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  1. #11
    ahaha so funny, guess ill upgrade my 680 to get some decent FPS then hurrr.

    As for ports, thats not the issue. At all.
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  2. #12
    You didn't bother to mention UBI lack of support
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  3. #13
    lol when i connect to a lcd tv to play it locks the fps to only 24fps @ 1080p
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  4. #14
    Worst review I have ever seen.. he only speak of multiplayer.. sure multiplayer is not working atm but that does not make the game garbage, you still have single player to fully utulize with 3 friends aswelll as guerilla with many maps wich is great.

    Been playing GRFS now since release and I'm in 21.3h. And I also made a video of mission number 2 (Nimble Guardian) just to show the game looks great, plays great.. now I have not done a guerilla video yet.
    However I can understand that if you ONLY want MP you should not buy this game atm but its not broken, far from it.

    http://forums.ubi.com/showthread.php...33#post8425933
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  5. #15
    Zom_Head's Avatar Member
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    As of today in 2012, no PC game had a proper dedicated server with admin tools.

    I rented so many servers on PC, from COD to BF. Ubi would make money monthly by charger server providers a licencing fee.

    I do not get it, if one pays €30-€50 monthy for say 24-64 player dedicated ranked server (example) which includes all the fees, with TOOLS, you keep making money on PC by doing so.

    It is not hard at all, but since this game does not have dedicated ranked servers, i have 1% interest in MP.

    You should seriously consider this, and throw in unranked servers with mods and the game keeps on living while devs/publishers keep making money.

    Shame really.
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  6. #16
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  7. #17
    Originally Posted by Zom_Head Go to original post
    As of today in 2012, no PC game had a proper dedicated server with admin tools.

    I rented so many servers on PC, from COD to BF. Ubi would make money monthly by charger server providers a licencing fee.

    I do not get it, if one pays €30-€50 monthy for say 24-64 player dedicated ranked server (example) which includes all the fees, with TOOLS, you keep making money on PC by doing so.

    It is not hard at all, but since this game does not have dedicated ranked servers, i have 1% interest in MP.

    You should seriously consider this, and throw in unranked servers with mods and the game keeps on living while devs/publishers keep making money.

    Shame really.
    I agree to this, there's nothing bad with dedicated servers. But we all know Ubisoft for shoving out products fast. I prefer quality over quantity when it comes to games. It's quite suprising how you can be running a gaming company and release so much.. I should not say sh.it but sloppy releases, are they not gamers themselves? or are they just corporation rats?
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  8. #18
    Originally Posted by Blastmaster2k2 Go to original post
    It's the junk P2P system they're using. I don't understand why developers don't use a tiered queue if they're going to insist on using P2P at all. Strongest connection designated as the primary host, all others fall in line after that one according to their connection strength, boom if the host player leaves, the next in line takes over. The game may have to pause for a few seconds while it transfers hosting duties to the next in line but that's no big deal really. It's much better than everyone getting dropped because the host's connection is flaky.
    Why they've opted for this this P2P hack is more incomprehensible than that; the engine, YETI, is a licensed regurge of Unreal Warfare 2.5 with post-processing added to the render backplane -- Ureal Warfare 2.5 has a ready to compile stand along dedicated server, and as that's headless it's totally agnostic of any render backplane mods Ubisoft has made via its 'YETI' incarnation of the server.

    That Ghost Recon: Online rolls on the same version of the YETI engine, initially deployed with P2P listen servers but performed so poorly it was pulled off-line and re-deployed in less then a month with stand alone dedicated server support (and works swimmingly) should as any rational Developer would assume indicate it's not any harder to implement SADS that it should be.

    Summarily, it would probably consume fewer man-hours of Developer time, cost far less, and be a huge PR boon to roll a working stand alone dedicated server under GR:FS, and sell a lot more product, then trying to hack the botch listen server P2P mess that GR:FS now rides with via uPlay... Shameful situation really...

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  9. #19
    Originally Posted by hoak Go to original post
    Why they've opted for this this P2P hack is more incomprehensible than that; the engine, YETI, is a licensed regurge of Unreal Warfare 2.5 with post-processing added to the render backplane -- Ureal Warfare 2.5 has a ready to compile stand along dedicated server, and as that's headless it's totally agnostic of any render backplane mods Ubisoft has made via its 'YETI' incarnation of the server.

    That Ghost Recon: Online rolls on the same version of the YETI engine, initially deployed with P2P lisen servers but performed so poorly it was pulled off-line and re-deployed in less then a month with stand alone dedicated server support (and works swimmingly) should as any rational Developer would assume indicate it's not any harder to implement SADS that it should be.

    Summarily, it would probably consume fewer man-hours of Developer time, cost far less, and be a huge PR boon to roll a working stand alone dedicated server under GR:FS, and sell a lot more product, then trying to the botch hack-job listen server P2P mess that is on GR:FS now rids on via uPlay... Shameful situation really...


    Sounds about right!
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  10. #20
    ****ing so true! also the single player is literally non playable aswell, non stop crashing.
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