraid of a radio tower? Not once did I forget that statement, it was too ridiculous. Also, for some reason, the voices were very faint on my speakers, even when raising the volume.
    I've done a couple of static line parachute jumps but I sometimes get freaked out by the perspective of being atop a large structure. So not that unreasonable.
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  9. #699
    BWX232's Avatar Senior Member
    Join Date
    Oct 2012
    Posts
    714
    I've been up high on a radio tower without a safety line. it is scary as hell, especially when it is shifting in the wind and groaning, and dark out... The mind altering substance in my system at the time was no help, but if I was sober, I would have never been up there in the first place, LOL. And I will never skydive..
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  10. #700
    Just picked this game up the other day. Have to say I'm having a hard time putting it down to fullfil lifes obligations. Have only played sp so far, and love it. My only complaint so far are the vending machines. As nice as it is to be able to score weapons at such great intervals, an npc would have been nice, would add a little to the immersion. Conversation branches would have been nice too, but honestly with what is there, I can see how that would have have complicated things a little too much for coding. The animals are also a welcome improvement over Far Cry 2. The game just flows better, and the fact that outposts aren't "repopulated" by enemies makes the travel MUCH more palpable than in 2. All in all, great work thus far, and looking forward to the next installment in the series. Hopefully on PS3 as well as PS4. (Not intending to go next gen untill the games are there because of a few blunders (in my opinion) on Sony's part.)
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