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  1. #501
    Originally Posted by alex.boisot Go to original post
    They do flash, MadMonk35, but - yes - I know what you mean; they are still quite difficult to find. Did you mean that they should appear as "tagged", visible through walls, jungle, etc.? Because that sounds like a good idea...
    I don't know if they should glow like when you have hunters instinct on well maybe if you have one of them syringes they should. I was thinking more like a blood trail. Blood on near by trees at the point of impact and a path of knocked down grass/weeds in the direction the animal went. Right now it just seems as if they sink into the ground. The grass actually being knocked down at the spot they animal is dead would be better then waist high grass.
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  2. #502

    Broken: Gunslinger Takedown & Adrenaline Syrette

    Both of these have ceased to work entirely for me recently. I don't know if it's just me or if someone else can testify to something similar.

    The Gunslinger Takedown was my favourite takedown in the game - I used it constantly, with reckless abandon. But for the last week or so, every time I try to execute it, Jason draws the D50 and then immediately holsters it, irrespective of whether there are enemies within range.

    The adrenaline syrette isn't entirely broken, but seems to only add two and a half additional health slots. Only about 5-10% of the time do I get the full bonus of 4 additional slots. I'm less fussed about this as it's a completely overpowered feature of the game, and entirely unnecessary even on the hardest setting. (Speaking of which, it would be nice to see an upcoming patch address the issue where the difficulty setting is constantly lowered from Warrior to Survivor. Maybe even add an additional difficulty setting, as even Warrior is way too easy for a seasoned FPS gamer.)
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  3. #503

    "More to spend money on": my suggestion

    The fact that Jason's wallet starts to burst at the seams relatively early in the game appears quite frequently in this thread, so allow me to suggest a feature that would add a nice little touch to the game, while also allowing those of us who compulsively go after ever treasure chest in the game an easy way of getting rid of money without having to allocate designated "money burning" time (nothing breaks the immersion of Far Cry 3 more than having to spend 15-20 minutes systematically emptying a flamethrower, LMG, C4, sniper rifle, etc, over and over again, just to make more space in my wallet.)

    The idea is to have a garage that works in a similar way to a gun shop, allowing you to customize some of the vehicles with machine guns, armored plating, and paint jobs.

    Clearly this isn't really "patch" material, but if this idea found its way to those at Ubisoft that are working on upcoming DLC episodes, I for one would be very grateful.
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  4. #504

    Animals are not made of Kevlar

    A few people (myself included) have pointed out that animals in this game have an excessively high tolerance for taking fast-travelling lead to the face. Headshots are headshots, and should always kill - this much is obvious. The only reason I am reiterating this is that I have just witnessed two Komodo Dragons clear an entire hostile outpost (including two "Heavy" Privateers, who could easily have withstood my entire supply of ammo, judging from past experience with them). I have also seen a tiger and a bear perform similar feats all on their ownsome. Even dogs seem to be able to hold their own against a few pirates and their AK's.

    Is there something a tad implausible about a mid-size mammal made of flesh, blood, and sinew take down a dozen heavily armed and armored professional killers? I'll leave it up to you...
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  5. #505
    Originally Posted by alex.boisot Go to original post
    The fact that Jason's wallet starts to burst at the seams relatively early in the game appears quite frequently in this thread, so allow me to suggest a feature that would add a nice little touch to the game, while also allowing those of us who compulsively go after ever treasure chest in the game an easy way of getting rid of money without having to allocate designated "money burning" time (nothing breaks the immersion of Far Cry 3 more than having to spend 15-20 minutes systematically emptying a flamethrower, LMG, C4, sniper rifle, etc, over and over again, just to make more space in my wallet.)

    The idea is to have a garage that works in a similar way to a gun shop, allowing you to customize some of the vehicles with machine guns, armored plating, and paint jobs.

    Clearly this isn't really "patch" material, but if this idea found its way to those at Ubisoft that are working on upcoming DLC episodes, I for one would be very grateful.
    The problem is that I never went after treasure (until I had nothing else to do) and still had my wallet full constantly, too much treasure and nothing to do with it. Hopefully they just add a bunch of things to buy in a DLC or something.
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  6. #506
    I agree wholeheartedly with the too much treasure and nothing to do with it notion. There are way too many loot containers and too much loot in the containers. This is exasperated by the containers being displayed on the map. I think it's a mistake that you get your weapons free by activating radio towers as buying new weapons would be the main thing you would need money for.

