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  1. #1
    YourInnate's Avatar Senior Member
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    AC3 Question regarding kill/stun prompt

    So, from what I understand, kill and stun will be on the same button in AC3 now. Just out of curiosity, anyone know what happens when you kill/stun a civilian? Do you kill them or stun them?
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  2. #2
    Originally Posted by YourInnate Go to original post
    So, from what I understand, kill and stun will be on the same button in AC3 now. Just out of curiosity, anyone know what happens when you kill/stun a civilian? Do you kill them or stun them?

    You kill them. You no longer lose your contract, in fact, it's now impossible to get rid of your contract outside of killing them, being stunned or being killed. Your button also goes on a 1-2 second cooldown where you can no longer use it.

    I'll save my opinions of this change for later in this thread and the day when I'm in the mood to rage.
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  3. #3
    I heard the cooldown was actually around 8 seconds.
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  4. #4
    HaSoOoN-MHD's Avatar Banned
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    Originally Posted by luckyto Go to original post
    You kill them. You no longer lose your contract, in fact, it's now impossible to get rid of your contract outside of killing them, being stunned or being killed. Your button also goes on a 1-2 second cooldown where you can no longer use it.

    I'll save my opinions of this change for later in this thread and the day when I'm in the mood to rage.
    You cannot lose a contract!?
    What?? one of the biggest hyped up things in the multi is that there is no guarantee who you kill.
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  5. #5
    Good god, really? 8 seconds is an eternity.
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  6. #6
    E-Zekiel's Avatar Senior Member
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    Originally Posted by luckyto Go to original post
    Good god, really? 8 seconds is an eternity.
    Agreed, completely ridiculolus. 4 seconds max. Absolute max. I'd have less of an issue if stun/kill were on different cooldowns.
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  7. #7
    I'ts pretty much to punish stun button spammers. With this feature, how will team modes work now like Manhunt and Escort (assuming they will return)? But yes, interact with the wrong persona and you can't interact with anything. Like starting and losing a chase in assassinate.
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  8. #8
    HaSoOoN-MHD's Avatar Banned
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    Actually, I like the idea of punishing like that. You must be precise and know when too strike until you are abslouetly sure.
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  9. #9
    Serrachio's Avatar Senior Member
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    Now that your pursuers are stuck with their contract, it means the player will constantly have to put up with 100 point chase killers because the game won't give you someone else.

    Now that Kill and Stun are merged, there lies the hidden problem that when target and pursuer are in close proximity, no word has been given (or even asked when the opportunity arose) about what the outcome would be. Add in the annoying highlight feature of ACR, instead of being dependant on proximity, (it's frustrating, but I understand why) will now mean that you could kill a civilian, get stunned because the contract isn't technically lost and then make yourself completely vulnerable to pursuers all in the same moment.

    The second problem only arose because players complained about the stun prompt giving them away, but if Disguise and Blend groups prevented the stun prompt from appearing (but not unusable) while they were in effect, it would have solved their problems too and not required a convoluted change to button layout. This way, the cooldown prompt on both Kill and Stun would have been more beneficial, because it would actively prevent button mashing without putting players at a double disadvantage.
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  10. #10
    HaSoOoN-MHD's Avatar Banned
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    No, stun prompt should go away no matter what, I should be able too make Incognito Focus kill if I am good enough at blending without Smoke or any ability.
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