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  1. #1

    How to USE BOTH MOUSE/ KEYS and GAMEPAD

    Hi i'm really sad that i cannot use my gamepad to drive vehicles in FC3. Anyone figured out how to do this yet?

    As far as i can tell when selecting gamepad it disables the mouse so you can only have one or the other. This game cost £40! Please UBISOFT let us drive with our gamepads.
    I have bought XPadder some time ago but its really hard to setup analog controls when emulating keyboard presses (which is what you have to do to make Xpadder work).

    And for anyone wondering why- analog control of a vehicle is 1000 times better than using keys and mouse.

    Also please jungle friends...
    Has anyone found a way to view outside of a car too? I only seem to have a locked internal (driving seat) cam when driving?

    Thanks.
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  2. #2
    Originally Posted by F0BiC78 Go to original post
    Hi i'm really sad that i cannot use my gamepad to drive vehicles in FC3. Anyone figured out how to do this yet?

    As far as i can tell when selecting gamepad it disables the mouse so you can only have one or the other. This game cost £40! Please UBISOFT let us drive with our gamepads.
    I have bought XPadder some time ago but its really hard to setup analog controls when emulating keyboard presses (which is what you have to do to make Xpadder work).

    And for anyone wondering why- analog control of a vehicle is 1000 times better than using keys and mouse.

    Also please jungle friends...
    Has anyone found a way to view outside of a car too? I only seem to have a locked internal (driving seat) cam when driving?

    Thanks.
    wow it seams now i wont be getting this game the 2 things i feard are a weak enemy and that you cant use a game pad and mouse and keyboard at the same time i have many games that you can i use and x box gaming wheel to drive in games and the keyboard and mouse to shoot like in GTA4 **** this is really killed it now for me
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  3. #3
    Yep it does truly suck. I loved FarCry1 but couldn't stand Farcy2, and it seems that Ubi have taken a lot of stuff from FarCry2 which is slowly beginning to annoy me. Other control issues i have discovered are as follows:

    - Escape key (i.e. used to go BACK in menus) cannot be bound to any other key. This may not seem like a big deal to most, but just ask anyone that plays with the arrow keys and not a WASD setup (like myself) and they'll tell you how much of a pain it is. I am using KeyExtender to get round this but it is far from a cheap solution. It cost me £15!
    - You cannot bind a weapon to MouseScroll Up or Down if you want to still be able to zoom when using the binoculars (it simply selects the weapon and pulls the player out of zoom mode)
    - Alt key (show/hide legend on map) cannot be bound to any other key - KeyExtender does not help here
    - Return cannot be bound - LAME!

    Off topic: having to go in and out of all different craft menus is a pain, anyone know of a quickkey to access it?
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  4. #4
    Originally Posted by F0BiC78 Go to original post
    Yep it does truly suck. I loved FarCry1 but couldn't stand Farcy2, and it seems that Ubi have taken a lot of stuff from FarCry2 which is slowly beginning to annoy me. Other control issues i have discovered are as follows:

    - Escape key (i.e. used to go BACK in menus) cannot be bound to any other key. This may not seem like a big deal to most, but just ask anyone that plays with the arrow keys and not a WASD setup (like myself) and they'll tell you how much of a pain it is. I am using KeyExtender to get round this but it is far from a cheap solution. It cost me £15!
    - You cannot bind a weapon to MouseScroll Up or Down if you want to still be able to zoom when using the binoculars (it simply selects the weapon and pulls the player out of zoom mode)
    - Alt key (show/hide legend on map) cannot be bound to any other key - KeyExtender does not help here
    - Return cannot be bound - LAME!

    Off topic: having to go in and out of all different craft menus is a pain, anyone know of a quickkey to access it?
    what is really odd is i can use my steering wheel in far cry 2 and my keyboard for walking and mouse for shooting as my Xbox steering wheel acts like a game pad
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  5. #5
    More control problems i have found:

    - Cannot bind all keys to perform an action within vehicle if it is bound to an action when on foot
    - Cannot bind In Vehicle keys to any of the keys ABOVE the arrow keys (i.e. DEL, END, PageDown etc)
    - Silly control for selecting grenades (in my opinion), there should be a key for cycle grenades instead of having to map each type individually, anyone else agree here?


