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  1. #1
    M-dahaka's Avatar Senior Member
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    Ideas on how to fix some of the AC MP issues.

    Hello guys,

    I know there's many opinions on this topic and some of you will probably disagree with what i'm about to suggest here, but I've been playing the AC MP games for a while now and some things just need to change. I see that in AC3 MP, the stun button is removed, which is already a great improvement and will no longer punish stealthy players by displaying a big warning sign above their heads. Still, there are some problems that still remain in the AC MP universe and here I would want to share my thoughts about these issues. I hope some people agree with this and, if that is so, I hope it gets noticed by Ubisoft.

    - When you catch your target in an o-smoke, instantly drop the built up meter to reckless and lock it there. In addition, you cannot focus your target. The main reasoning behind this is that the meter builts up to silent and incognito, but when you throw down a smokebomb, it makes sense that you’re no longer silent or incognito. The reasoning behind cancelling the focus bonus is this: focus is meant to make people want to stalk their target more. The main issue with this in ACR was that as soon as you got close to your target, a big O or Y (or SHIFT for PC) would appear above your head. In AC3 however, you still see the main kill button, which is a great improvement: you’ll have to be really sure who your persuer is before you attempt a stun, else you’ll just end up killing an NPC and getting yourself killed. This dramatically increases your chances of getting a focus bonus without o-smoking, and since the focus meter was meant to stalk your target and o-smoking isn’t exactly stalking, the true purpose of the focus meter can be applied here. With these changes, people will start to realise it’s easier to be stealthily and use the smoke for more defensive purposes, while people who want to use it, still can, but will get less points.

    - Another issue with the game is the roofing. Granted, free-running is a big part of the AC-series, but it doesn’t make sense in the multiplayer that players get alot of points for them if their targets have noticed them, since the MP is stealth oriented. There is 1 simple solution to this: lock the meter to discreet when on rooftops WHEN your target has locked you ONCE during your roof trip. With this in mind, stealth roofkills are still a possibility if your target doesn’t notice you running around on the rooftops, but when they have, a simple lock will reduce the points you’ll earn, unless you get off the roof, which will reset the RDM (Maybe even give a sound to the target when he locked the right persuer, but only when he’s on the roof). That way, people will use the free-running more as a means of escape (or to get bonuses such as acrobatic to get variety), rather than to avoid getting stunned, which is the main reason why people spend that much time on the roofs in ACR: persuers are scared of their targets, since stun is so overpowered.

    - Fix the lock system. I think most of you will agree on this, it’s not a “lock” anymore in ACR, mostly due to the bodyguard and decoy ability. If I already lock a person, I know that person is in fact a player. Therefore, you should NEVER still be able to kill the decoy or bodyguard instead, it doesn’t make any sense.
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  2. #2
    The_Hypnotist's Avatar Member
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    So there will be no stun prompt in AC3.This sucks soooooooooo much.To be perfectly honest i dont agree with your ideas.No matter how much we hate roofers or OSBers they r part of the game and the whole experience.Personally i dont have problems with the lock.I always lock my target and no bodyguard,decoy or diguise can fool me anymore.With time u develop resistance and defences against such abilities.
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  3. #3
    M-dahaka's Avatar Senior Member
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    Removing the stun prompt is a GOOD thing, I don't know why you're upset about it, it was basically giving stealthy players a disadvantage and encouraged them to play more aggressively. If your persuer is running around like an idiot, he'll still blink red.

    Roofers and OSB is a part of the game, it just doesn't make sense that they get so much points for playing the game in a way it's not meant to be played. I'm just being realistic: in a stealth-oriented game, you will notice a dude running around on rooftops and dropping smokebombs in front of you, i'm basically suggesting we change those rules a bit so the stealth can come back.

    I have no problems locking my targets either, that's not the issue here. The issue is that, if you lock your target and he uses a bodyguard or decoy + both your target and his bodyguard/decoy are in range for the kill, you will ALWAYS kill the decoy, no matter if you locked the right target. The lock should be what it's called, a lock, meaning you can only do actions on the person you have locked, which is not the case.
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  4. #4
    The_Hypnotist's Avatar Member
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    Originally Posted by M-dahaka Go to original post
    Removing the stun prompt is a GOOD thing, I don't know why you're upset about it, it was basically giving stealthy players a disadvantage and encouraged them to play more aggressively. If your persuer is running around like an idiot, he'll still blink red.

    Roofers and OSB is a part of the game, it just doesn't make sense that they get so much points for playing the game in a way it's not meant to be played. I'm just being realistic: in a stealth-oriented game, you will notice a dude running around on rooftops and dropping smokebombs in front of you, i'm basically suggesting we change those rules a bit so the stealth can come back.

