1. #1
    I have a question, not this isn't a complaint about weakness or too strong. I'm talking about tracers. I have a question are tracers and regular bullets modeled in the game? because all I see ever do damage are tracers I never see any regular bullet damage, or is this just me? Is it modeled in the game? Because if it isn't modeled then it makes alot of sense on how much damage the MG's don't do. If it is modeled, where then cool.
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  2. #2
    I have a question, not this isn't a complaint about weakness or too strong. I'm talking about tracers. I have a question are tracers and regular bullets modeled in the game? because all I see ever do damage are tracers I never see any regular bullet damage, or is this just me? Is it modeled in the game? Because if it isn't modeled then it makes alot of sense on how much damage the MG's don't do. If it is modeled, where then cool.
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  3. #3
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  4. #4
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  5. #5
    One of the things I was taught in college was about people`s perceptions of things and what they assume/believe is happening. From my time on these forums I have discovered that a lot of people here have no idea how much they`re assuming from a simple observation of something, without checking or testing first.

    It`s too complex too explain, forget it!

    SeaFireLIV...





    `FLY my children! FLY!`
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  6. #6
    clint-ruin's Avatar Senior Member
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    Mar 2003
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeaFireLIV:
    One of the things I was taught in college was about people`s perceptions of things and what they assume/believe is happening. From my time on these forums I have discovered that a lot of people here have no idea how much they`re assuming from a simple observation of something, without checking or testing first.<HR></BLOCKQUOTE>

    Absolutely agreed.

    That said, there are a few things in FBs gunnery that make it quite hard to see what's really going on without arcade mode toggled. Different rounds having different total momentum and therefore different trajectory, inconsistent hit impact effects, different types of rounds doing different kinds of damage, angle of impact, etc.


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