    I really like the stealth mechanics in the game. It's very challenging to take out a group of enemies undetected because they react when one of them is hit, and when they see a body. Nothing is more stupid than when you shoot someone and his buddy right next to him doesn't even notice or react. You have to distract them with a rock and take them out quickly before they spot you, or observe them to see if one wanders off by himself. This is very realistic and excellent.

    I find little or no reason or incentive to explore the island. As stated repeatedly there is too much loot and it's too easy to find so scavenging is not necessary. And there just isn't anything else out there. You're never going to find some cool unique weapon or something like that or some extra content or quest. I like the NPCs with the mini quests but they show up on the map, as do the collectibles (which I have no interest in anyway), so there is just no reason to explore. If this is what you intended you could not have found a better method than having everything displayed on the map. It's almost better to not activate towers at all but it makes navigation too difficult not being able to see the roads.

    I don't find the combat at all challenging. Enemies go down with one or two shots (on hard) yet I can withstand repeated hits. Also enemies show up on the mini map even without being tagged which gives me an absurd advantage. Again, you have seriously shot yourself in the foot with the omnipotent minimap. If we can't toggle it off due to the fact that the health and armour display is integrated into it, at least allow the different elements to be toggled off.

    Just a suggestion, I think it would be cool if I could buy my own vehicle and customise it with a paint job, and upgrade it perhaps with armour plate, a mounted gun (and hire a native to man it for me), a weapon loadout crate and a GPS so you can see it on the map. I think that would be more fun than the use and discard approach to vehicles and give the player something to spend their money on. And I find it a bit silly that so many vehicles are left around the place in perfect working order. You're obviously terrified that the player might actually have to walk somewhere, but there is such a thing as making the game too convenient.

    I'm enjoying the game and want to thank you for making it. And to also thank you for this thread and allowing us to give you our opinions.
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  7. #507
    Надеюсь переводчик передаст мои слова.

    В игре не рассмотрена гуманная черта - удушение, снотворное на стрелах.
    В игре показана легкость убийства, а хотелось чтоб было посложнее. Например, чтоб вонзить нож нужно не только нажать на кнопку "F" ну и сделать движение мышью и насколько сильно движение мышью настолько и повредит противника.

    По поводу стрельбы. Жалко что нет мышек с моторчиком, чтоб чувствовать отдачу, но не вибро мотор, а мотор, который бы заставлял мышь двигаться

    Раз в игре происходит обыск трупа, то почему не сделать подбор обоймы. То есть присел взял оружие, снял обойму, бросил оружие. Для сложности. Добавить еще чтоб патроны автоматически не набивали рожек, то есть подобрал обойму с 10 патронами вот тебе обойма с 10 патронами, чтоб заполнить рожек надо сесть в закутке и пуска герой набивает рожек. Или отстрелил из обоймы два патрона, то при перезарядке меняется полностью обойма, как в игре мафия.

    Хочется чтоб в игре все ломалось и так и оставалось или игровой мир чинил поломки.

    Раз на острове есть после военные постройки, то и должно находится и то старое оружие, и его можно собирать из кусков и использовать...

    По изготовление лекарств, улучшению оборудованию. Как простой парень из города (главный герой) может все это делать. Ему, герою, за деньги должны это делать, а как повысит уровень, то и сам сможет.

    Больше реальности...

    I hope the translator convey my words.

    The game is not considered humane feature - strangulation, sleeping pills on the boom.
    The game shows the ease of killing, but I wanted to make it more difficult. For example, to plunge a knife should not only have to press "F" to do well and move the mouse and how much movement of the mouse and so harm the enemy.

    As for the shooting. It's a pity that there is no mice with a motor to feel out, but not vibration motor, and the motor, which would be forced to move the mouse

    Once the game is searching bodies, why not make the selection holder. That is crouched took the gun, removed the clip, thrown weapons. For complexity. To add bullets automatically stuffing horns, that is picked up by the clip with 10 rounds here's a clip with 10 rounds to fill the horns should sit in the cavern of the hero and start stuffing horns. Or shot off two rounds of the lot, then the charge is changed completely clip, as in the game Mafia.