    I will continue to add to the list for the benefit of potential buyers of the game so they know all the limitations before purchase And yes, i have informed UbiSoft to look at this post.

    It really annoys me that developers don't test keyboard setups properly. Sometimes (like in the case of Sleeping Dogs) developers just plain refuse to allow gamers map keys the way they want, which is completely unfair.
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  6. #6
    One of the selling points of the game was that when I played it at Eurogamer, I could use both keyboard/mouse and gamepad. This appears to be missing from the final version :/ If anyone else figures out how to do it I'd be most interested.
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  7. #7
    Originally Posted by Viragoxv535 Go to original post
    Just use the gamepad software to map its keys to keyboard keys and don't tell the game that you're using a gamepad when asked
    Yes maybe, but i'm sure everyone reading this post will agree that's COMPLETELY LAME. Why should we have to do this?
    Also, you cannot create analog control for bound key presses when using software, so when you slightly steer left or right, the computer simply receives 1 or 0 resulting in 100% LEFT or OFF for example. That does not help the situation.

    Also found further faults!
    - Cannot map the hang-glider movements to the arrow keys.
    This means if you like using arrow keys you will have to move your hand to the default WASD setup each time you fly. Anyone work out a way round this?
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  8. #8
    Originally Posted by Viragoxv535 Go to original post
    I see that you use it to maneuver the vehicles better but this is not a racing game and doesn't demand that much of accuracy. After some practice you start to adapt quite easily
    Dude please keep your comments to yourself if you are not contributing positively to the post. Since when did a game need to be a racing game to demand accurate control? What are you on about? Have you tried driving in the jungle in far cry where your vehicle snags on every other boulder and you need fine precision control in order to avoid obstacles? What are you on about?
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  9. #9
    Originally Posted by Viragoxv535 Go to original post
    I see that you use it to maneuver the vehicles better but this is not a racing game and doesn't demand that much of accuracy. After some practice you start to adapt quite easily
    we know its not a racing game but they said they wanted us to enjoy the driving in far cry 3
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  10. #10
    You can assign more than one key to a particular game control. But not from within the game. You have to edit a file (InputUserActionMap.xml).

    It should therefore be straight forward to cut and paste the gamepad controls and the mouse/keyboard controls into the InputUserActionMap.xml file to allow both to work.

    You will need to edit this file.
    InputUserActionMap.xml

    Find it here.
    C:\Users\YOURNAME\AppData\Local\My Games\Far Cry 3\InputUserActionMap.xml

    Launch the game and reset to default configuration then setup your controls using only the keyboard mouse. Open up the file and save the contents to another file.
    Then reset your keys to default configuration in the game again, and remap the controls on your game pad and save.
    Then re-edit InputUserActionMap.xml and merge the contents of the keyboard/mousecontrols copy you just saved.

    Take note this file InputUserActionMap.xml only stores the keys you remap from the defaults, not all keys.

    Look for this section in the file <MassRename MergeKey="remap"> and paste this immediately after

    The example below keeps ALL the default keys, but adds the cursor keys for drivng.
    Code:
    <Root>
        <ActionMap name="common_move_remap">
            <MassRename MergeKey="remap">
                <!-- Cursor Up Arrow --> 
                <Rename hexInput="0x646CA0E7:0x4394EE70" hexToInput="0x646CA0E7:0x1C630B12" />
                <!-- Cursor Down Arrow --> 
                <Rename hexInput="0x646CA0E7:0x1CFF903B" hexToInput="0x646CA0E7:0x1B0ECF0B" />
                <!-- Cursor Left Arrow -->
                <Rename hexInput="0x646CA0E7:0x7A67E768" hexToInput="0x646CA0E7:0xE8B7BE43" />
                <!-- Cursor Right Arrow --> 
                <Rename hexInput="0x646CA0E7:0xB4CA7514" hexToInput="0x646CA0E7:0x98DD4ACC" />            
            </MassRename>
        </ActionMap>
    </Root>
    Remember editing of any control files, etc, always make a backup first.

    See my original post here for info.
    http://forums.ubi.com/showthread.php...=1#post8752077
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