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  1. #1

    DirectX 11 features, what does it improve?

    Anyone know exactly what directX11 improves on with FarCry 3?
    Also, does the map editor run in directX11?
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  2. #2
    Here is a list of the other improvements / optimizations implemented in the PC version:
    ADVANCED DIRECT3D 11 RENDERING

    Far Cry 3 takes advantage of advanced Direct3D 11 features to implement an optimized deferred renderer including tile-based light-culling and fully supporting Multi-Sample Anti-Aliasing, for improved performance and visual quality.
    DEFERRED AMBIENT GLOBAL ILLUMINATION SYSTEM

    Far Cry 3 features an advanced real time global illumination system capable of computing indirect or reflected lighting, enabling more visually coherent and realistic world rendering. On the PC, this system supports global illumination from dynamic lights in addition to distant light sources such as the sun and the sky.
    DIRECTCOMPUTE ACCELERATED HIGH DEFINITION AMBIENT OCCLUSION

    Far Cry 3 implements a new and improved version of HDAO that uses full 3D camera space position data to detect valleys in the scene that should be shaded darker, and attenuates the lighting based on valley angle. In Far Cry 3 this technique has been significantly improved in both performance and quality relative to previous implementations.
    TRANSPARENCY SUPER SAMPLING

    Utilizing advanced Direct3D 11 Shader Model 5.0 features, Far Cry 3 performs specialized Super-Sample Anti-Aliasing of foliage, fences, and other alpha-tested objects, dramatically increasing visual quality, particularly where these objects overlap each other.
    DIRECT3D 11 MULTITHREADED RENDERING

    Far Cry 3 uses D3D11 multithreading features to simultaneously prepare rendering commands on multiple CPU cores. This helps utilize today’s multi-core CPUs more efficiently and keeps the GPU more fully utilized.
    ADVANCED PHYSICALLY-BASED SHADING MODEL

    Far Cry 3 features a complete day-night cycle with physically accurate sky lighting based on the CIE Sky Model. Far Cry 3 also features an advanced micro-facet BRDF model, in conjunction with accurate Fresnel, Beckmann specular and Toksvig mapping, for realistic rendering of a variety of materials.
    ADVANCED SKIN AND HAIR SHADING MODELS

    The Far Cry 3 advanced physically based shading model is combined with approximated sub-surface scattering and rim lighting to render soft, natural-looking skin. Hair shading in Far Cry 3 also achieves its realism via a special anisotropic lighting model.
    SHADER MODEL 5.0 CONTACT HARDENING SOFT SHADOWS

    Contact Hardening Shadows, which enable the softness of shadows to vary across the scene by calculating the distance between blocking geometry and its associated shadow, were implemented in Far Cry 3. This effect has been tuned to match the artists’ vision of the Far Cry 3 universe.

    Source - http://far-cry.ubi.com/fc-portal/en-...t=tcm:6-231-32
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  3. #3
    GuZZ33's Avatar Senior Member
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    Good stuff there Law-II. So, DirectX 11 can be enabled and is working fine for you guys yeah?, the reason i ask is that some have been saying DirectX 11 and DX 11 features can not be enabled from the menu?. Cab you show us some screenshos in DX9 and DX11 please?, thanks.
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  4. #4
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