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  1. #11
    Stun prompt should go away. How they did it is what I take issue with -- merging of kill/stun button is not necessary to remove the stun prompt. Again, the merging of the stun/kill button is NOT NECESSARY TO REMOVE THE STUN PROMPT. (Do you hear me Ubisoft?)


    And Serrachio, agreed.

    First, 8 seconds is ridiculous. 4 seconds is better. But then again, idiots who stun NPCs have never served as a problem to me, it's an opportunity, but whatever. A 2-second cooldown is more than enough.

    The real problem lies with ACR's crappy locking/soft lock priority system. Two words: Ground Finish. Every player, good or bad, has had the game hit targets which were not intended. And now the problem is compounded. Put NPCs, pursuers, and targets together in close proximity and it will be a crap shoot which one you get. Hell, just the order with which you stun or kill can make the difference in a close game. This change will create very very frustrating situations for anyone who plays the game.
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  2. #12
    HaSoOoN-MHD's Avatar Banned
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    I like how they are really PUNISHING for being a button spammer.
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  3. #13
    Serrachio's Avatar Senior Member
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    Originally Posted by HaSoOoN-MHD Go to original post
    I like how they are really PUNISHING for being a button spammer.
    But it's more devastating if you make a simple mistake, as you would then not be able to kill or stun at all, resulting in you being extremely vulnerable.
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  4. #14
    HaSoOoN-MHD's Avatar Banned
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    Well then, it will enforce precise and ''I am sure that is him, I am going too get him'' play mentallity.
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  5. #15
    Serrachio's Avatar Senior Member
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    Originally Posted by HaSoOoN-MHD Go to original post
    Well then, it will enforce precise and ''I am sure that is him, I am going too get him'' play mentallity.
    Given that the soft locking system (highlighted NPCs) leads to unwanted errors, and as such locking isn't guaranteed to kill any more, there are some things they need to fix before merging the Kill and Stun button together.
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  6. #16
    I-14-Inch-LEGEND's Avatar Junior Member
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    What if: - I use a decoy, my persuer kills my decoy. He/she will stil have me as his/her contract? :s
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  7. #17
    HaSoOoN-MHD's Avatar Banned
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    I think the decoy will lead too the old ways of kill somebody-lose contract, I may be wrong tho.
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  8. #18
    Serrachio's Avatar Senior Member
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    Originally Posted by I-14-Inch-LEGEND Go to original post
    What if: - I use a decoy, my persuer kills my decoy. He/she will stil have me as his/her contract? :s
    Maybe, maybe not. It all depends on how it is supposed to effect them.
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  9. #19
    The button spammer tends to lose anyway. It's really not a big problem. I understand that many player's feel like they should be punished.. which I guess, is fine. Give it a 1-2 second cooldown. Problem solved.

    The point is the soft-lock and target priority system will create situations where players are punished harshly for the game's mistakes. The does it now, and it's aggravating now. if I am "punished" 8 seconds of being totally helpless for the game's mistake, I'll be infuriated. And now that kill/stun are the same button --- with the game "choosing" rather than the player discriminating when to do which - the problem will only be magnified.
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  10. #20
    They are finding a "sweetspot" on the locking system. The merged buttons is actually a good idea I think. In the case that you're pursuer is right next to your target:

    I've rarely had problems with the current lock system and I don't know why everyone complains. It locks onto the person your pointing the center of the screen at. How much more accurate do you want it to be? It can't read minds.
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