Ok so I've gone through this entire thread (and many others) and here's what I've determined.
LatencyBuffer minimum is 2 no matter what size output buffer I use.
OutputBufferSize seems to have no effect whatsoever. I'm wondering if this setting is even being used on Mac because I can set it as low as 2 (trying basically all powers of 2 from 1024 down) and even this low the audio doesn't crackle or glitch. And regardless of the value I use the latency seems the same to my ears. Does anyone know if perhaps this setting only affects Windows installations? If so is there a way to set the audio buffer size for mac?
I've also tried setting ExclusiveMode=1 to try to get Rocksmith to take full control of the audio card again with no effect. The only setting that has has a noticeable effect is the LatencyBuffer and again, 2 seems to be the minimum value I can use (even if I up the output buffer size to 2048).
This is a brand new macbook pro with very powerful hardware so I'm a little confused why it would have trouble with performance. Has anyone had luck reducing latency on mac specifically??
Thanks
This doesn't help you, but I've run the game on a 2012 macbook pro without issues. Your hardware should be more than capable of running the game.Originally Posted by scamden Go to original post
That's exactly what I thought! But out of curiosity do you get a small delay? Or is it instantaneous from playing a note to hearing it on your mac?Originally Posted by Danny-Ramone Go to original post
It never occurred to me that something might be wrong, nor does it seem different playing in windows. I also never had to tweak any settings.
Here's a thought. If you have a windows disk: create a Windows partition in Bootcamp, and see how the game runs there. The Steam licence covers both Mac and Windows.
Thanks for the guide. This is the best I could come up with on my laptop, a fairly new HP laptop with Intel i7 7500U and HD 620 integrated graphics.
[Audio]
EnableMicrophone=0
ExclusiveMode=1
LatencyBuffer=1
ForceDefaultPlaybackDevice=0
ForceWDM=0
ForceDirectXSink=0
DumpAudioLog=0
MaxOutputBufferSize=224
RealToneCableOnly=0
Win32UltraLowLatencyMode=0
[Renderer.Win32]
ShowGamepadUI=0
ScreenWidth=1280
ScreenHeight=720
Fullscreen=2
VisualQuality=3
RenderingWidth=0
RenderingHeight=0
EnablePostEffects=0
EnableShadows=0
EnableHighResScope=0
EnableDepthOfField=0
EnablePerPixelLighting=1
MsaaSamples=0
DisableBrowser=0
[Net]
UseProxy=1
For some reason using Win32UltraLowLatencyMode=0 works better than Win32UltraLowLatencyMode=1. Turning it on at 224 buffer size causes the glitches and crackling to start. There is some slightly noticeable latency if I really listen for it but nothing that bothers me when playing. I usually run RS14 through my TV over HDMI and have no audio or video lag from that. The TV is made by LG and has a game mode for both audio and video so I have that on with every other fancy setting off.
Thank you so much!
I set Latency to 1 and maxBuffer to 200. It's no any noticable lag or crackling.
My PC build: i5 8600k, rtx 2070, 16gb, game on HDD
[Audio]
EnableMicrophone=0
ExclusiveMode=1
LatencyBuffer=1
ForceDefaultPlaybackDevice=0
ForceWDM=0
ForceDirectXSink=1
DumpAudioLog=0
MaxOutputBufferSize=200
RealToneCableOnly=0
Win32UltraLowLatencyMode=0
[Renderer.Win32]
ShowGamepadUI=0
ScreenWidth=1920
ScreenHeight=1080
Fullscreen=2
VisualQuality=2
RenderingWidth=0
RenderingHeight=0
EnablePostEffects=1
EnableShadows=1
EnableHighResScope=1
EnableDepthOfField=1
EnablePerPixelLighting=1
MsaaSamples=4
DisableBrowser=0
[Net]
UseProxy=1
Hello there!
This is my setting through my behringer u-phoria um2 audio interface, don't now how goo they are:
EnableMicrophone=0
ExclusiveMode=1
LatencyBuffer=2
ForceDefaultPlaybackDevice=
ForceWDM=0
ForceDirectXSink=0
DumpAudioLog=0
MaxOutputBufferSize=160
RealToneCableOnly=0
Win32UltraLowLatencyMode=1
But recently I came across a feature called rs_asio, and so my settings right now:
https://imgur.com/a/kTXU4Kz
Who know more about it, they add up and I get an even bigger delay?
yes especially the EQ if you have oneOriginally Posted by Vector_Shift Go to original post