    .
    I dont play aggresively in sessions.I try to have fun and win.My smoke helps a lot of course.Now i had a similar argument with someone here on this forum.The multiplayer is not all about stealth even if stealth is encouraged.Sometimes youll have to charge round a corner to surprise a pursuer or chase a noob running around the map.All u need is to keep balance between low/high profile.And if there r good players in a lobby youll see that there is almost no roofing (apart from Mont St Michel i hate that map) and stealth is necessary to triumph over the others.Although there will be a lot of OSBing and poison so be careful.
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  5. #5
    I completely agree with the first point, I was actually thinking the exact same thing just this afternoon when I played some ACR MP for the first time in a looong time, this is something that would fix unneccesary offensive smokebombing almost instantly, of course it would still be used as a defense mechanism maybe because you see someone charging you but then it's not really used offensively anymore though so this is something that NEEDS to happen

    you second point definitly seems something that would solve the issue but here's my solution to roofing: if you lock on to someone on a roof and that person tries to kill you, you 100% chance "stun" that person when he tries to kill you, because honestly if you know someone on the roof jumps down right at you NO ONE is gonna just stand there and take it

    as for your third point yeah that kindof defeats the point of lock doesn't it

    PS: to anyone saying "OSB and roofing is now part of the game" it never should've been this big of a part of the game
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  6. #6
    The_Hypnotist's Avatar Member
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    Originally Posted by Grazel69 Go to original post
    I completely agree with the first point, I was actually thinking the exact same thing just this afternoon when I played some ACR MP for the first time in a looong time, this is something that would fix unneccesary offensive smokebombing almost instantly, of course it would still be used as a defense mechanism maybe because you see someone charging you but then it's not really used offensively anymore though so this is something that NEEDS to happen

    you second point definitly seems something that would solve the issue but here's my solution to roofing: if you lock on to someone on a roof and that person tries to kill you, you 100% chance "stun" that person when he tries to kill you, because honestly if you know someone on the roof jumps down right at you NO ONE is gonna just stand there and take it

    as for your third point yeah that kindof defeats the point of lock doesn't it

    PS: to anyone saying "OSB and roofing is now part of the game" it never should've been this big of a part of the game
    Keep making suggestions on how to solve roofing and OSBing but dont expect that people will change the way they play or Ubisoft will notice.It's too late anyway.And if Ubisoft did not want people to roof there would be no aerial kill bonuses.I never roof but OSB can be useful.
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  7. #7
    Originally Posted by lucreziasboy Go to original post
    I always lock my target and no bodyguard,decoy or diguise can fool me anymore.With time u develop resistance and defences against such abilities.
    Frank feeds off the cries of people like you. (I nick named my Decoy and Bodyguard)

    Originally Posted by Grazel69 Go to original post
    you second point definitly seems something that would solve the issue but here's my solution to roofing: if you lock on to someone on a roof and that person tries to kill you, you 100% chance "stun" that person when he tries to kill you, because honestly if you know someone on the roof jumps down right at you NO ONE is gonna just stand there and take it
    That makes no sense, If you see someone on a roof just try to get away from the roof's kill range, I don't think anyone would be able to stun someone flying from a rooftop with a knife.
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  8. #8
    The_Hypnotist's Avatar Member
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    Originally Posted by AwkwardlyBruta Go to original post
    Frank feeds off the cries of people like you. (I nick named my Decoy and Bodyguard)
    Oh how quaint.Naming your bodyguard ''Frank''.Do u have any more imaginary friends dear?
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  9. #9
    najzere's Avatar Senior Member
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    No stun prompt is one of the best changes to the multiplayer, though it's too bad it had to wait for a whole new game to fix that. I agree with a hard lock being a hard lock and no ability of my pursuer's should be able to change that, but the smoke one I'm on the fence about and the roof one I just don't agree with. You could think of smoke bomb as a high profile action, but it could also be like no one saw the smoke get thrown and you're like a shadow inside it and no one spots the kill. So I can see it having a stealthy side depending on how you look at it. For the roofing, I just don't like the idea of penalizing people for going where they want on the map. To be honest, roofing is easy to defeat in one way or another and I'm a fan of grab kills anyway.
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  10. #10
    M-dahaka's Avatar Senior Member
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    Originally Posted by Grazel69 Go to original post
    I completely agree with the first point, I was actually thinking the exact same thing just this afternoon when I played some ACR MP for the first time in a looong time, this is something that would fix unneccesary offensive smokebombing almost instantly, of course it would still be used as a defense mechanism maybe because you see someone charging you but then it's not really used offensively anymore though so this is something that NEEDS to happen

    you second point definitly seems something that would solve the issue but here's my solution to roofing: if you lock on to someone on a roof and that person tries to kill you, you 100% chance "stun" that person when he tries to kill you, because honestly if you know someone on the roof jumps down right at you NO ONE is gonna just stand there and take it

    as for your third point yeah that kindof defeats the point of lock doesn't it

    PS: to anyone saying "OSB and roofing is now part of the game" it never should've been this big of a part of the game
    Hmmm, I think that's a bit too punishing, think about it, manhunt would become impossible this way. Sure, roofing can be annoying, but they're still a part of the game, and I use them too at times. They're just a bit too rewarding right now.
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