    Wants to be in the game and all breaks and left the game world, or repairing damage.

    Once on the island there is the post-war building, then it should be located and the old weapons, and you can pick out the pieces and use ...

    For preparation of medicines, improved equipment. As a simple guy from the city (the main character) can do it all. Him a hero for the money to do it, and how to increase the level, then he can.

    More reality ...
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  8. #508
    General_Zod77's Avatar Junior Member
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    Dec 2012
    Location
    Idaho
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    8
    Sorry if some of this has already been brought up, but I am not going to read 51 pages of posts to find out.

    PC VERSION

    Give us the option to turn off the mini map entirely. Even the health and body armor indicator unless getting hit or healing. I find it obtrusive and too easy to glance down and see where enemies are located as well as plants/chests/relics. Some of us want to feel more a part of the world where you have to rely on what you can see in front of you. Exploring isn't as fun, and it makes you less likely to venture off when everything is practically lit with runway lights toward everything. Some players want the option to turn EVERYTHING off. I just want to see my gun, my ammo count when I reload/swap, and that is about it. The handbook is there for a reason.

    Glowing pickups and items aren't necessary for an M+ rated game either. Let the player figure out what is usable and what is not.

    Also, I feel that the map system was much better in FC2. It was easier to feel a part of the world when you could pull out a map and still run around while looking at it. Pausing the game every so often to have to craft things, check the map, and whatever else, breaks the immersion. I don't enjoy being in the middle of a firefight only to have to pause it to craft more syringes. It is also not very likely that one would be able to make medicine while in the field of fire. Taking the leaves to Dr. Earnheardt or a village shaman or something would make more sense, though some players would probably get frustrated with this. However, it would make you more cautious about how you approach things, and make you plan your missions accordingly. Leaves are FAR too prevalent. I think I did like 2 or 3 heals without a syringe throughout the entire game, and I think they were all during the same battle.

    Everyone complained about the respawning checkpoints in FC2 it seemed. I for one didn't mind. Now, in FC3 I believe the opposite problem has now occurred. You liberate a couple outposts, and it is like a ghost town. And if you finish the game, you only have animals and locals to shoot at that point. Why not keep the patrolling pirates persistent, but leave the outpost liberated? Or, maybe they might try and take one back from time to time if you haven't been there in a few days.

    Fix the sights please. There is a mod that has already done this. Some of the sights have a glaring orb in the middle that negate the whole point of having a sight to begin with because it obstructs the target at medium to long range.

    Enemy AI is way too aware of where suppressed weapons are being shot from, and also when a body is found, they immediately rush your position. There needs to be more randomness in their alertness.

    Please make cut scenes skippable. If the player has watched it once, they may not want to sit through it again. Most notably the fire escape scene. Had to watch that one 3 times. And in a 2nd playthrough, I may want to skip them all.

    The repair tool should not take up a weapon slot. I used it a whopping 1 time to fix a jeep outside a town, then decided it wasn't worth carrying around after that.

    I know there are some other things such as ludicrous animal health, but other users have covered that for sure.
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  9. #509
    Ummm, the MKG didn't unlock in my handbook. Is it because I got The Ripper before the actual MKG?
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  10. #510
    Suggestions:

    Replace the music "on, off" with a slider bar that sets the volume of the music. Example, Sometimes the music interferes with the game, like in "kick the hornets nest" is just too loud dulling the other sounds, but having it as background would be nice instead of having to turn it off

    Let me choose my loadout before ALL missions, Example, can't access a store or auto store after starting a mission, just to notice you have no grenades or your favorite silenced weapon was replaced in the previous mission but you have to continue to Vaas's island and proceed with a lack of weapons or no silenced weapons.

    Avoid excessive animal interference, Example, its not fun to take your time to scout and tag all enemies in an outpost, watch their patterns and plan your attack, set some traps and get in position to clear it undiscovered and just when you are ready for the fun have some animal come in and kill everyone, leaving a frustrating feeling.

    Balance the armour on some animals, Example, trying to kill a tiger with a silenced sniper rifle will be a joke, sucking in many rounds, +5 rounds from a sniper rifle makes no sense at all, while a burst from a MG or 3 arrows will kill it.
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