1. #1

    Impossible to beat Djordjes Ghost

    I don't understand this game. When I get to Djordje's Ghost he is unbeatable and it doesn't matter how many turns I have to skip to build troops, he gets even more and is impossible to beat. And that's when I occupy his dwelling. Who the hell decided pressin E until your fingers hurt for no use at all in the end is fun stuff? Incredible.
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  2. #2
    Rush him in week 1. Preferably by day 6. Try not to dally except to recruit those troops that are Friendly. Having a good DW would help.
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  3. #3
    Originally Posted by Jumesyn Go to original post
    Rush him in week 1. Preferably by day 6. Try not to dally except to recruit those troops that are Friendly. Having a good DW would help.
    What's a DW? Is the game built to be impossible after a certain time? How would one know when that cutoff is? Hope for the best and reload map if bad luck strikes? Is that always the case to go rush a soon as there is a main objective? Why would one go pick upp other stuff then if such actions will only slowly make the main obejctive harder?

    Yes I'm new to the series.
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  4. #4
    DW stands for Dynasty Weapon. I'm not sure what difficulty you're playing in, but the opponent will always scale up their army as well, as the week goes by. In the early game, when you do not have a town to boost troops or income, it is usually best to strike early and fast.

    In some way, the game have in mind that you will use Dynasty Weapons and Traits, so choosing the correct ones will help. In that map, giving Anton Explorer (+3 movement) should help a little. I believe you should also have some useful skills like Reinforcement and Mass Regenerate? If so, you should be able to rush Djordje's Ghost without much losses.

    Lastly, if you care for a walkthrough: http://www.celestialheavens.com/viewpage.php?id=119
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  5. #5
    Ok thanks
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  6. #6
    Yes, MMH6 is built differently from earlier installments: after a certain amount of time, you are guaranteed to fail. This is mostly because of exponential enemy/neutral army growth.
    Typically that cutoff begins immediately after you take noticeable losses in battle. In some missions, that cut-off happens immediately after you get ANY losses in battle.
    There is ABSOLUTELY NO REASON (aside from certain achievements) to pick up stuff that does not allow you to reach the main goal faster.
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  7. #7
    The problem seems to be the first two missions of each campaign, because enemies and neutral seem to scale at normal rate while your army does not scale properly because you can not build all dwellilngs, and map 3 and 4 of each campaign are easy because you get so many castles there is no way the enemies can keep up with you... that makes it all backward than what it should be, with things being difficult in the beginning and then becoming ridiculously easy by the end.
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  8. #8
    you should almost never let attacker get back on you as destination. That's what protector is for, stop until you get 1st lvl, then select attacker collection, create him spend revenge on defense concentrate on, then strike with all others. Never use protector as indicates of security, even if attacker cuts out fighting,
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  9. #9
    NakiBest's Avatar Senior Member
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    Originally Posted by Alexis330 Go to original post
    you should almost never let attacker get back on you as destination. That's what protector is for, stop until you get 1st lvl, then select attacker collection, create him spend revenge on defense concentrate on, then strike with all others. Never use protector as indicates of security, even if attacker cuts out fighting,
    No idea what you talk about. Is English your third language?
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